bobbo :
Except if there is a good way to automate manufacturing, or to make it really lightweight for the player, I fear such an idea will be extremely micromanaging.
An easy way to do it might be to create small wonders such as "Silk weavery" or "Fur factory" etc. These small wonders would come with specific techs that are not needed to get to the next era. Once such a small wonder is built, your output of one luxury raises by 50%.
As such, it will make these wonders appealing for "economic" players, but won't bother warmongers / spaceship builders / culture whores etc.
A complete system of transforming raw products into finished goods belongs to a game with a smaller scope than Civ IMHO.
Except if there is a good way to automate manufacturing, or to make it really lightweight for the player, I fear such an idea will be extremely micromanaging.
An easy way to do it might be to create small wonders such as "Silk weavery" or "Fur factory" etc. These small wonders would come with specific techs that are not needed to get to the next era. Once such a small wonder is built, your output of one luxury raises by 50%.
As such, it will make these wonders appealing for "economic" players, but won't bother warmongers / spaceship builders / culture whores etc.
A complete system of transforming raw products into finished goods belongs to a game with a smaller scope than Civ IMHO.
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