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civ3 suggestion: public access to its api

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  • civ3 suggestion: public access to its api

    Hi,

    That's would be great if we could access to some civ3 api to do this:

    people can use these API to wrote piece of code to play against the civ3 ai.

    I mean, through these api, you can for e.g. access all the data that your civilization is aware about.
    You can also control all others thinks, like create new warrior, settler or what ever, move your unit and so.

    That's would be wonderful !

    We can also imagine tournament against the ai wrote by each people and use civ3 as the battle field.

    What a great, wonderful and motivating challenge !

  • #2
    I don't think they'd do that.
    Only feebs vote.

    Comment


    • #3
      I agree this would be an excellent experience from a player point of view, and it is very likely that the work of several dedicated fans will make the AI even better than it is.

      But I fail to see what commercial gain Atari will find in it. I see much of the commercial loss though I hope Atari will release the code once Civ3's cannot bring money anymore (e.g when the Gold edition will be too old to even be sold as a low-price game), but even that is unlikely.
      I don't remember Infogrames opening the sources of any of their old games.
      "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
      "I never had the need to have a boner." -- Dissident
      "I have never cut off my penis when I was upset over a girl." -- Dis

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      • #4
        Hi,

        providing public API doesn't mean that you get an access to the source code.

        The interest for Atari would be to make this game more popular. In more, As long as have civ3 is gaining against others, its reputation will increase.

        I think there is so some commercial aspect here interesting for Atari.
        Because I think a lot of peoples would love work on such challenge.

        And if they open a dedicated web site for this, they can still put publicity. They can also sale the add-on to the game allowing to use the civ3 battle field and develop customized ai.

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        • #5
          I found a place where people interesting on creating a civ3 game environment able to support personal ai can be discussed.
          I will move from this place I found as I found a better one. Probably I will open a website on sourceforge.net once I'll have made the version 0.01alpha
          To create the battle field side of the game, I'll reuse the image delivered with civ3. They will be changed if Firaxis complain about this.
          Until that moment, people interested to follow-up this project, interested to participate to it or willing to provide suggestion can do it here:

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          • #6
            Sorry, here:

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            • #7
              Okay, the poly board don't accept session' link.
              So just kump here and select the rts forum'

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              • #8
                Well, good luck with your project !

                Maybe you should advertise for this project in the Creation forum, as well as on other Civ3 forums such as CivGaming and CivFanatics

                However, I'd advise you to contact the moderators via Personal Messages (PM) first, in case they don't like the advertisement for another forum.

                For 'Poly, you can contact Ming.
                "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                "I never had the need to have a boner." -- Dissident
                "I have never cut off my penis when I was upset over a girl." -- Dis

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                • #9
                  I understand the point that they could not like url pointing to others forum.
                  So perhaps should I say instead, somewhere in the cyberspace, there is a forum.
                  The reason why I ask to open a dedicated forum is because this website allow me also to publish code, as well as run a weblogic application server.

                  I apologize for those who don't accept such url and of course, the moderator is free to remove the url I have mention.

                  Thank's spiffor for your advise, such as posting article into the place you mention !

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                  • #10
                    CTP2 sourcecode to be out soon and the AI needs to be worked on there
                    Formerly known as "E" on Apolyton

                    See me at Civfanatics.com

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                    • #11
                      :claps:

                      jobuck is RIGHT on target!

                      You guys at Firaxis and Atari listening??!!

                      Collaboration with the customer base...
                      The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                      Duas uncias in puncta mortalis est.

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                      • #12
                        Yep, the CtP2 source code has now been released, im sure theyd welcome your input joebuck.
                        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                        CtP2 AE Wiki & Modding Reference
                        One way to compile the CtP2 Source Code.

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                        • #13
                          You are assuming that the AI is an easily accessible API. It might not be.
                          Seemingly Benign
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                          • #14
                            As a sidenote- I think many companies underestimate the effect that releasing (older) sourcecode and/or providing people with Abandonware titles has. I for one appreciate this very much. It extends the impact of the game and its producer. I recently enjoyed playing Master of Magic again, a game that is like Civ1 (but with Fantasy gameplay) and is freely downloadable now.
                            The same beneficial effects and potentially even stronger ones come from opening up proprietary code elements so that users can make interesting additions and modifications. You do not need to give away core code that has commercial value to do this. I think that Civ with its scenario facilities has already gone some way with this.

                            In contrast, companies that do not do these things project an image of penny-hogging and show a determination to get the very last dusty bargain bin 6-diskette set sold, even if the buyer of said product will not get a solid playing experience for his/her money.

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                            • #15
                              Originally posted by Grim Legacy
                              I recently enjoyed playing Master of Magic again, a game that is like Civ1 ... and is freely downloadable now.
                              Legally?? Where??
                              "Stuie has the right idea" - Japher
                              "I trust Stuie and all involved." - SlowwHand
                              "Stuie is right...." - Guynemer

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