Turn orders updated per rushing library in Irony and name of new city
- The New Voice grows to size 4, Barracks finished. Next build to be horseman.
- VCS Discovery moves 8-8-?
- VCS Exploration moves 2-4-4.
- Join Worker#12 to The New Voice to bring to size 5. WF should be three mined grassland tiles and 2 mined hill tiles to the south. Horseman should show completion in 3 turns.
- Rush library in Irony.
- WF in Seabiscuit to two hill tiles (north and south) for 2spt.
- New city founded and named Eternity. Start harbor. WF to roaded hill (that is being mined) to the east.
- Immortal moves 3 to new city.
- Workers #1-5 chop forest. Shields should allocate to Phoenix.
- Workers #8-10 mine hill tile they just finished roading.
- Change luxury slider to 10%. Verify that The New Voice will not go into anarchy next turn. We'll be running at 10% for a little while, but pretty soon we'll have other cities that will need it as well.
For the record, the worker on the gold mountain was supposed to be worker #11. The worker that is currently mining the hill south of Phoenix is #6. Whenever that worker finishes mining he needs to be named #6 and the other one renamed to #11 (basically so I don't have to rewrite all my notes
). I had #11 originally slated to finish his mine on the gold mountain this turn so I was one turn off on his build.
- The New Voice grows to size 4, Barracks finished. Next build to be horseman.
- VCS Discovery moves 8-8-?
- VCS Exploration moves 2-4-4.
- Join Worker#12 to The New Voice to bring to size 5. WF should be three mined grassland tiles and 2 mined hill tiles to the south. Horseman should show completion in 3 turns.
- Rush library in Irony.
- WF in Seabiscuit to two hill tiles (north and south) for 2spt.
- New city founded and named Eternity. Start harbor. WF to roaded hill (that is being mined) to the east.
- Immortal moves 3 to new city.
- Workers #1-5 chop forest. Shields should allocate to Phoenix.
- Workers #8-10 mine hill tile they just finished roading.
- Change luxury slider to 10%. Verify that The New Voice will not go into anarchy next turn. We'll be running at 10% for a little while, but pretty soon we'll have other cities that will need it as well.
For the record, the worker on the gold mountain was supposed to be worker #11. The worker that is currently mining the hill south of Phoenix is #6. Whenever that worker finishes mining he needs to be named #6 and the other one renamed to #11 (basically so I don't have to rewrite all my notes
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