I was hoping, and it is probably too late if it is already not in, but for conquest can we get a diplomatic option, perhaps through the UN or similar organization, to ban trade on some resources/lux?
For example, there is a nice thread up and running about the “exotic birds” luxury resource that is in conquest. People have been stating that isn’t a very good luxury, and something like opium/coca/tobacco etc. which has had a more dramatic impact on world history be included. I kinda agree, but that is beside the point. I understand why these resources probably will never be in the game.
But we can change them in the game with simple mods if we want to.
However, in order to be accurate, what would be nice is if for example we did have opium in, some country that doesn’t have the resource can put a resolution in front of the UN saying “ban trade in this lux” and the ban lasts until another motion passes in the UN allowing trade. Two things come to mind, first, it would be kinda humorous to cause a ban on things like spices. Second, there should be something allowing a country to “ignore” the UN mandate, and another espionage option to “smuggle in banned trade goods” that allows one to steal gold from their treasury (random amount per turn, say -5 to +10 percent – risk of loosing money). Failure to smuggle in (your caught) is diplomatic bobo. With another option for the player to send their diplomats to “intercept smuggled in goods” – A much more difficult and a very expensive option.
Does this make sense?
You have 3 “exotic bird” trade goods in your county.
The UN bans trade in “exotic birds”
You click on your foreign advisor screen, and you click a button that is “UN options”.
In there, one of the things you can do is “ignore ban on trading “exotic birds””
You hit no (so you stop receiving the benefit of that luxury, and can no longer trade it to other countries – however, you do NOT get hit with a diplomatic message for breaking trade in this substance – it was the UN that did it, not you). If you hit yes, you get the benefit of the luxury and can trade it to all other countries that are also ignoring the ban.
Because you hit no, you now have three birds that you can send your diplomats/spies to “smuggle in banned goods”. You pick three countries that you want to weaken, spend a small amount of gold, and watch their economy sneak its way into your banks. If you hit yes above, you would only have 2 to smuggle (you are using one to keep your people happy, remember).
The first two countries you sneak them in. The third county detects your smuggling attempt, and gets ticked off at you. Also, because you are dealing (abet clandestinely) in a banned substance, all other nations get a little upset with you as well. The risks of dealing in “exotic birds” I guess….
So, what ya all think?
For example, there is a nice thread up and running about the “exotic birds” luxury resource that is in conquest. People have been stating that isn’t a very good luxury, and something like opium/coca/tobacco etc. which has had a more dramatic impact on world history be included. I kinda agree, but that is beside the point. I understand why these resources probably will never be in the game.
But we can change them in the game with simple mods if we want to.
However, in order to be accurate, what would be nice is if for example we did have opium in, some country that doesn’t have the resource can put a resolution in front of the UN saying “ban trade in this lux” and the ban lasts until another motion passes in the UN allowing trade. Two things come to mind, first, it would be kinda humorous to cause a ban on things like spices. Second, there should be something allowing a country to “ignore” the UN mandate, and another espionage option to “smuggle in banned trade goods” that allows one to steal gold from their treasury (random amount per turn, say -5 to +10 percent – risk of loosing money). Failure to smuggle in (your caught) is diplomatic bobo. With another option for the player to send their diplomats to “intercept smuggled in goods” – A much more difficult and a very expensive option.
Does this make sense?
You have 3 “exotic bird” trade goods in your county.
The UN bans trade in “exotic birds”
You click on your foreign advisor screen, and you click a button that is “UN options”.
In there, one of the things you can do is “ignore ban on trading “exotic birds””
You hit no (so you stop receiving the benefit of that luxury, and can no longer trade it to other countries – however, you do NOT get hit with a diplomatic message for breaking trade in this substance – it was the UN that did it, not you). If you hit yes, you get the benefit of the luxury and can trade it to all other countries that are also ignoring the ban.
Because you hit no, you now have three birds that you can send your diplomats/spies to “smuggle in banned goods”. You pick three countries that you want to weaken, spend a small amount of gold, and watch their economy sneak its way into your banks. If you hit yes above, you would only have 2 to smuggle (you are using one to keep your people happy, remember).
The first two countries you sneak them in. The third county detects your smuggling attempt, and gets ticked off at you. Also, because you are dealing (abet clandestinely) in a banned substance, all other nations get a little upset with you as well. The risks of dealing in “exotic birds” I guess….
So, what ya all think?
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