C is what I was also thinking. That is why I moved the worker over there.
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Thanks for summing-up your response Jon. The "dyslexic" statements were hard to follow!
...But how does it give us more cities when 1 settler can only build 1 city?____________________________
"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
"If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
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Witt - Jon is proposing building the three border cities as shown on the border treaty. Cities number 4 and 5 - the red ones. My objection is that they will be useless cities growth wise - until a pile of jungle is cleared. On the other hand - it does maximize the territory grab from GS. Then again, we don't want to be too close and get culturally absorbed.
I still think C, but I will give it some more thought.
We could go with 4 and 5, along with A/1 and B. We definitely do not want three cities up south of Elipolis. Two will suffice. That would total 5 cities in the south - as opposed to the border treaty's 6. But we can still get away with 5.
Hmmm - Jon has me thinking about it now... time for bed.Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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Harry, Eli- any comments?
To all - I see the decision tree looking like this.
Elipolis for sure.
Then, do we:
1. Build south
2. Build north
(a northern city will be much more productive!!)
If 1. South
Then is it:
1.1 Three cities across the border - Dissidentville, #4, and #5 as per the map.
(1.1.1 #4 is next, 1.1.2 #5 is next)
1.2 Two cities across the border - Dissidentville and 'C'. So see is next
1.3 Or - build another non-border southern city. A or B.
If 2. North
Then is it:
2.1 W
2.2 X
2.3 Y
To me the 4 viable options are
1.1.1 #4 is next - still no iron
1.1.2 #5 is next - this city will never grow, and will be a b1tch to connect.
1.2 C - gives up some border tiles, but saves a settler.
2.3. Y - this city can be built next turn - and will be productive immediately. It will project influence across the straight. Corruption will be minimal.
I can't decide between 1.2 ie C, or 2.3 ie Y.
mmmmm - 1.2 C. Oh that hurts. Y is next though.Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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OK - ignore the above since I made the executive decision discussed in the moves thread. Y is getting built next turn. Elipolis in three turns.
In my continuing push to get Lux to send its remaining gold to us - I propose we call Y Luxview. And we tell them we are doing it in their honor. (we can always change it later when they are gone.)
OK - now we do need to decide on the border cities. See the city planning map sent earlier.
2 of them - Dissidentville is built - plus C.
3 of them - Dissidentville plus #4 and #5.
After revisiting the map again - I am undecided.
Jon's comment about maximizing territory could be the key here. We will use up another settler - but we gain another city and probably 6-8 more tiles of territory - as opposed to building only C. It also creates a more delineated border line.
If we go with the three city plan, then we should probably put city #5 in next to get the iron, and we need a road project to connect it.
The alternative is to somehow rush a temple in Dissidentville to expand its borders and get the other iron. But Using city #5 is probably quicker. We could use another worker btw. The improvement jobs are starting to get backed up.Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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Both plans have their merits. I guess if we're going for more cities/more territory under our control, then the 3 city option sounds like the best choice.____________________________
"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
"If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
____________________________
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OK - I am resurrecting this discussion as well. We have 6 cities left to build, as I see it. According to the map, they are:
North - W and Z.
South - A, B, 4, and 5.
As per the discussion in the moves thread - I am more than convinced now with the granary builds in The Voice and Miller Town. I think we only need the two of them. That should allow us to produce sufficient settlers for the above, and into the future. I will try and map out a schedule incorporating the two granaries and accelerated pop growth.
Also - I am convinced on the three city border plan, as per the ratified border agreement that jon hammered out with GS, is the best approach.
Do we have concensus on those points?
So, what order do we do them in.
I suggest:
5, Z, A, W, B, 4.
And one note - W maybe should be one tile further to the south as per Witt's earlier recommendation.
My rational for B and 4 last is that they are currently bordering Portia, the Lux capitol, which should expand shortly, and would cut into the land we would claim with these two cities. It may also ease GS' concerns if we are not building up too much in the south.
Comments?Last edited by Beta; February 26, 2003, 09:52.Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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