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  • #16
    Originally posted by vmxa1
    They can not see everything. they know about dispositions of units and resources. That is not the same thing.
    They do not know if there is any open tiles in your empire, unless they travel thee or get a map.
    Well, how can you explain that during my last game the Frenchs sailed directly to the opposite side of my island, where there were open tiles, without having my territory map (I never sell my maps). And, guess what! there were a settler and a spearman within the galley!
    Nym
    "Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)

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    • #17
      Originally posted by Nym


      Well, how can you explain that during my last game the Frenchs sailed directly to the opposite side of my island, where there were open tiles, without having my territory map (I never sell my maps). And, guess what! there were a settler and a spearman within the galley!
      Sounds to me that it was a coincidence. The AI scouting ship probably found the empty land the prior turn and decided to head in to settle.

      AI do send boats to scout your coasts if you don't sell them world maps. and those boats usually will have a settler/spearman pair.

      I've seen several suspicious looking AI ships scout my coast and check out the 1 tile that isn't covered by a border. When they find there isn't a good spot to settle, they just turn back.


      Flip McWho : I had a look at your game. You have the whole of South America explored and to yourself. Ditto for Australia, and those (and a few islands in the pacific) are really the only two major pieces of landmass that are unsettled.

      The AI very likely doesn't have this updated version of your worldmap. I forgot to test this, but give the map away then come back the next turn and see if they still want to offer you 3 techs for the same map.
      Last edited by dexters; June 27, 2003, 07:05.
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      • #18
        flip:

        I have the save and I will try to determine why you are lagging in tech, but I already suspect the cause. You are playing on a world map and with a starting location of South America you likely settled in mostly jungle areas. Chances are you are behind the other civ's simply because of all the time it would take you to clear out a place to live. In world map play China's starting position is always a good one, with SA's being one of the least desirable (only Japan's is worse IMO)

        Remember you do get some bonuses at Warlord but Warlord is closer to Regent level than Chieftain.
        * A true libertarian is an anarchist in denial.
        * If brute force isn't working you are not using enough.
        * The difference between Genius and stupidity is that Genius has a limit.
        * There are Lies, Damned Lies, and The Republican Party.

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        • #19
          Flip:

          Settling in jungle was one of your problems, the second is the lack of a military and the third is the failure to secure the southern section of South America (the best land you had available)

          *You needed to clear out the jungle much earlier, at least a doubling of your workforce should have been accomplished.
          *You have failed to RR your available land even though you are reaserching miniturization, an inexcusable error even on chietfain.
          *You have settled Austrailia even though you had better land available, causing you to lose wealth and shields through corruption and waste.
          * You are militarily weak and cannot expand even if you wanted to, Your lands are open to invasion and you are likely keeping AI's happy through gifting.
          * Its 1754 AD and you are still battling barbarians! Not good!

          Recomendations:
          1) Workforce needs increased (at least 4 fold)
          2) Territory needs RR's pronto
          3) You need to build up your military
          4) You need to settle the southern area of South America
          * A true libertarian is an anarchist in denial.
          * If brute force isn't working you are not using enough.
          * The difference between Genius and stupidity is that Genius has a limit.
          * There are Lies, Damned Lies, and The Republican Party.

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          • #20
            Here is what can be observed. Have open area inside you clture borders, do not allow maps to be gotten.
            If that area is not visible from any place that the ai has been, it will not try to send settlers there.
            Give it you map and seehow fast a settler heads towards it. This suggest what I have seen and heard from oters, that the ai knows all tiles an resources from the start. It is in the fog of war as you are and must clear it via travel or maps.
            This is why it will not be able to trade via sea routes if the fog has not been lifted over sea tiles betwen the two of you. It knows the tiles are there, but can not act on that knowledge.
            I would guess that one ai or another passed by those tile as they are coastal and they would have traded the map asap.
            This is my understanding an experience, it may be worthless.

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            • #21
              vmxa1,

              Help me confirm this, but I do believe that as long as you've traded maps sometime in the past, the visible terrain features that map revealed do update occasionally even if no map is traded. Razed cities will disappear, but roads and terrain improvements won't show up until a new map is traded.

