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Operation Immortal Beloved

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  • #61
    We need to make it look like we have an actual chance of staying on the continent, Or else it will look suspect. perhase we could "work out a deal" which then goes horribly wrong when GOW and NeuD back out and decide it is time to remove Vox from Bob teach VOX a lesson that we will never stay on BOB. but what they don't know is that we have been preparing for this and an all out war starts, heavy losses ect ect.
    "Do not honour the worthy, And the people will not compete. Do not value rare treasures, And people will not steal. Do not display what people want, And the people will not have their hearts confused. A sage governs this way: He empties peoples minds and fills their bellies. He weakens their wills and strengthens their bone. Keep the people always without knowledge and without desires, For then the clever will not dare act. Engage in no action and order will prevail."-Loazi "The Classic of The Way and Its Powers"

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    • #62
      waiting for the goods. We definitely need to sew up this war quick we are starting to over analyze our situtation which can lead to mistakes
      Arg-ha Lardgoa

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      • #63
        Originally posted by BetaHound
        FINANCING OPERATION IMMORTAL BELOVED

        Currently:

        259 gold

        Plus:

        Next 8 turns at 11 gold per=88gold
        100 gold from Lego as part two of deal
        225 from GoW for Mono
        60 from RP as cash up front for mono, const, and curr
        Turns 5-8 of 2gpt for first part of Lego deal = 8
        Turns 6-8 of 6 gpt as second part of deal =18

        End of turn 8 we should have 758 gold, which is enough to upgrade 19 immortals .

        Also - from turns 9-14, we will be earning 18 gpt, which is another 90 gold.

        When our GA kicks in, this should also go up.

        And there is the plan to sell GS the map of Bob for 100 gold just before the operation.

        (financial forecasting by the Voxian Ecominc Council)
        UPDATE ON FINANCING

        Currently: 629 gold
        RP deal for next turn: 60
        Next 8 turns at 22 gpt*: 176

        TOTAL: 865 = 21 immortal upgrades

        plus? extra war funds**: 200 = 5 upgrades
        plus? map sale to GS: 160 = 4 upgrades

        * based on 14gpt now plus 8 gpt from RP deal. GPT will go up with our GA.

        ** availability of additional funding has been confirmed if needed.

        21 upgrades will allow us to upgrade the 11 we need for the turn 6 start and 10 as reinforcements over the next handful of turns. We will start the operation with 14 Immortals.

        (financial forecasting by the Voxian Economic Council)
        Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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        • #64
          I can't wait to get this started. we have made good plans, we should have the suprise, we have a larger force, and last but not least it will produce our Golden age. I must say this is a near pefect time to attack(which is very rare)
          "Do not honour the worthy, And the people will not compete. Do not value rare treasures, And people will not steal. Do not display what people want, And the people will not have their hearts confused. A sage governs this way: He empties peoples minds and fills their bellies. He weakens their wills and strengthens their bone. Keep the people always without knowledge and without desires, For then the clever will not dare act. Engage in no action and order will prevail."-Loazi "The Classic of The Way and Its Powers"

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          • #65
            macy - I concur. The timing works well. If only we had another 10 turns before they finish feudalism. Which we may very well have if we take some cities early and dent their research rate.
            Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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            • #66
              Galleying...

              About getting our galley without any notice... Is this square safe? If yes, we would be ok... I can' t run test right now, but if someone knows the answer, it would help us a lot...



              Basically its the square located jus east of our lookout warrior (keypad 6)

              --Kon--
              Get your science News at Konquest Online!

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              • #67
                Yes - but we don't need to use it. We can come from a tile further back. The idea is one immortal gets dropped on the mountain tile - and our warrior pulls back towards the road and eventually Dissidentville.

                On the same galley move - (and it will be the same move we take out the nothern warrior) - we drop the second immortal on the tile just past their warrior. He cannot move to any tile where we won't be able to get him the following turn. Another warrior down who will not become a swordsmen. The immortals then load back onto the galley and head south.

                At least that is the current plan for Harry and Mo. Other suggestions?
                Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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                • #68
                  No, it is not. When you are adjacent to water you can see what is on the other side. This pic shows the view GS has (assuming their warrior S of Elipolis stays on the mountain).

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                  • #69
                    OK thanks Harry...

                    This is a nice plan guys... I can't wait to apply it!
                    Get your science News at Konquest Online!

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