Turn orders updated per rushing library in Irony and name of new city
- The New Voice grows to size 4, Barracks finished. Next build to be horseman.
- VCS Discovery moves 8-8-?
- VCS Exploration moves 2-4-4.
- Join Worker#12 to The New Voice to bring to size 5. WF should be three mined grassland tiles and 2 mined hill tiles to the south. Horseman should show completion in 3 turns.
- Rush library in Irony.
- WF in Seabiscuit to two hill tiles (north and south) for 2spt.
- New city founded and named Eternity. Start harbor. WF to roaded hill (that is being mined) to the east.
- Immortal moves 3 to new city.
- Workers #1-5 chop forest. Shields should allocate to Phoenix.
- Workers #8-10 mine hill tile they just finished roading.
- Change luxury slider to 10%. Verify that The New Voice will not go into anarchy next turn. We'll be running at 10% for a little while, but pretty soon we'll have other cities that will need it as well.
For the record, the worker on the gold mountain was supposed to be worker #11. The worker that is currently mining the hill south of Phoenix is #6. Whenever that worker finishes mining he needs to be named #6 and the other one renamed to #11 (basically so I don't have to rewrite all my notes
). I had #11 originally slated to finish his mine on the gold mountain this turn so I was one turn off on his build.
- The New Voice grows to size 4, Barracks finished. Next build to be horseman.
- VCS Discovery moves 8-8-?
- VCS Exploration moves 2-4-4.
- Join Worker#12 to The New Voice to bring to size 5. WF should be three mined grassland tiles and 2 mined hill tiles to the south. Horseman should show completion in 3 turns.
- Rush library in Irony.
- WF in Seabiscuit to two hill tiles (north and south) for 2spt.
- New city founded and named Eternity. Start harbor. WF to roaded hill (that is being mined) to the east.
- Immortal moves 3 to new city.
- Workers #1-5 chop forest. Shields should allocate to Phoenix.
- Workers #8-10 mine hill tile they just finished roading.
- Change luxury slider to 10%. Verify that The New Voice will not go into anarchy next turn. We'll be running at 10% for a little while, but pretty soon we'll have other cities that will need it as well.
For the record, the worker on the gold mountain was supposed to be worker #11. The worker that is currently mining the hill south of Phoenix is #6. Whenever that worker finishes mining he needs to be named #6 and the other one renamed to #11 (basically so I don't have to rewrite all my notes
). I had #11 originally slated to finish his mine on the gold mountain this turn so I was one turn off on his build.
we may as well use one of those unless someone else has another idea.
That's the second time I've done that. Oh well. Umm, just reference this thread for whomever plays the turn and then move back to the moves thread.
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