I have not seen the save. I think we will come out of anarchy on the same turn that our units teleport to Legos Minor. We should select Despotism as the government since its anarchy period is the shortest. Our units will move that turn and four turns later we will have some of our cities settled. During that period we can use a few more revolutions finally ending up as Republic. If a period of anarchy ends just before our cities are settled we will need to make a decision whether or not to use one more revolution coming out maybe a turn after our cities are settled. Once we start the second revolution we can find out from the Domestic Advisor how long the anarchy will last and start discussing it.
In what follows I am using city names from Vonrack's map (here).
One batch of 3 settlers plus their escorts can move 2 east on the mountains. Then one settler breaks off to settler Poortown and the other two move south where they then split up to settler Orlando and New Orleans. If we are short on escorts this group could be done with just two. Once Poortown is settled we will know if there are any barbarians left in the area.
The Anchorage and Halifax group and move 2 north together before they split up.
Other settlers and escorts will be on their own.
A group of three workers should move one tile E of The New Voice and build a road on the mountain, then move S and build a road and mine on the hill. New Orleans can then start using the mine. The group then moves E to build a road and mine on the hill. This connects New Orleans and Orlando to The New Voice. After this the three workers split up to work the other hills in the area. I am using hills because all tiles produce one food and the hills provide the most shields (once improved).
Another group of three workers should move NW of The New Voice and road the grassland, then N on the hill to road and mine it, then N again to road and mine the hill. Then they split up to road the grassland areas (no mines yet).
The rest of the workers should move SW of The New Voice and chop the forest, then road and mine the underlying grassland. A few workers split off and go NW to the other forest. The rest move N to the grassland (roaded by the other group) to plant and chop a forest, then mine the grassland. This group then moves up plant/chop/road/mine the area around Anchorage and Halifax. A few break off to work the mountains while the rest move to do the same on the plains in the south.
The New Voice - Build market. Nothing else will be of much use for a while (with our science at 0). Then build a library. No need for an aqueduct for a while as this city will not be able to grow above size 6 before Electricity. Maybe a temple after the library.
Halifax - Build a harbor as it will be needed for growth beyond the first two citizens. Then build a library and an aqueduct. The order of the last two will depend on growth and where some of the forest chopping goes (Anchorage or Halifax).
Anchorage - Build granary, then harbor. Once these facilities are in place this city will grow every three turns. The city will be used to produce additional workers and feed them to other cities to help build them. To maximize growth Anchorage will stay at pop 6 or under for some time. After the harbor is built we can work on timing a library inbetween some worker builds. With any tiles still available for forest chopping I think it can be done.
Poortown - Build harbor. Then a library. The top end growth of Poortown is very limited so it will not get much benefit from an aqueduct or other major improvements. We should plan on this being a size 6 city.
The rest of the cities will build a harbor first as their growth is already stunted with one one food tiles. Then they build an aqueduct in preparation of the feeding of workers from Anchorage. As the city grows quickly it will need a temple and cathedral to handle the unhappiness and maximize the citie's laborers. We may want to pick one to concentrate on for growth and let the others build libraries first.
The best cities to push the growth on will be Halifax and New Orleans. Halifax has a couple of two food tiles so it's initial growth will be faster. New Orleans will get the first mined hill so it will get the harbor, and start growing, quicker than the other cities. With some plains available for forest chopping it can also complete improvements quicker.
We may have a bit of a blip when Anchorage starts building workers before the other cities are ready to receive them. That is OK. We will still have plenty of mountains to improve. If possible, I do not want to add workers to a city until it reaches size 7, to maximize the growth using its own food while the food box is small. Once it reaches size 7 we add workers to bring it up to size 12 (or what ever maximum the city supports) to get the most benefit from any improvements in the city. With mountains readily available we can stagnate the growth at size 12.
What should we have in around 40 turns when we finish Printing Press? The New Voice should be size 5 with a market and maybe a library (it will be close if it is not complete). Anchorage will have a granary and harbor and will already be in worker production mode. Halifax will be size 4 with a harbor and well underway on an aqueduct. New Orleans will be size 3, maybe 4, with a harbor and working on an aqueduct. Most of the other cities should be size 2, maybe 3, with their harbors complete. We may not be able to research Democracy very fast. Our research rate will start small and grow quickly during our Democracy research I do think we can research it in less than 40 turns (maybe 30). About the time Democracy is complete we will be pushing the rest of our cities up to size 12 and should be able to provide competitive research with the other civs (except for maybe the really big ones).
