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New traits! What will Seafaring and Agricultural do?

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  • #91
    Originally posted by Yahweh Sabaoth
    Even if one or two of the traits is redone, I think Atari will probably not redo too many of them, because a. that might anger the fan base that has come to identify certain civs with certain traits, and, more importantly, b. it allows for further add-on packages (à la PTW)

    As for America being agricultural and industrious... this makes a lot of sense... but despite America's overwhelming agricultural output, it should be noted that current agricultural practices may leave the American breadbasket no longer functioning come the late 21st century. This principally has to do with the abandonment of crop rotation and depletion of fresh water reserves. Still, A-I for America would make a lot of sense. Industrious seems indisputable to me... this is the country, after all, for which "The Protestant Ethic and the Spirit of Capitalism" was basically written.
    hi ,

    conquests shall have everything from PTW , ......

    lets hope the next xp shall have everything from conquests and some new stuff , .....

    have a nice day
    - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
    - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
    WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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    • #92
      Originally posted by Dominae


      Getting free Granaries in every city, even if they only cost 40 Shields, would still be one of the best Wonder abilities in the game. Still, you're right that Agricultural would get "shafted" with respect to one of the Wonders, and that would be a first. It would not bother me much, however.

      * Dominae dreams of cheap Granaries and Industrious Workers.


      Dominae
      hi ,

      cheap graneries and aqua's , yes , industrious workers , , there is a trait for that , .....

      have a nice day
      - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
      - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
      WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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      • #93
        Seafaring is most likely to reduce the chance of sinking in tiles where the ship is not allowed (say a reduction from 50% to 25%) and perhaps a +1 movement. Half price harbors are a possibility as well.

        Agricultural is likely to reduce the time for irrigating tiles and/ or bonuses to irrigated tiles. Also I would like to see Rice as a new bonus resource (in swamp)


        For Seafaring:
        English
        America
        Vikings
        Carthage
        Japan
        Dutch and/or Portugal (if included)

        for Agricultural:
        China
        Baylon
        Persia
        Iroqouis
        korea
        Sumeria (if Included)
        * A true libertarian is an anarchist in denial.
        * If brute force isn't working you are not using enough.
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        * There are Lies, Damned Lies, and The Republican Party.

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        • #94
          Are we certain that swamp is in there?
          No, I did not steal that from somebody on Something Awful.

          Comment


          • #95
            I don't see Japan as seafaring. The Japanese were half-hearted sailors, and did not like being out of sight of land at all, in spite of being an island nation. The Chinese took sea exploration a lot futher than the Japanese.
            No, I did not steal that from somebody on Something Awful.

            Comment


            • #96
              Originally posted by The Mad Monk
              Are we certain that swamp is in there?
              There are screenshots of it.
              Seemingly Benign
              Download Watercolor Terrain - New Conquests Watercolor Terrain

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              • #97
                I started thinking about which Great Wonders would the new traits be attached to.

                There is a new wonder, Statue of Zeus, which sounds militaristic and religious. Assuming no GW works for more than 3 traits (except the Internet) and that each trait is linked to 5 wonders plus the Internet I came up with these ideas.

                Seafaring

                Colossus - in place of religious which would go to Statue of Zeus
                Great Lighthouse - obvious candidate
                Great Library - the GL was possible because Alexandria was a great commercial port centre so it is plausible
                Magellan - again an obvious choice
                SETI - because the next voyages of exploration we make will be across space

                An alternative would be Newton as accurate knowledge of the movement of the planets was important for 18th century navigation

                Agricultural

                Pyramids - obvious
                Hanging Gardens - plausible choice
                Copernicus - to reflect the ancient use of astronomical observations to govern planting times for crops
                Hoover - dams are used for irrigation as much as for hydroelectric power

                A fifth choice isn't easy. Possibilities are Universal Suffrage reflecting the need for labour or, perhaps a better choice, either Cure for Cancer or Longevity to reflect current efforts for agricultural improvement through GM technology

                Unless of course there is to be more than one new GW in Conquests?
                Never give an AI an even break.

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                • #98
                  Originally posted by zorbop
                  (...)might also be assured a starting location near the ocean.(..)
                  and maybe agricultural civs will start near rivers.

                  QUOTE] Originally posted by CerberusIV
                  (...)SETI - because the next voyages of exploration we make will be across space(...)[/QUOTE]

                  another idea, seafarers get cheaper space parts!
                  Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321

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                  • #99
                    Originally posted by WarpStorm


                    There are screenshots of it.
                    Excellent. I wonder if they saw my suggestion...
                    No, I did not steal that from somebody on Something Awful.

                    Comment


                    • Seafaring civilizations could take benefit from any sea technology they would actually reshearching for, before having discovered it yet.

                      I think the + 1 ships movement would be ok, same as a bonus for ship construction.

                      Comment


                      • Interesting, but I don't think it would be good from a balance standpoint. besides, there's no way to identify a "sea technology" in a way the game would understand it, so I don't believe it's possible.
                        No, I did not steal that from somebody on Something Awful.

                        Comment


                        • My guesses:

                          Agricultural:
                          - cheaper granaries - makes sense
                          - irrigate without fresh water - good when starting with lots of plains but no water, highly probable IMO
                          - food bonus to apply in despotism - hmm, not bad
                          - irrigate hills (maybe even mountains)
                          - bonus food in city center - highly probable, I think
                          - workers to irrigate faster - makes sense, but will then industr. workers lose that ability?
                          - more food from bad terrain (jungle, desert) - logical, but won't happen; desert tiles would become plains, civ-wise
                          - more food from special resources (wheat, cows) - could this be programmed ?

                          Seafaring:
                          - cheaper harbors
                          - cheaper ships
                          (the first 2 would make sense, to encourage seafaring nations to build ships)
                          - ships heal at sea
                          - faster ship promotion
                          - less chances for ships to sink when sailing in unknown waters (galleys on sea, caravels on ocean, etc)
                          (these 3 make sense, too; more powerful navies for seafaring nations is logical)
                          - a special ship type for seafaring nations (I don't really think this will happen)
                          - more troops to be transported in ships - I like it
                          - +1 movement for ships - too powerful;
                          - more food or commerce from sea tiles - too powerful; or not ?

                          Note: not all of them in the same time; would be overpowering.
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                          • Originally posted by The Mad Monk
                            Interesting, but I don't think it would be good from a balance standpoint.
                            Too powerfull or too weak?

                            Originally posted by The Mad Monk besides, there's no way to identify a "sea technology" in a way the game would understand it, so I don't believe it's possible.
                            The sea technologies would be of course pre determinated, it would be i guess Map Making, Astronomy, Navigation, Magnetism, Mass Production?... We could also modify the requiered technologies so that the features of sea ones could be enabled. Sea techs would be "available" but needed to be discovered or exchanged yet. For example Map Maping would be needed to search for Republic, Magnetism to reach the next era... only Navigation would be as if given for free.

                            Comment


                            • Another possible bonus of the agricultural trait are larger city size limits, e.g. size 8 without aqueducts and size 14 without hospitals.

                              SMAC's peacekeeper faction had a bonus of this kind (+2 limit, though SMAC's limits itself were different - 7/14 instead of Civ3's 6/12).
                              "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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                              • Originally posted by The Mad Monk
                                Are we certain that swamp is in there?
                                Bad news.

                                The Mesopotamian scenario is listed as having a "Marsh" terrain. They could have easily replaced another terrain type
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