Just had an idea for a bonus for the Seafarers....
During the age of sail, allow a % chance that the Seafarer ship will board and capture the enemy ship rather than sink it. If captured the new ship would be badly damaged but still afloat. This is particularly valid for privateers since they only got any money at all by plundering captured ships and would NEVER sink a merchant ship intentionally.
Most naval battles in the age of sail did not result in ships sinking. This only occured if the ship was holed many times below the waterline (very unlikely), caught fire, got hit in the magazine or hit a reef. A normal gunnery duel would wreck the rigging, gun decks and send the scuppers running with blood but would not sink the ship.
This might be too powerful for only the seafarers to be allowed so perhaps a general rule for all but the seafarers get a higher % chance of capture?
The only drawback with this is that it doesnt really work post age of sail. Modern naval weapons cause plently enough damage to cause explosions and sink enemy ships, they are also easy to scuttle to deny the enemy. So perhaps some other bonus could apply in the modern naval era - movement bonus springs to mind - it really shouldnt take ships capable of 35knots in any weather 10 years to cross the Atlantic.
Any thoughts?
During the age of sail, allow a % chance that the Seafarer ship will board and capture the enemy ship rather than sink it. If captured the new ship would be badly damaged but still afloat. This is particularly valid for privateers since they only got any money at all by plundering captured ships and would NEVER sink a merchant ship intentionally.
Most naval battles in the age of sail did not result in ships sinking. This only occured if the ship was holed many times below the waterline (very unlikely), caught fire, got hit in the magazine or hit a reef. A normal gunnery duel would wreck the rigging, gun decks and send the scuppers running with blood but would not sink the ship.
This might be too powerful for only the seafarers to be allowed so perhaps a general rule for all but the seafarers get a higher % chance of capture?
The only drawback with this is that it doesnt really work post age of sail. Modern naval weapons cause plently enough damage to cause explosions and sink enemy ships, they are also easy to scuttle to deny the enemy. So perhaps some other bonus could apply in the modern naval era - movement bonus springs to mind - it really shouldnt take ships capable of 35knots in any weather 10 years to cross the Atlantic.
Any thoughts?
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