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  • #46
    Originally posted by Arrian
    Yeah, I don't want to watch the AI endlessly patrol its units around (you should be able to toggle your GlobeSat on or off).
    That's a good addition to the idea. But this should definently be a small wonder in the game.

    Some sort of Media wonder that reduces war weariness in republics & democracies some more (Fox News?)
    Sad but true.

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    • #47
      Most commonly accepted list today:



      Not everyone agreed with the same seven Wonders:




      Ancient Greeks loved to compile lists of the marvelous structures in their world. Though we think of the Seven Wonders of the Ancient World as a single list today, there were actually a number of lists compiled by different Greek writers. Antipater of Sidon, and Philon of Byzantium, drew up two of the most well-known lists.

      Many of the lists agreed on six of the seven items. The final place on some lists was awarded to the Walls of the City of Babylon. On others, the Palace of Cyrus, king of Persia took the seventh position. Finally, toward the 6th century A.D., the final item became the Lighthouse at Alexandria.
      Maybe they will add the remaining Seven Wonders in this XP. They may also add some of the other Wonders of the World that currently aren't in the game.

      The problem with adding new things is that the city view is crowded already. I realize that not all cities would have a complete set of all improvements and Wonders.

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      • #48
        Some sort of Media wonder that reduces war weariness in republics & democracies some more (Fox News?)
        Did you hear the Jessica Lynch rescue was staged by the marines - those Iraqi 'soldiers' they beat up in the video were apparently the very doctors who were caring for her!
        regards,

        Peter

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        • #49
          Since disasters will be a feature in Conquests, I propose the following small wonders: Seismological Institute (reduces earthquake damage), or National Weather Service (reduces damage from floods, hurricanes, blizzards, etc.). The Seismological Institute should be buildable only in cities with, say, >5 hill/mountain squares within its radius.
          My words are backed by... Hey! Who stole my uranium??!!!

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          • #50
            With the Mayans and the Incas in the game, we'll probably see some of their stuff:

            Chichen Itza: bunch o' step pyramids in the Yucatan?

            Sun Stone: that thing they won't let you see at Machu Pichu (unless you really strain to catch a glimpse from the ledge above)?

            The Inca Trail: brings fish to your mountain cities?

            That other thing in Machu Pichu that was badly damaged during a Cuzquena Beer commercial? (Given Firaxis's rep for historical research, this is probably exactly what they will call it).
            - "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
            - I went to Zanarkand, and all I got was this lousy aeon!
            - "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming

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            • #51
              i'd like something like "national guard" which would reduce a units maint by 1.

              Something that would allow you to use an enemies roads at full speed.

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              • #52
                Small Wonder

                Hollywood.
                AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
                Strategy:The Machiavellian Doctrine
                Visit my WebsiteMonkey Dew

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                • #53
                  Originally posted by ALPHA WOLF 64
                  i'd like something like "national guard" which would reduce a units maint by 1.
                  Don't all units under every governement only cost 1?
                  - "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
                  - I went to Zanarkand, and all I got was this lousy aeon!
                  - "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming

                  Comment


                  • #54
                    Originally posted by ALPHA WOLF 64
                    Something that would allow you to use an enemies roads at full speed.


                    extremely overpowered

                    cheers

                    Comment


                    • #55
                      A couple more ideas...

                      "Nelson's Statue" - 10% naval combat bonus (available with Magnetism?)

                      Bring back ET (heh) - every 20 turns, +1 to AI attitude Available with Steel? It would also probably be best to give it the lowest possible AI build priority, since it would be mostly worthless to an AI civ.

                      ...

                      I think Quasar1011 is on the right track with a wonder or wonders to reduce/eliminate the ill effects of natural disasters.

                      -Arrian
                      grog want tank...Grog Want Tank... GROG WANT TANK!

                      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                      • #56
                        Statue of Liberty: has a percentage chance every turn of stealing one or more points of population from other civs and giving them to one of your cities. The civ loosing the poplutation cannot be at war with your civ, and must have a smaller economy. The population added to your city retains its nationality. The chance of stealing population goes up in relation to the unhappiness of the civ to be stolen from.

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                        • #57
                          wrylachlan, your Statue of LIberty effect is an original idea and sounds pretty neat. I like it!

                          Reducing unit maintence by one just means free units, which would be hugely powerful... what if there is a wonder that pays 20% of your military's upkeep? Same idea, less overwhelming.

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                          • #58
                            Originally posted by wrylachlan
                            Statue of Liberty: has a percentage chance every turn of stealing one or more points of population from other civs and giving them to one of your cities. The civ loosing the poplutation cannot be at war with your civ, and must have a smaller economy. The population added to your city retains its nationality. The chance of stealing population goes up in relation to the unhappiness of the civ to be stolen from.
                            That is a pretty good idea! Although for Civ4 there should be some sort of migration model ...
                            - "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
                            - I went to Zanarkand, and all I got was this lousy aeon!
                            - "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming

                            Comment


                            • #59
                              I also like wrylachlan's idea. I'd like to make it a game concept in itself - this kind of migration would be possible even without SoL. I'd like to make it related to the culture - people move from the state with smaller culture to the state with bigger culture. SoL would, naturally, increase the rate of immigration.
                              "Spirit merges with matter to sanctify the universe. Matter transcends to return to spirit. The interchangeability of matter and spirit means the starlit magic of the outermost life of our universe becomes the soul-light magic of the innermost life of our self." - Dennis Kucinich, candidate for the U. S. presidency
                              "That’s the future of the Democratic Party: providing Republicans with a number of cute (but not that bright) comfort women." - Adam Yoshida, Canada's gift to the world

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                              • #60
                                Originally posted by Stefu
                                I also like wrylachlan's idea. I'd like to make it a game concept in itself - this kind of migration would be possible even without SoL. I'd like to make it related to the culture - people move from the state with smaller culture to the state with bigger culture. SoL would, naturally, increase the rate of immigration.
                                Of course, then we'll need to build Border Patrol small wonders to stem the tide if we build too many temples.
                                - "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
                                - I went to Zanarkand, and all I got was this lousy aeon!
                                - "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming

                                Comment

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