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  • The Thread of Everything

    This thread will contain all the information about our empire, and all the information our empire possesses.
    It will be updated regularly, some sections more often than others, depends on the situation.
    Basically, since we cant check the save whenever we want to and because it takes so long to play every turn, these posts will replace the advisors and will provide up to date information for our discussions.


    Mail Addresses


    Beta - brucehynes57@rogers.com
    Dissident - Krusher3X@yahoo.com
    Eli - shadowmn@netvision.net.il
    HarryH - albingersich@comcast.net
    Jon Miller - jonathanandrewmiller@comcast.net
    Wittlich - wittlich@sbcglobal.net
    Konquest02 - julien_marchand@hotmail.com
    Rhothaerillrhothaerill@comcast.net
    Vlad Antlerkov bpberry@exeter.edu
    conmcb25 conmcb25@bluemarble.net
    snoopy369 snoopy369@yahoo.com

    Banned members :

    Flash9286 - charmon6@carolina.rr.com
    Skywalker - skywalker2588@aol.com
    mjmacy - mjmacy@wisc.edu
    argha - arg_ha@yahoo.com
    Last edited by snoopy369; April 27, 2004, 19:50.
    "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

  • #2
    Updated - 190BC (July 4)

    Foreign Affairs


    Relations


    (NOTE - specific details of most communications can be found in the Foreign Affairs Thread.)

    GATHERING STORM

    FA Contact : nbarclay

    Status : Contact in game, 3150BC, south of the chokepoint.


    Treaties :

    Vox Controli-Gathering Storm Peace and Exodus agreement


    1. Vox will have up to 18 turns, or until workers and settlers equaling its current population (with settlers counting as two pop points), whichever comes first, to evacuate. During that time, only workers and settlers will be produced unless Gathering Storm grants an exception for some special purpose.

    2. When the designated term of evacuation is over, Vox will hand over all of their towns that are left on Estonia to GS. However, if Vox is incapable of loading all of its units on galleys by that time, they may leave units in one tile which will be agreed upon with GS until their galleys return for additional trips, granted that the immortals leave on the first trip.

    3. When leaving, Vox promises not to raze any of it's worked tiles or remaining cities. (This includes abandoning cities by building settlers without GS's consent.) Vox also agrees not to sell any city improvements other than barracks and cultural improvements.

    4. Vox will not allow any landings of forces other than GS on it's territory during the evacuation period. Any such forces already there will be asked to leave.

    5. Vox units will have free passage from S. Estonia to N. Estonia, in order to be disbanded in the cities for faster production.

    6. Vox will disband all it's military units, as described in point 5, except :
    a) 12 defensive units - Pikemen or Spearmen.
    b) 4 offensive units - Immortals or Warriors.

    7. 3 Voxian Catapults will pass to GS.

    8. Up to 2 GS War Chariots may patrol Voxian territory during the evacuation. GS and Vox will attempt to minimize interference between GS's patrols and Vox's unit movements. Aside from warriors needed as MPs to address happiness problems, Vox will keep its units outside its cities to avoid ambiguities in verifying numbers and types of troops.

    9. Should Vox request GS's aid in the logistical aspect of the evacuation, such aid will be available.
    If that happens, Vox agrees to provide every detail that is required to create a scenario that is an exact duplication of North Estonia (fully identical, up to the amount of food and shields stored in each city). GS will help Vox come up with a turn-by-turn plan for the most effective and efficient evacuation possible. Should GS come up with a plan to liquify the population of North Estonia up to the point where each remaining city of Vox Controli is down to 1 population point or has been abandoned with a settler before Vox's designated evacuation period is over, Vox will follow that plan and evacuate North Estonia as soon as that plan is completely carried out (that is, sooner than the amount of turns initially agreed upon).

    10. The method of evacuation :
    Vox's population will be transformed into workers. Vox will arrange to be given a town on another continent by a team of their choice, and will then gift their workers to that team, which, according to agreement with Vox, will return these workers to Vox's control. Therefore, galleys will only be necessary for the transportation of military units and there will be need for less galleys for Vox to evacuate themselves than if they evacuated their population via galleys as well.

