Well count me as the lone voice against the popular idea of unit trading.
I have 2 problems with it:
1. It's one thing to be able to have a small 'mercenary force' that you can send to assist one of the AI's. But, ourtight unit trading is a bit riduculous. I know that CIV3 is a highly-highly abstracted game. But the idea of 'trading (giving away)' 40 modern armor to an AI CIV that is at war and doing this without any repercussions - is crazy. Exactly how does one explain to 250,000 German Infantrymen that they are now Mongolian Infantrymen! Even if the trade is not an outright give-away, and is a; 20 of my Cav for 30 of your Infantry type things - this still pushes the concept of 'game abstraction' to an absurd level.
2. More importantly, the AI is already dead 'stupid'. To add this particular feature to this AI would be yet another overwhelming 'Human advantage'.
As an MP option it might be an interesting idea. But in SP - no way. We humans have more than enough advantages already.
I have 2 problems with it:
1. It's one thing to be able to have a small 'mercenary force' that you can send to assist one of the AI's. But, ourtight unit trading is a bit riduculous. I know that CIV3 is a highly-highly abstracted game. But the idea of 'trading (giving away)' 40 modern armor to an AI CIV that is at war and doing this without any repercussions - is crazy. Exactly how does one explain to 250,000 German Infantrymen that they are now Mongolian Infantrymen! Even if the trade is not an outright give-away, and is a; 20 of my Cav for 30 of your Infantry type things - this still pushes the concept of 'game abstraction' to an absurd level.
2. More importantly, the AI is already dead 'stupid'. To add this particular feature to this AI would be yet another overwhelming 'Human advantage'.
As an MP option it might be an interesting idea. But in SP - no way. We humans have more than enough advantages already.
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