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  • #16
    Exactly Arsenal

    It has to be something with multiple abilities and something which you can interact with on the battle ground, not from some distant wonder that you've forgotten all about.
    be free

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    • #17
      Originally posted by TheArsenal
      Advanced Fortress. Something that could be picked up and moved to follow the battle front if so needed.
      hi ,

      thats been tried out in civII , .......

      we should have a stable fort , a base

      and then there could be something like from civII , a unit thats lets say fortified for 5 or 10 turns in the same spot could dig-in , this would give the unit a 20 to 25 % defense bonus , .....

      have a nice day
      - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
      - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
      WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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      • #18
        "...thats been tried out in civII , .......
        we should have a stable fort , a base..."
        Never played CivII. What was it exactly (the mobile fortress), and why didn't it work out?
        "Guess what? I got a fever! And the only prescription is ... more cow bell!"

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        • #19
          Originally posted by TheArsenal


          Never played CivII. What was it exactly (the mobile fortress), and why didn't it work out?
          hi ,

          some people put it in a couple scenarios , well to the best they could , .....

          problems , a lot , .....

          a search has revealed nothing unfortunatly

          but there where a good deal of problems with it , so many it ended up in a corner and was all forgotten , ....

          have a nice day
          - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
          - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
          WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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          • #20
            Originally posted by panag


            hi ,

            thats been tried out in civII , .......

            we should have a stable fort , a base

            and then there could be something like from civII , a unit thats lets say fortified for 5 or 10 turns in the same spot could dig-in , this would give the unit a 20 to 25 % defense bonus , .....

            have a nice day
            Have you played Panzer General? In that game units got entrenchment points for every turn they didn't move. So a unit who remained static for say 6 turns would have 6 entrenchment points which would give it a huge defense bonus. Perhaps something like that would be in order.

            And that's just ONE of the millions of ideas from Panzer General which could be well implemented here
            A true ally stabs you in the front.

            Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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            • #21
              And that's just ONE of the millions of ideas from Panzer General which could be well implemented here
              Amen! I love that game! I haven't played it in about 3 years though.
              "The first man who, having fenced off a plot of land, thought of saying, 'This is mine' and found people simple enough to believe him was the real founder of civil society. How many crimes, wars, murders, how many miseries and horrors might the human race had been spared by the one who, upon pulling up the stakes or filling in the ditch, had shouted to his fellow men: 'Beware of listening to this imposter; you are lost if you forget the fruits of the earth belong to all and that the earth belongs to no one." - Jean-Jacques Rousseau

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              • #22
                Master Zen:

                I too loved playing that game (just deleted it off my HD last month, in fact ) but Ideas from PG do not translate well to CIV 3. Entrechment is one of those. Defensive bonuses are given to fortified units and that is enough for CIV 3 IMO.


                P.S. Although the land warfare system was excellent, there was much to be desired from the air war, and the naval warfare system was awful. (I could sink the entire British fleet in the Malta scenerio in PG 2, and the German navy invadig the US??)
                * A true libertarian is an anarchist in denial.
                * If brute force isn't working you are not using enough.
                * The difference between Genius and stupidity is that Genius has a limit.
                * There are Lies, Damned Lies, and The Republican Party.

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                • #23
                  The worst part of the game was that (this is for PG 2) you couldn't put fortresses or naval units into scenarios. And yes, the naval combat was pathetic. The air combat was ok, IMO better then civ3's air combat.
                  "The first man who, having fenced off a plot of land, thought of saying, 'This is mine' and found people simple enough to believe him was the real founder of civil society. How many crimes, wars, murders, how many miseries and horrors might the human race had been spared by the one who, upon pulling up the stakes or filling in the ditch, had shouted to his fellow men: 'Beware of listening to this imposter; you are lost if you forget the fruits of the earth belong to all and that the earth belongs to no one." - Jean-Jacques Rousseau

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                  • #24
                    "...The air combat was ok, IMO better then civ3's air combat..."
                    Not to take this off topic, but - there is no air combat in Civ III really. Just bombing and a dodgy system for intercepting bombers. You should at the very least be able to escort bombers with fighters.
                    "Guess what? I got a fever! And the only prescription is ... more cow bell!"

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                    • #25
                      I never got a patch for civ3, so I never got to see the use of air superiority. Let's say you have a 2 carriers with 2 fighters and 6 bombers. Can you set the 2 fighters on air superiority and possibly knock out the enemy fighters that might intercept the bombers?
                      "The first man who, having fenced off a plot of land, thought of saying, 'This is mine' and found people simple enough to believe him was the real founder of civil society. How many crimes, wars, murders, how many miseries and horrors might the human race had been spared by the one who, upon pulling up the stakes or filling in the ditch, had shouted to his fellow men: 'Beware of listening to this imposter; you are lost if you forget the fruits of the earth belong to all and that the earth belongs to no one." - Jean-Jacques Rousseau

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                      • #26
                        You can set fighters to air superiority when based on a carrier. I have yet to see any fighters come near to see if they would be attacked.
                        It would be nice to have support mode for fighters to escort bombers.

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                        • #27
                          Ever thought that it is kind of odd, that the choppers in civ3 only take the troops to battlefield, not back? That's not very nice for the 101...
                          I've allways wanted to play "Russ Meyer's Civilization"

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