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  • #16
    bobbo :
    Except if there is a good way to automate manufacturing, or to make it really lightweight for the player, I fear such an idea will be extremely micromanaging.

    An easy way to do it might be to create small wonders such as "Silk weavery" or "Fur factory" etc. These small wonders would come with specific techs that are not needed to get to the next era. Once such a small wonder is built, your output of one luxury raises by 50%.
    As such, it will make these wonders appealing for "economic" players, but won't bother warmongers / spaceship builders / culture whores etc.

    A complete system of transforming raw products into finished goods belongs to a game with a smaller scope than Civ IMHO.
    "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
    "I never had the need to have a boner." -- Dissident
    "I have never cut off my penis when I was upset over a girl." -- Dis

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    • #17
      good points. something along the lines of Pharoah, and with what you were saying, is just a building/improvement. but this would just open the door for a whole bunch of non-military things that would turn a lot of people off
      I use Posturepedic mattresses for a lifetime of temporary relief.

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      • #18
        Bobbo :
        I don't know Pharaoh. Could you please be more specific ?
        Besides, what would open a whole bunch of non-military things ? My suggestions or ChrisiusMaximus' ?

        Thanks
        "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
        "I never had the need to have a boner." -- Dissident
        "I have never cut off my penis when I was upset over a girl." -- Dis

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        • #19
          An adaptation of the way Colonization worked would also be a viable model.

          I have played Pharoah, its one of a whole series of games based on city building, the Ceaser series 1,2 and 3, Zeus set in ancient Greece and a recent Chinese adaptation Emporer I think. All of these games are fairly similar and play in real time but the concept of collecting resources and manufacturing goods is certainly well borne out and worth consideration for developing a new model for Civ. Underdogs would probably have demos for you to download to try out for yourself.

          I think civ would be more akin to Colonization though and would need less micromanagement built in to the design. (I believe the keep has colonization)It was turn based and could give a starting point on this quest for a new model, its definitely worth considering.

          Ive got to go to work now but Ill check this thread later to see what others think and add some more to the discussion. Great thread
          A proud member of the "Apolyton Story Writers Guild".There are many great stories at the Civ 3 stories forum, do yourself a favour and visit the forum. Lose yourself in one of many epic tales and be inspired to write yourself, as I was.

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          • #20
            sorry, Pharoah is a city-building game, think of it like like a real-time strategy game where it is all city-building, duh, and hardly any military.
            in it though, you will gather something such as "clay", it will be transported to the "potter", and there it will produce "pottery". you can also import clay and then turn it into pottery and sell it for profit. In Pharoah, you have to worry about shipping and amount of production, etc. but this could be ignored in Civ.
            but once you do this, there are a whole bunch of other diplomatic things that diplomatic and micro-managing people would want, such as a single luxury resource can only make so many people happy and then you'd need more of that luxury, quotas, production, blah blah blah. so im fine the way it is.
            I use Posturepedic mattresses for a lifetime of temporary relief.

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