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  • Next XP Suggestion Thread

    I'm restarting this thread ! brianshapiro has decreed it.

    1. Units/population injured (revolts/massacres) instead of cultural flipping. this will make everyone happy

    2. Enhanced editor, including if nothing else, control over time incrementation. my wish list also includes the ability to have tiles alternate every turn to represent changes in day, season, etc (which may not be doable in a XP). this will make mod'ers happy

    3. (Yellow?) asterisk by units being automated instead of green/yellow/red dot. this will make it easier to identify these units

    4. Unit animations for disbanding. this will add polish to the game


    5. My wish is to have cultural influence have an inverse effect on corruption, this might not be done in an XP though.

    6. The civilizations I want to be added include Dutch, Incans,

  • #2
    by automated i mean any unit that is on go to

    7. cities retain architecture of original civ until city graphic would change to reflect pop growth
    --- does anyone know why this wasnt done , like it was with alpha centauri

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    • #3
      I like culture flipping as it is. I also like the limiting effects of corruption. I see no need for additional civilisations. Changing seasons and additional animations would use up lots of hard drive space for eyecandy.

      I would love an enhanced editor.

      I would also like improvements that increase the effectiveness of specialists on top of the increased effectiveness from technology advances. I would also like specialist workers who add say one shield per turn to city production with increments for technological advancement and particular city improvements.

      I would also like to double irrigate as one could in Civ2, make that triple irrigate. Umh, double mining sounds good too.

      I should also like penalties for attacking a gracious civ. As things stand it makes no difference whether you lay into a gracious or annoyed civ, just as OK to attack your longstanding friends as your traditional enemies!

      At the moment, permanent diplomatic penalties keep stacking up so in general there something of a spiral of hatred between all the various countries. I would like it if there were means of gaining permanent browny points to offset this.

      Comment


      • #4
        Besides the above, of the things they could do fairly easily, would be to create some decent scenarios, ala the Civ2 xps. Like ToT's games, scifi, fantasy mods. I'm glad they included the units in PTW, japanese, dinos, but put them in the game.


        A UN that actually does something other than end the game.

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        • #5
          -Landmarks.
          -Improved AI*
          -More diplomacy /trading options (trading debt?)
          -Improved UN to make it more political

          *Most important to me. I think the AI in PTW is vastly sueprior to plain vanilla Civ3. Another level of refinedment would make it a nice AI to face against.
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          • #6
            I WANT RESPECT FOR MY BORDERS!


            And I want it now.

            cya

            Comment


            • #7
              In order of importance:

              1) Diplomacy editing
              2) replay button in Hotseat and PBEM games
              3) Events editor
              4) extra 8 civs
              5) maybe even AI editing (although I think this one can't happen)

              Comment


              • #8
                An enhanced editor!

                Make it easier and more intuitive. I always have to browse through folders, add icons, find and edit the right .txt files. It gets quite tedious.

                Also give improvements the ability to ADD corruption and specify in numerical values how corrupt a government system would be.

                How about the option to choose male and female leaderheads?

                For example, China can have Qin Shi Huang Di (GET RID OF THAT UGLY MAO LEADERHEAD! ) and Dowager Empress Cuxi (pronounced "tsu-shi"). The Egyptians could have Cleopatra and Pharaoh Hor-aha (a.k.a. "Mena" in some sources or "Menes" to the Greeks).
                Last edited by Azeem; May 7, 2003, 13:39.
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                but when there has been naming
                we should also know when to stop.
                Only by knowing when to stop can we avoid danger." - Lao-zi, the "Dao-de-jing"

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                • #9
                  Originally posted by Azeem
                  How about the option to choose male and female leaderheads?

                  For example, China can have Qin Shi Huang Di (GET RID OF THAT UGLY MAO LEADERHEAD! ) and Dowager Empress Cuxi (pronounced "tsu-shi"). The Egyptians could have Cleopatra and Pharaoh Hor-aha (a.k.a. "Mena" in some sources or "Menes" to the Greeks).

                  I agree. what would be awesome would be if a civ would behave a little differently under the respective leader.


                  I would like to see war weariness quantified or explained a bit more.

                  I would like to see some buildings have a negative happiness rating, like in some of the mods or in SMAC

                  Comment


                  • #10
                    Unit trading
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                    • #11
                      Originally posted by Spiffor
                      Unit trading
                      I agree. It would definately be useful in some of the games I've played.

                      I don't know why they couldn't just enable unit trading in MP, to avoid the problems they've discussed before with the AI.

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                      • #12
                        Originally posted by Fredric Drum
                        I WANT RESPECT FOR MY BORDERS!


                        And I want it now.

                        cya


                        Don't we all!
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                        • #13
                          Originally posted by Fredric Drum
                          I WANT RESPECT FOR MY BORDERS!
                          Alternatively, you could ignore the AI borders like I do.
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                          • #14
                            Interesting mention of war weariness.

                            I was thinking last night that the game needs a population AI that think and acts independently of each Civ. So that even the AI civs will have to contend with their own populations.

                            But It's probably more of a Civ4 thing than an XP thing, since it would require almost an entire overhaul of the population happiness aspect of the game.
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                            • #15
                              EVENTS!!!!!!!!!!
                              EVENTS!!!!!!!!!!
                              EVENTS!!!!!!!!!!
                              EVENTS!!!!!!!!!!

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