    11. Vox will not use pop rushing in any city without GS's approval.

    12. Vox will give Gathering Storm Engineering when research on that is completed.

    13. If applicable, Vox will sell or trade its free industrial and modern techs to Gathering Storm on terms at least as favorable as those on which it provides them to any other nation. This includes giving Gathering Storm an equal opportunity to pay with techs or other commodities rather than gold. Commitments required in return for land in your new home will not count in this regard, however.

    14. deleted

    15. If any former Voxian city transferred to GS attempts to flip back to Vox, Vox will reject the city when asked. Should a mistake be made in handling that, or if some quirk of MP prevents you from having an opportunity to reject the flip, Vox will immediately gift the city back to GS.

    16. The city of Dissidentville will be an exception to the 18-turn evacuation period. Vox will either hand over or abandon Dissidentville (in the latter case, probably by disbanding with a settler sped up by disbanding units), at GS's choice, within the next seven turns. Should this provision undercut Vox's ability to evacuate population equivalent to its current population within 18 turns, GS will grant a suitable extension to compensate.

    17. It is understood by both sides that the spirit of this agreement that is important, not just its letter. Neither side will attempt to use technicalities to take unfair advantage of the other or to circumvent the intent of the agreement.



    Final Peace - the 5 points of 90BC

    1. Vox 126. Vox gifts all cities on Stormia (Estonia) to GS, save the Voice, as well as Engineering. Accepted. All cities include Wittlich City, Miller Town, Beta-by-the-Sea, and Harry's Hideout.

    2. GS 127. GS accepts cities and tech. Declares war, occupies The Voice. GS offers peace, Miller Town and any gold captured from the Voice back, accepted.

    3. Vox 127. Vox accepts peace and Miller Town. Moves all forces into Miller Town. Offers Miller Town, unnaccepted.

    4. GS 128. GS offers 60 gold and accepts.

    5. Vox 128. Vox accepts 60 gold for Miller Town and all forces *blip* to their new capital. The peace is final.

    Ratified by Gathering Storm

    Ratified by Vox Controli


    With the understanding that we could and probably will go a turn earlier by accepting the Miller Town transfer.


    Trade :

    Our attitude towards them :

    Special notes :Worked out Trade and City Site agreement

    NEU DEMOGYPTICA

    FA Contact :Borc, Darekill

    Status :

    Treaties :

    Trade :

    Our attitude towards them :

    Special notes :

    GLORY OF WAR

    FA Contact :Hot_Enamel

    Status :

    Treaties :

    Trade :

    Our attitude towards them :

    Special notes :

    ROLEPLAY

    FA Contact :BigFree

    Status :

    Treaties :

    Trade :

    Our attitude towards them :

    Special notes :They would appear to have some affinity for our team as a result of the roleplay like correspondences we have been sending.

    VOX CONTROLI

    ==== not applicable ====

    LUX INVICTA

    FA Contact : none

    Status : extinct

    Treaties : none

    Trade : none

    Our attitude towards them : we killed them

    Special notes :. none

    LEGOLAND

    FA Contact :Vondrack

    Status :

    Treaties :


    I Beta, on behalf of Vox Controli, agree to the following treaty, in this the year 190 BC.


    Treaty of The New Voice

    1) Legoland agrees to give Legos Minor to Vox Controli as a new homeland. Legos Minor is defined as all land beyond the isthmus of Invoice/Benelux (see the map).
    No Vox Controli settlement may be founded South of the site marked as "Southernmost Vox Controli City on Legos Minor". Considering the land shown on the map attached, Legoland will settle no more sites than Port Hammer and Invoice/Benelux.

    2) Legoland will, at its earliest convenience, found and gift a 2-pop city on Legos Minor to Vox Controli, in a location specified by Vox Controli. Legoland will make reasonable efforts to protect this city from barbarians until Vox Controli is able to protect it with its own forces.

    3) Neither Legoland, nor Vox Cotroli will ever accept a city trying to defect (aka "culture flip") to the other party.

    4) Vox Controli will never declare war on another civ without Legoland's approval and consent. Legoland will never declare war on Vox Controli, except for fake/staged wars as needed for GA triggering, combat training ("GL factory") or worker exchange. Fake wars would be declared with the approval of both parties involved.

    5) All techs researched by either Legoland or Vox Controli must be shared with the other team upon request. Any techs requested under this clause are subject to a permanent Non-Disclosure Agreement; the team receiving the tech may not trade/gift/resell it to anyone else without the giving team's permission. This does NOT apply to techs acquired by trading with third parties.