Our desert cities will be the last ones to be founded. I suggest we leave one or both disconnected from our iron (that means no roads or harbors) so they can produce warriors if Lego wants to do war games to try to produce a leader.
In what follows I am using city names from Vonrack's map (here).
One batch of 3 settlers plus their escorts can move 2 east on the mountains. Then one settler breaks off to settler Poortown and the other two move south where they then split up to settler Orlando and New Orleans. If we are short on escorts this group could be done with just two. Once Poortown is settled we will know if there are any barbarians left in the area.
The Anchorage and Halifax group and move 2 north together before they split up.
Other settlers and escorts will be on their own.
A group of three workers should move one tile E of The New Voice and build a road on the mountain, then move S and build a road and mine on the hill. New Orleans can then start using the mine. The group then moves E to build a road and mine on the hill. This connects New Orleans and Orlando to The New Voice. After this the three workers split up to work the other hills in the area. I am using hills because all tiles produce one food and the hills provide the most shields (once improved).
Another group of three workers should move NW of The New Voice and road the grassland, then N on the hill to road and mine it, then N again to road and mine the hill. Then they split up to road the grassland areas (no mines yet).
The rest of the workers should move SW of The New Voice and chop the forest, then road and mine the underlying grassland. A few workers split off and go NW to the other forest. The rest move N to the grassland (roaded by the other group) to plant and chop a forest, then mine the grassland. This group then moves up plant/chop/road/mine the area around Anchorage and Halifax. A few break off to work the mountains while the rest move to do the same on the plains in the south.
The New Voice - Build market. Nothing else will be of much use for a while (with our science at 0). Then build a library. No need for an aqueduct for a while as this city will not be able to grow above size 6 before Electricity. Maybe a temple after the library.
Halifax - Build a harbor as it will be needed for growth beyond the first two citizens. Then build a library and an aqueduct. The order of the last two will depend on growth and where some of the forest chopping goes (Anchorage or Halifax).
Anchorage - Build granary, then harbor. Once these facilities are in place this city will grow every three turns. The city will be used to produce additional workers and feed them to other cities to help build them. To maximize growth Anchorage will stay at pop 6 or under for some time. After the harbor is built we can work on timing a library inbetween some worker builds. With any tiles still available for forest chopping I think it can be done.
Poortown - Build harbor. Then a library. The top end growth of Poortown is very limited so it will not get much benefit from an aqueduct or other major improvements. We should plan on this being a size 6 city.
The rest of the cities will build a harbor first as their growth is already stunted with one one food tiles. Then they build an aqueduct in preparation of the feeding of workers from Anchorage. As the city grows quickly it will need a temple and cathedral to handle the unhappiness and maximize the citie's laborers. We may want to pick one to concentrate on for growth and let the others build libraries first.
The best cities to push the growth on will be Halifax and New Orleans. Halifax has a couple of two food tiles so it's initial growth will be faster. New Orleans will get the first mined hill so it will get the harbor, and start growing, quicker than the other cities. With some plains available for forest chopping it can also complete improvements quicker.
We may have a bit of a blip when Anchorage starts building workers before the other cities are ready to receive them. That is OK. We will still have plenty of mountains to improve. If possible, I do not want to add workers to a city until it reaches size 7, to maximize the growth using its own food while the food box is small. Once it reaches size 7 we add workers to bring it up to size 12 (or what ever maximum the city supports) to get the most benefit from any improvements in the city. With mountains readily available we can stagnate the growth at size 12.
What should we have in around 40 turns when we finish Printing Press? The New Voice should be size 5 with a market and maybe a library (it will be close if it is not complete). Anchorage will have a granary and harbor and will already be in worker production mode. Halifax will be size 4 with a harbor and well underway on an aqueduct. New Orleans will be size 3, maybe 4, with a harbor and working on an aqueduct. Most of the other cities should be size 2, maybe 3, with their harbors complete. We may not be able to research Democracy very fast. Our research rate will start small and grow quickly during our Democracy research I do think we can research it in less than 40 turns (maybe 30). About the time Democracy is complete we will be pushing the rest of our cities up to size 12 and should be able to provide competitive research with the other civs (except for maybe the really big ones).
Our desert cities will be the last ones to be founded. I suggest we leave one or both disconnected from our iron (that means no roads or harbors) so they can produce warriors if Lego wants to do war games to try to produce a leader.
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