As you may have noticed in the GameSpot Conquests review, there will be an overhaul of the Civ traits in Conquests, including two brand new traits: Agricultural and Seafaring.
This will remove some of the awkwardness from some civs, like England, who were not "Expansionist" in the Civ3 sense (free Scout that roams the land looking for riches), but rather in the naval "Seafaring" sense. The Agricultural trait also fits perfectly with some of the new civs, like the Sumerians and the Incans, and may be given to exisiting Civs as well (the Japanese?).
Now, any guesses on what abilities these new traits will confer on their respective Civs? Here are some ideas to get the discussion going:
Agricultural
1. Half-price Granaries; too strong.
2. Irrigation provides +1 Food; could break the "Mine everything" reflex.
3. Irrigation does not require fresh water; boring.
4. City centers produce +1 Food at sizes 1-6, +2 Food at sizes 7-12 and +3 Food at sizes 13+; interesting.
5. 2/3-price Granaries; still very strong.
6. Units travel through Irrigation as Roads; weird.
7. Food Box size reduced; needs to be carefully balanced.
The problem with most of these is that they have to do with Food, which makes sense, but Food is so critical to the early-game that any ability that affects it has the tendency to be overpowered.
Seafaring
1. +1 Move to naval units per Age (for example, +3 Move in the Industrial Age); undermines the Great Lighthouse.
2. Naval trade does not require Harbors; not that good.
3. Naval trade restrictions reduced (trade via Coast and Sea tiles at Map Making, via Ocean at Astronomy); putting 2 and 3 together makes sense.
4. Ships heal at sea (no need to return to a Harbor); again, not powerful enough.
5. Half-cost ships; sounds overpowered, but I like it.
6. Coastal cities get a Harbor for free; not sure what to think about this one...
7. Ships do not require upkeep; not going to happen, but I'm running out of ideas.
Pretty tough to come up with abilities here, as they have to be powerful enough to make the trait worth considering, and yet naval endeavours are not a big part of Civ3.
Any of these sound good to you? Other ideas?
Dominae
This will remove some of the awkwardness from some civs, like England, who were not "Expansionist" in the Civ3 sense (free Scout that roams the land looking for riches), but rather in the naval "Seafaring" sense. The Agricultural trait also fits perfectly with some of the new civs, like the Sumerians and the Incans, and may be given to exisiting Civs as well (the Japanese?).
Now, any guesses on what abilities these new traits will confer on their respective Civs? Here are some ideas to get the discussion going:
Agricultural
1. Half-price Granaries; too strong.
2. Irrigation provides +1 Food; could break the "Mine everything" reflex.
3. Irrigation does not require fresh water; boring.
4. City centers produce +1 Food at sizes 1-6, +2 Food at sizes 7-12 and +3 Food at sizes 13+; interesting.
5. 2/3-price Granaries; still very strong.
6. Units travel through Irrigation as Roads; weird.
7. Food Box size reduced; needs to be carefully balanced.
The problem with most of these is that they have to do with Food, which makes sense, but Food is so critical to the early-game that any ability that affects it has the tendency to be overpowered.
Seafaring
1. +1 Move to naval units per Age (for example, +3 Move in the Industrial Age); undermines the Great Lighthouse.
2. Naval trade does not require Harbors; not that good.
3. Naval trade restrictions reduced (trade via Coast and Sea tiles at Map Making, via Ocean at Astronomy); putting 2 and 3 together makes sense.
4. Ships heal at sea (no need to return to a Harbor); again, not powerful enough.
5. Half-cost ships; sounds overpowered, but I like it.
6. Coastal cities get a Harbor for free; not sure what to think about this one...
7. Ships do not require upkeep; not going to happen, but I'm running out of ideas.
Pretty tough to come up with abilities here, as they have to be powerful enough to make the trait worth considering, and yet naval endeavours are not a big part of Civ3.
Any of these sound good to you? Other ideas?
Dominae
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