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  • Well, anyway the real Castille is larger than all the others regions. So the map is Ok for me

    These damn muslims! They want Galicia for themselves! Reconquista!!!!!! ¡Por Santiago!
    "Never trust a man who puts your profit before his own profit." - Grand Nagus Zek, Star Trek Deep Space Nine, episode 11
    "A communist is someone who has read Marx and Lenin. An anticommunist is someone who has understood Marx and Lenin." - Ronald Reagan (1911-2004)

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    • Here goes my humble proposal of cities layout based on the other suggestions:



      Comments:

      City 8 has more food to grow there than at NE, but increases overlapping. Anyway, at N there is only desert.

      City 10 has been placed there to take advantage of the 2 food and 1 shield tile W NW.

      City 12 could be SW.

      Comment


      • And this is a possible set of names for the cities, inspired by the map of regions drawn by Arnelos

        (City # - Name)

        05 - Vigo
        06 - León
        07 - Salamanca
        08 - Toledo
        09 - Valencia
        10 - Murcia
        11 - Albacete
        12 - Badajoz
        13 - Lisboa
        14 - Sevilla
        15 - Cádiz
        16 - Bilbao
        17 - Santander

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        • Full 1075BC Known World Map



          E_T
          Come and see me at WePlayCiv
          Worship the Comic here!
          Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

          Comment


          • Lately ND has been expanding towards our NE. If we want to grab some of that land for ourselves now it is the moment to found new cities there.

            A map:


            f0: Toledo

            f1: the function of this city is to maintain the control over the jungle. This position avoids overlapping with the Trippolis ND city culture area, and being two tiles of Zaragoza allows dispatching defensive troops in one turn.
            Note: if corruption is too high due a big number of cities then could be better not to build this one...

            f2: the position of this city also avoids overlapping with the ND influence area. Once a temple it's build we gain access to the gold and wheat of that valley.

            f3: this city is placed two tiles away of f2 to hide our troops movement from ND eyes. It's position gives an early warning of enemies approaching along the coast.

            f4: this city should have a harbour and build the galleys for NE sea defense (or fast invasion of the eastern ND cities).
            Last edited by Fibrizzo; April 6, 2003, 15:28.

            Comment


            • Sorry Fabrizzo, the f2 site isn't near the lake and will need an aqueduct to grow.

              I'm wondering if it is currently wise to settle that north area, because we risk to upset ND. They need lands to settle, because the north is mostly claimed by GoW. Doing so, maybe we will plunge ND into a war against us too quickly.

              I would settle the Spices and Yvory sites first.
              Hosting and playing the Civ4BtS APT
              Ex-Organizador y jugador de Civ4BtS Progressive Games

              Comment


              • Well, I agree that the spices and the ivory are a top priority and that we have a lot of land to settle. But if we don't take positions in that valley soon all that land will fall under the Neu Devils control... if they place a city where Picahulu is currently standing then they would have a direct way to our capital, unless we have at least a city on f4 for absorbing the first attack.

                Update: I've run a scenario and you are right, thanks for your observation.
                Last edited by Fibrizzo; April 6, 2003, 15:31.

                Comment


                • Hey, I have been ranting much about settling that area too. But listen...

                  I was kinda eager to cut them away from the vicinity near our capital, until the border agreement made between us and ND.
                  I can vaguely remeber it came to a non-settling area south of the mountain range and west of Trippolis. Is this agreement still valid?
                  My words are backed with hard coconuts.

                  Comment


                  • Ahhh, if they try to settle there we got a horseman close by and can threaten them to leave or be killed, pointing to our old agreement.

                    And then we can settle there, as Fibrizzio says... if we want to go to war with them?
                    My words are backed with hard coconuts.

                    Comment


                    • Originally posted by Fibrizzo

                      By the way, after the first expansion of f2 (with a temple) the lake would be in the working area of that city, and therefore it would allow growing to size 12 without an aqueduct, if I'm right.
                      You are not right. The city must be close near the fresh water. Otherwise, it needs an aqueduct.
                      Hosting and playing the Civ4BtS APT
                      Ex-Organizador y jugador de Civ4BtS Progressive Games

                      Comment


                      • Well. Let's go step by step:

                        - The jungle zone. Do we want/can settle there? It is pretty obvious that if we don't settle soon (and by soon I mean VERY soon) they are going to take that zone for themselves. So we must ask ourselves if we give that zone, enter in "friendly competition", or want to risk a war for it. My personal opinion is that we should engage in "Friendly competition" for that land, just like we did time ago with Zaragoza and Santiago.

                        - The dilemma about settling north or south. I think that we should settle both parts at the same time. Currently Zaragoza is in a very good position to pop a settler, that settler could go to f2 position.

                        - The plan itself: I also consider that f2 should be one tile west. Otherwise that seems fine. I would build the cities in the f2, f3, f1, f4 order. Which probably means that f1 would be first built by ND, but I don't care. And f4 is not a priority.
                        "Never trust a man who puts your profit before his own profit." - Grand Nagus Zek, Star Trek Deep Space Nine, episode 11
                        "A communist is someone who has read Marx and Lenin. An anticommunist is someone who has understood Marx and Lenin." - Ronald Reagan (1911-2004)

                        Comment


                        • OliverFA,

                          Toledo is growing very fast. Why not to build first a settler instead a worker ? We could send very soon that settler at the f2 site ! Zaragoza is the second military factory. If it pops a settler, its productivity will go down dramatically. I'm against that NO !
                          Hosting and playing the Civ4BtS APT
                          Ex-Organizador y jugador de Civ4BtS Progressive Games

                          Comment


                          • I've revised the calculations. Toledo can pop a settler in aprox. 9 turns. Zaragoza would do it in 5 turns. But being Toledo closer to the definitive placement the city would be found more or less at the same turn. Whith that new information I change my mind and support the idea of Toledo building a settler and Zaragoza keeping the military production.
                            "Never trust a man who puts your profit before his own profit." - Grand Nagus Zek, Star Trek Deep Space Nine, episode 11
                            "A communist is someone who has read Marx and Lenin. An anticommunist is someone who has understood Marx and Lenin." - Ronald Reagan (1911-2004)

                            Comment


                            • Oliver, the settling plan seems OK to me, in case that it is chosen to take that lands.

                              About the f2 city:
                              On one hand, our architects currently know how to build an aqueduct to bring fresh water of the lake to the city, and that position avoids overlapping with ND culture influence area too soon. We also gain that tile with wheat bonus. On the other hand, it is true that one tile west renders unnecessary to build an aqueduct and avoids overlapping of the working area between f2 and f3 cities.

                              In any case, I think that ND will settle near f2 spot very soon, so we have to decide if we build that city or not now.

                              Comment


                              • IMHO, settling cities to our south is far more important than anything north. Not just for the luxuries either - we need to secure the land to dissuade settlement by other teams (GoW, GS, Vox).

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