Not sure if this is new or not, but this is one that I thought would have been begged for quite often.
If I were to go to war with another country across the ocean, I would need to send a large army over straight away, but if they die, I have to wait for the next line of backup to arrive over seas.
But I know in real life that on the battlefield, somewhere behind the enemy line, are small military camps, where you can get quick medical treatment and fuel for your helicopters and such.
It's quite odd that I have to take a city, or build a city on their land, in order to provide some sort of protection for my units. I'd much prefer to have the ability to build one or more small military bases somewhere behind the enemy line, and if a unit almost dies, I can send him back to the base, he sits on it for one turn and gains 1 health point (and ONLY 1) then send that unit back out into war. Also, the helicopters range is no good if you're fighting a war from across the ocean, I should be able to use my helicopters in the battlefield at all times, by dropping troops in the midst of the enemies country, fly back to the base, refuel and reload the next army, and even pick up wounded soldiers to give them another healing point. (Tho, this is quite unbalancing, so the unit would only get one chance to recieve this 1 extra health point).
Thoughts?
If I were to go to war with another country across the ocean, I would need to send a large army over straight away, but if they die, I have to wait for the next line of backup to arrive over seas.
But I know in real life that on the battlefield, somewhere behind the enemy line, are small military camps, where you can get quick medical treatment and fuel for your helicopters and such.
It's quite odd that I have to take a city, or build a city on their land, in order to provide some sort of protection for my units. I'd much prefer to have the ability to build one or more small military bases somewhere behind the enemy line, and if a unit almost dies, I can send him back to the base, he sits on it for one turn and gains 1 health point (and ONLY 1) then send that unit back out into war. Also, the helicopters range is no good if you're fighting a war from across the ocean, I should be able to use my helicopters in the battlefield at all times, by dropping troops in the midst of the enemies country, fly back to the base, refuel and reload the next army, and even pick up wounded soldiers to give them another healing point. (Tho, this is quite unbalancing, so the unit would only get one chance to recieve this 1 extra health point).
Thoughts?
Comment