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New Suggestion: Military Bases

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  • New Suggestion: Military Bases

    Not sure if this is new or not, but this is one that I thought would have been begged for quite often.



    If I were to go to war with another country across the ocean, I would need to send a large army over straight away, but if they die, I have to wait for the next line of backup to arrive over seas.

    But I know in real life that on the battlefield, somewhere behind the enemy line, are small military camps, where you can get quick medical treatment and fuel for your helicopters and such.

    It's quite odd that I have to take a city, or build a city on their land, in order to provide some sort of protection for my units. I'd much prefer to have the ability to build one or more small military bases somewhere behind the enemy line, and if a unit almost dies, I can send him back to the base, he sits on it for one turn and gains 1 health point (and ONLY 1) then send that unit back out into war. Also, the helicopters range is no good if you're fighting a war from across the ocean, I should be able to use my helicopters in the battlefield at all times, by dropping troops in the midst of the enemies country, fly back to the base, refuel and reload the next army, and even pick up wounded soldiers to give them another healing point. (Tho, this is quite unbalancing, so the unit would only get one chance to recieve this 1 extra health point).


    Thoughts?
    be free

  • #2
    How about a tile improvement that acts as a Hospital (allows your units to heal in enemy territory) but only for that tile? It would require only a couple of turns to build, and could stack with other improvements, Fortresses in particular.


    Dominae
    And her eyes have all the seeming of a demon's that is dreaming...

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    • #3
      Well thats what I was basically talking about.

      A MASH type tile improvement, but has other abilities too.
      be free

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      • #4
        Right, then I agree.


        Dominae
        And her eyes have all the seeming of a demon's that is dreaming...

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        • #5
          I tend to think the time frame and military unit scale works against a "MASH tile". Isn't the idea behind "Battlefield Medicine" a MASH unit for every military unit?

          Also, I always assume the military unit is more than just guys with guns...included with the fighters are all the support troops for supply, medical, signal, etc.

          Would a "MASH tile" be essentially the size of a small city? That's a huge tent camp for Hawkeye and BJ to run around in...

          A fortress with Battlefield Medicine would be your military base with medical, no?
          Haven't been here for ages....

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          • #6
            Yeah, I think it's basicaly covered by Battlefield Medicine. No real need to expand further.

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            • #7
              Covered by Battlefield Medicine? ROFL
              be free

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              • #8
                i think a lot of the problem is with the cultural borders. i think if you "occupy" an area of enemy territory you should get some special favor... what exactly i do not know
                I use Posturepedic mattresses for a lifetime of temporary relief.

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                • #9
                  hi ,

                  great idea

                  they should be allowed to share the same tile as an airfield , they should have 50 of a fortification in defense , act as barracks for 50% when it comes to healing , and they should get the view of a watch tower , ......

                  Firaxis , .....

                  have a nice day
                  - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                  - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                  WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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                  • #10
                    Well yeah, if it has all that, it should take two soldier units to create it and take a long time!
                    be free

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                    • #11
                      Originally posted by Sn00py
                      Well yeah, if it has all that, it should take two soldier units to create it and take a long time!
                      hi ,

                      , no , maybe a certain tech , an upkeep a turn might also be intresting , .......

                      have a nice day
                      - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                      - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                      WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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                      • #12
                        Yes, I agree that it's a good idea. It's not covered by battlefield medicine because what if you don't get that wonder? A solution for the helicopter thing would be to allow them to get onto carriers (which would make the game SO much better). I think you can do this by checking the load option for the helicopters in the editor.
                        "The first man who, having fenced off a plot of land, thought of saying, 'This is mine' and found people simple enough to believe him was the real founder of civil society. How many crimes, wars, murders, how many miseries and horrors might the human race had been spared by the one who, upon pulling up the stakes or filling in the ditch, had shouted to his fellow men: 'Beware of listening to this imposter; you are lost if you forget the fruits of the earth belong to all and that the earth belongs to no one." - Jean-Jacques Rousseau

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                        • #13
                          Battlefield is a small wonders all could build one, once they met the requirements.

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                          • #14
                            Originally posted by johncmcleod
                            Yes, I agree that it's a good idea. It's not covered by battlefield medicine because what if you don't get that wonder? A solution for the helicopter thing would be to allow them to get onto carriers (which would make the game SO much better). I think you can do this by checking the load option for the helicopters in the editor.
                            Unfortunately the game is coded so that units with transport ability cannot be loaded/rebased onto carriers.
                            Libraries are state sanctioned, so they're technically engaged in privateering. - Felch
                            I thought we're trying to have a serious discussion? It says serious in the thread title!- Al. B. Sure

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                            • #15
                              Advanced Fortress. Something that could be picked up and moved to follow the battle front if so needed.
                              "Guess what? I got a fever! And the only prescription is ... more cow bell!"

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