    6) If Legoland lacks a strategic resource Vox Controli has, Vox is obliged to provide it to Lego upon request. If Legoland has a surplus of a strategic resource Vox Controli lacks, Legoland is obliged to provide it to Vox Controli upon request. In both cases, a reasonable balance may be requested in exchange.

    7) As soon as reasonably possible, Vox agree to build a warrior to keep in reserve for triggering Legoland's GA (a sacrifice to a Merc).

    8) Vox Controli agrees to no trading of maps of Legos Minor to other civs, unless specifically approved by Lego.


    Trade :

    Our attitude towards them :

    Special notes :
    Last edited by Beta; July 10, 2003, 22:58.
    "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

    Comment


    • #3
      Updated - 2110BC - Jan 29

      Internal Affairs


      Goverment : Despotism.

      Slider :
      Science - 90%
      Luxuries - 0%
      Money - 10%

      Treasury : 70 gold
      Income per Turn : -2 gold.

      Total culture : 63

      Cities


      Name : The Voice
      Size : 1
      Producing : Settler
      Current Infrastructure : Palace.
      Culture : 63
      Notes : Capitol city.

      Name: Miller Town
      Size: : 2
      Pruducing: Barracks
      Current Infrastructure: none
      Culture: 0
      Notes: Second city- S/SW of The Voice
      .
      .
      Last edited by Dis; January 29, 2003, 14:29.
      "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

      Comment


      • #4
        Updated - 2310BC

        Military Affairs


        Army


        Total Units : 9
        Allowed Units : 8
        Support : 1 gold/turn

        Unit name : Settler
        Number of units : 1.

        Unit name : Worker.
        Number of units : 2.

        Unit name : Warrior.
        Number of units : 4.

        Unit name : Spearman
        Number of units : 2.

        .
        .
        .

        City Defense


        City name : The Voice.
        Defending units : None

        City name : Miller Town
        Defending units : None

        .
        .
        .

        Exploration


        Unit : Willy the Wandering Warrior
        Exploring Region : Fortified on Moutain on East coast of South Estonia

        Unit : Tim the Warrior.
        Exploring Region : Fortified on Mountain in Central South Estonia on the edge of the jungle region.

        Unit : Thadeus the Warrior
        Exploring Region : Fortified on the forested chokepoint.

        Unit : Rodney the Warrior
        Exploring Region : Providing guard duty for worker SE of the chokepoint.

        Unit : Spearman #1
        Exploring Region : Fortified on chokepoint

        Unit : Spearman #2
        Exploring Region : Moving south along road in N. Estonia

        .
        .
        .
        Great Leaders : None

        Armies : None
        Last edited by Dis; January 23, 2003, 03:08.
        "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

        Comment


        • #5
          Updated - 2110BC

          Science Affairs


          Technologies we posess


          Bronze Working, Masonry, Ceremonial Burial, Iron Working, Pottery, The Wheel, Alphabet.

          Currently Researching


          Technology name : Mysticism
          Estimated time to finish : Currently 10 turns


          Research Queue


          1. Mysticism
          2. Pending agreement with Lux Invicta and GS?
          3.
          4.
          5.

          Tech Costs


          (in beakers)

          ANCIENT ERA

          Bronze Working 30
          Masonry 40
          Alphabet 50
          Pottery 20
          The Wheel 40
          Warrior Code 30
          Ceremonial Burial 20

          Iron Working 60
          Mathematics 80
          Writing 80
          Mysticism 40

          Philosophy 60
          Code of Laws 100
          Literature 100
          Map Making 120
          Horseback Riding 50
          Polytheism 120

          Construction 200
          Currency 160
          The Republic 280
          Monarchy 240
          Last edited by Dis; January 29, 2003, 14:56.
          "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

          Comment


          • #6
            Updated - 2110BC

            Intelligence Affairs


            LUX INVICTA

            Civilization : Ottomans
            Traits : Industrial, Scientific

            Wonders possessed :

            Relations with other civs :
            Glory of War -
            Roleplay -
            Gathering Storm -
            Legoland -
            Neu Demogyptica -


            Team leaders and Contact information :

            Technologies possessed : Bronze Working, Masonry, Iron Working, Pottery, Ceremonial Burial, The Wheel, Alphabet.

            Resources possessed :

            Estimated Army size and composition : possible 3 warriors

            More random information : Located on the continent due west of our capitol.

