Originally posted by Spiffor
Sorry Boris, but this one is a firm no-no. If a civ both has the techs and the resources to build a unit, I wonder why this Civ would buy units at all, except in the rare circumstances when it is in urgent need of manpower (this is about as rare as a Civ needing a loan).
A resource requirement to unit-trading is about as 'good' as no unit-trading at all. With this, unit-trading would be about as useless as colonies IMHO.
Sorry Boris, but this one is a firm no-no. If a civ both has the techs and the resources to build a unit, I wonder why this Civ would buy units at all, except in the rare circumstances when it is in urgent need of manpower (this is about as rare as a Civ needing a loan).
A resource requirement to unit-trading is about as 'good' as no unit-trading at all. With this, unit-trading would be about as useless as colonies IMHO.
In most cases it could always use more units.
Spiff, you're too fixated on unit trading from a superior Civ to an inferior Civ. You probably have your "ideal" puppet master game in mind. But I'm thinking more generally here. From experience, there are plenty of scenarios where trading units an AI civ can build is required. This includes bolstering the ranks of a frontline Ally that is in a war. And it could also be a case of replenishing depleted ranks of AI armies as the war drags on. In these cases, you can play as the arsenal of your allies.
Besides, unit trading is not a one way street. We humans may also want to acquire units. And the tech requirement makes it more difficult for humans to acquire highly advanced units and use it effectively in a war. And you know as well as I do humans are still way ahead of the AI when it comes to massing units and making the best use out of all units in an attack.
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