Email from Vondrack in response to my request for dyes again.
Hi, guys!
> You're up. Thanks for Replaceable Parts. And I must really be out of
> it. I had thought last turn that the dyes you guys were sending had
> been switched to a standing order but they disappeared this turn.
> Would it be possible for you to send them again? Thanks.
The ingame luxury trade mechanism is weird. If you watch the F4
trading screen, you can see them going down to "[1] dyes", then just
"dyes" on the following turn - and then simply disappear. I did my
best to send you the dyes prior to the previous gift deal expiring,
but you apparently had no chance to accept them.
I am 100% sure I sent Replaceable Parts AND DYES in one package
(terminated the current dye supplies in order to be able to add them
to the deal) - it seems you got only the tech, but not the dyes. Sigh.
The better I know it, the more often this game is driving me crazy.
Just btw... there is a partial workaround for the luxury "1t gap"
problem. Let's say the dyes expire after you end your 900AD turn and
we renew them immediately in 900AD (which is what happened). Now, when
you get your 910AD save (and accept the dyes from us), use the first
'build complete' pop-up to go into the city screen and use the arrows
to scroll through all your cities after the one that has just finished
something. For each city, take a worker off any tile and immediately
put it back there - it forces the game to recalculate the happiness,
actually putting the renewed luxury into effect (which would not be
the case if you did not use this trick). Prevents riots, prevents
losing WLTKDs... it's legal now (after the teams approved using the F1
tricks in general), though very weird. :|
And last but definitely not least - guys, would you be able to use
some extra workers or labourers? We are getting into troubles with our
research - we cannot compete with the GoW+GS tandem. We already miss
Sanitation (which ND+GoW+GS have), Scientific Method, Atomic Theory,
and Electronics (which GS has), and we are likely to start losing even
in the middle tech tree branch soon. If you were able to speed up your
research to some 200+ bpt, it would really help, since you would be
able to do the techs others have researched, but refused to trade to
us at a fair price.
E.g., Sanitation is now at about 1500 beakers, which could be like 7t.
We are not really having that much spare cash now, but we would be
easily able to send some extra workers to you - to be used to improve
your terrain, or (more importantly) to be joined to your cities to
boost your commerce.
Are your cities ready for extra population? Would it be okay to send
you a couple of new citizens? If yes, how many? Let us know.
Best regards,
Radek aka vondrack
> You're up. Thanks for Replaceable Parts. And I must really be out of
> it. I had thought last turn that the dyes you guys were sending had
> been switched to a standing order but they disappeared this turn.
> Would it be possible for you to send them again? Thanks.
The ingame luxury trade mechanism is weird. If you watch the F4
trading screen, you can see them going down to "[1] dyes", then just
"dyes" on the following turn - and then simply disappear. I did my
best to send you the dyes prior to the previous gift deal expiring,
but you apparently had no chance to accept them.
I am 100% sure I sent Replaceable Parts AND DYES in one package
(terminated the current dye supplies in order to be able to add them
to the deal) - it seems you got only the tech, but not the dyes. Sigh.
The better I know it, the more often this game is driving me crazy.
Just btw... there is a partial workaround for the luxury "1t gap"
problem. Let's say the dyes expire after you end your 900AD turn and
we renew them immediately in 900AD (which is what happened). Now, when
you get your 910AD save (and accept the dyes from us), use the first
'build complete' pop-up to go into the city screen and use the arrows
to scroll through all your cities after the one that has just finished
something. For each city, take a worker off any tile and immediately
put it back there - it forces the game to recalculate the happiness,
actually putting the renewed luxury into effect (which would not be
the case if you did not use this trick). Prevents riots, prevents
losing WLTKDs... it's legal now (after the teams approved using the F1
tricks in general), though very weird. :|
And last but definitely not least - guys, would you be able to use
some extra workers or labourers? We are getting into troubles with our
research - we cannot compete with the GoW+GS tandem. We already miss
Sanitation (which ND+GoW+GS have), Scientific Method, Atomic Theory,
and Electronics (which GS has), and we are likely to start losing even
in the middle tech tree branch soon. If you were able to speed up your
research to some 200+ bpt, it would really help, since you would be
able to do the techs others have researched, but refused to trade to
us at a fair price.
E.g., Sanitation is now at about 1500 beakers, which could be like 7t.
We are not really having that much spare cash now, but we would be
easily able to send some extra workers to you - to be used to improve
your terrain, or (more importantly) to be joined to your cities to
boost your commerce.
Are your cities ready for extra population? Would it be okay to send
you a couple of new citizens? If yes, how many? Let us know.
Best regards,
Radek aka vondrack
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