            Trade agreements :
            Glory of War -
            Roleplay -
            Gathering Storm -
            Legoland -
            Neu Demogyptica -


            GLORY OF WAR

            Civilization : China
            Traits : Industrious, Militaristic

            Wonders possessed :

            Relations with other civs :
            Lux Invicta -
            Roleplay -
            Gathering Storm -
            Legoland -
            Neu Demogyptica -


            Team leaders and Contact information :

            Technologies possessed : Warrior Code, Bronze Working

            Resources possessed :

            Estimated Army size and composition :

            More random information :

            Trade agreements :
            Lux Invicta -
            Roleplay -
            Gathering Storm -
            Legoland -
            Neu Demogyptica -


            ROLEPLAY

            Civilization : Spain
            Traits : Religious, Commercial

            Wonders possessed :

            Relations with other civs :
            Glory of War -
            Lux Invicta -
            Gathering Storm -
            Legoland -
            Neu Demogyptica -


            Team leaders and Contact information :

            Technologies possessed : Alphabet, Ceremonial Burial

            Resources possessed :

            Estimated Army size and composition :

            More random information :

            Trade agreements :
            Glory of War -
            Lux Invicta -
            Gathering Storm -
            Legoland -
            Neu Demogyptica -


            GATHERING STORM

            Civilization : Egypt
            Traits : Industrious, Religious

            Wonders possessed :

            Relations with other civs :
            Roleplay -
            Glory of War -
            Lux Invicta -
            Legoland -
            Neu Demogyptica -


            Team leaders and Contact information :

            Technologies possessed : Masonry, Ceremonial Burial, Bronze Working, Pottery, The Wheel, Iron Working, Alphabet.

            Resources possessed :

            Estimated Army size and composition : Known units: 5 warriors.

            More random information : Located in the southern part of our continent

            Trade agreements :
            Roleplay -
            Glory of War -
            Lux Invicta -
            Legoland -
            Neu Demogyptica -


            LEGOLAND

            Civilization : Carthage
            Traits : Industrious, Commercial

            Wonders possessed :

            Relations with other civs :
            Gathering Storm -
            Roleplay -
            Glory of War -
            Lux Invicta -
            Neu Demogyptica -


            Team leaders and Contact information :
            President : Jack_www.
            Science : Spiffor
            Military : Redstar1
            Foreign : Vondrack

            Technologies possessed : Masonry, Alphabet

            Resources possessed :

            Estimated Army size and composition :

            More random information :

            Trade agreements :
            Gathering Storm -
            Roleplay -
            Glory of War -
            Lux Invicta -
            Neu Demogyptica -


            NEU DEMOGYPTICA

            Civilization : Arabia
            Traits : Religious, Expansionist

            Wonders possessed :

            Relations with other civs :
            Legoland -
            Gathering Storm -
            Roleplay -
            Glory of War -
            Lux Invicta -


            Team leaders and Contact information :

            Technologies possessed : Pottery, Ceremonial Buriel

            Resources possessed :

            Estimated Army size and composition :

            More random information :

            Trade agreements :
            Legoland -
            Gathering Storm -
            Roleplay -
            Glory of War -
            Lux Invicta -
            Last edited by Dis; January 29, 2003, 14:58.
            "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

            Comment


            • #7
              Geographic Department


              In the future, this section will contain links to screenshots and maps of our empire and of our rivals.
              "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

              Comment


              • #8
                And thanks to Ming for topping the thread.
                "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

                Comment


                • #9
                  Eli - awesome.

                  (what does topping a thread mean?)
                  Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                  Comment


                  • #10
                    That it stays on the top, even if no one posts there.
                    "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

                    Comment


                    • #11
                      good work. although its kind of empty right now

                      Comment


                      • #12
                        Eli - thx. As with MarkG's threads on the CIV3PTW forum. Understood.
                        Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                        Comment


                        • #13
                          Updated for 3750BCE.
                          "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

                          Comment


                          • #14
                            Intelligence Affairs fully updated.
                            Civ names and traits are now included.

                            The previously forgotten Neu Demogyptica team was added to all relevant places in all posts.
                            "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

                            Comment


                            • #15
                              All posts but two were updated for 3250BCE.


                              Beta - Please send me the Foreign and Intelligence affairs details.
                              "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

                              Comment

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