              At least that's what my experience has been, although I will concede that I am not sure if any maps changed hands or if it was just an automatic updating of the visible map.
              AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
              Strategy:The Machiavellian Doctrine
              Visit my WebsiteMonkey Dew

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              • #22
                Originally posted by dexters
                vmxa1,

                Help me confirm this, but I do believe that as long as you've traded maps sometime in the past, the visible terrain features that map revealed do update occasionally even if no map is traded. Razed cities will disappear, but roads and terrain improvements won't show up until a new map is traded.

                At least that's what my experience has been, although I will concede that I am not sure if any maps changed hands or if it was just an automatic updating of the visible map.
                Dexters:

                Once you have knowledge of the tile either through trading or exploration you will always know the location of those cities and the size of the cities (or the destruction of that city) and the resources on the tile (assuming you have the appropriate tech) you will not be able to see any new worker improvements without rexamining the tile (either through a unit or updated map)
                * A true libertarian is an anarchist in denial.
                * If brute force isn't working you are not using enough.
                * The difference between Genius and stupidity is that Genius has a limit.
                * There are Lies, Damned Lies, and The Republican Party.

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                • #23
                  Thats about the size of it.

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                  • #24
                    If that's the case, and I've always suspected it was, then one of the supposed cheats people like to complain about of AI's sending settlers to fill in the spots of razed cities isn't really a cheat then. The AI is just more thorough.

                    Maybe it's just me, but that's been one of the most frequent complaints I hear against the AI.
                    AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
                    Strategy:The Machiavellian Doctrine
                    Visit my WebsiteMonkey Dew

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                    • #25
                      I've often been amazed by how often I send my settlers to a particular spot and find the AI settling the spot shortly before my settler arrives. I have often suspected the AI of cheating in this manner and hearing that others have had a similar experience confirms it. I guess I'll just have to stop being lazy and move my settler a turn at a time rather than move them several at a time so I don't have to take the time.
                      “The American people have now spoken, but it’s going to take a little while to determine exactly what
                      they said.” — President Clinton

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                      • #26
                        First of thanks all for your comments.

                        Mad Bomber;
                        I'm slowly starting to build nothing but military units now, I am and pretty much always has been relatively weak in military affairs, as well I always tend to play builder games. I only start building military when my cities run out of improvements to build. More than likely this is a bad habit that i have got into (been doing it this way for ages) and now must force myself to change. Also I have never felt threatened by any of the computer players as for China to fight me would be a nightmare for them, also they have the Asian area to dominate and the Iroqious have always been close friends, nobody else matters really to me.

                        Jesus I really have to increase my workers by about 4x thats a massive amount of workers I will have running around isn't it?

                        The RR is on my to do list, but i should probably get a few workers off the jungle clearing and get onto it. Its the same with settling the bottom of SA I've been meaning to do it for the past few hundred centuries and I just have never got round to it.

                        Oh well I have to hope its not to late to make a come back.

                        vmxa1;
                        I've been trading maps with the AI since the beginning of time, thats how come theres a Greek and Roman city on South America and that Egyptian one on Australia, the computer just doesn't feel interested in settling any more of South America for some reason.

                        Again thanks for your comments. One further question though, When will the forbidden palace become available for me? As far as I'm aware I can't build it and I wonder how many cities I will have to have before it will become available.

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                        • #27
                          I rarely play huge maps... 18 cities for an FP? You can find it in the editor.

                          And yeah, build all those Workers. Then capture some more. CivIII = The Worker Game.
                          The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                          Duas uncias in puncta mortalis est.

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                          • #28
                            The availablity of the FP is a function of the map size.
                            I think it is half of the OCN. To tell you the truth I never paid any attention to it. You get a msg when it is allowed.
                            I think OCN for huge map defalts to 32, so 16 for FP, but I could be wrong.

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                            • #29
                              Flip - Remember that railroads only produce a bonus on irrigated and mined tiles, so don't waste time railroading jungle unless you place a high priority on linking your cities by rail.

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                              • #30
                                Originally posted by Slax
                                Flip - Remember that railroads only produce a bonus on irrigated and mined tiles, so don't waste time railroading jungle unless you place a high priority on linking your cities by rail.
                                hi ,

                                but it can be highly important when you need it for a front , ......

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