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Pamplona's goody hut

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  • Pamplona's goody hut

    During the turnchat yesterday, it was decided that Pamplona would train a new group of warriors and immediately send it to explore the nearby native village. I know I'm a pessimistic guy, but what if we meet some hostile barbarian troops in this village? Those raging hordes would be ideally placed to easily wreak havoc into our magnificient new city, steal most of our gold, and kill our slaves (or at least greatly disturb their work). Maybe it would be wiser to build spearmen first to defend the city, then build a warrior to continue exploration and pop the goody hut.
    "Great artists have no country."
    -Alfred de Musset

  • #2
    I agree Crousto

    On the other hand, Now I see that the cows of pamplona are on grassland tiles, not on plain tiles.

    This means that the production of these tiles are 3 food, 1 shield. In such a case, these tiles should be mined, not irrigated, to have 3 food and 2 shields in each, and alow a good ratio food/production to Pamplona
    Hosting and playing the Civ4BtS APT
    Ex-Organizador y jugador de Civ4BtS Progressive Games

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    • #3
      While Togas did mention this during the chat, I would hesitate to say it has been decided.

      Keep in mind that there is at least one ND scout walking around who might trip the hut before the soonest we could, in 7 turns (5 to build, 2 to move). If we wait for the Madrid spearman it will take an additional turn (4 to build, 4 to move).

      Also, there has been a complete absence of any barbarians to date - which may indicate that the Barbarian (random) setting ended up Sedentary. If it did, does that decrease the likelyhood of barbarians from goodie huts as well?

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      • #4
        I have finally built the scenario I needed to take a closer look at Pamplona's production. It had to include Madrid in order to account for corruption in our fair city.

        I will start running different scenarios and will advise. Offhand, I would say that the slaves should keep their distance for the time being. I'm a pop-rush kind of person; I would probably suggest sending off the warriors when then are built and use Pamplona's size 2 status to pop a spearman on the same turn that the warrior gets the goodie hut. If no barbarians come out, the queue could be switched to a city improvement like a temple or granary or left to finish the spearman, but I will have to run the scenario before I know the full effects of the 20-turn unhappiness it will reap.
        "The dogmas of the quiet past are inadequate to the stormy present. The occasion is piled high with difficulty, and we must rise with the occasion. As our case is new, so we must think anew and act anew. We must disenthrall ourselves, and then we shall save our country." -- Abraham Lincoln

        "Generations to come will scarce believe that such a one as this ever, in flesh and blood, walked upon this earth." -- Albert Einstein, in regards to Mohandis Gandhi

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        • #5
          I know that it doesn't sound very wise, but I suggest that we should take the risk of popping that hut ASAP. I would also prefer to build spearmen first, were it not that ND has already so many techs. We cannot afford to let them gain another advantage, tech or no tech.
          [no rp]I thought that the goody huts are not dependant of the barbarian level scale. They're random.[/no rp]

          Aidun Cian.
          "Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise can not see all ends." - J.R.R. Tolkien, The Fellowship of the Ring.
          Term 9 and 10 Domestic Minister of the C3DG I., Term 8 Regional Governor of Old Persia in the C3DG and proud citizen of Apolyton. Royal Ambassador to Legoland in the C3 PTW DG, Foreign Affairs Minister and King of the United Kingdom in the MZO C3CDG and leader of the Monarchist Imperialist team. Moody Sir Aidun (The Impatient) of the Holy Templar Order in the C4BtSDG

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          • #6
            Originally posted by ruby_maser I would probably suggest sending off the warriors when then are built and use Pamplona's size 2 status to pop a spearman on the same turn that the warrior gets the goodie hut.
            We can't make this because barbarians could appear right next to the city (on the cows tiles). If we order a pop rush at the very same turn, the barbarians would still pillage the city before the start of the next turn and the creation of the spearman.
            "Great artists have no country."
            -Alfred de Musset

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            • #7
              pop it - we can always handle as ruby_master suggested above.

              we need to beat ND there, in case they head that way, and we may get a good tech to sell around.
              Note: the Law Offices of jdjdjd are temporarily closed.
              "Next time I say something like 'lets go to Bolivia', lets go to Bolivia"

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              • #8
                Could someone check the screenshots from when we saw that ND scout, and figure out the minimum number of turns it would take them to reach the hut?

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                • #9
                  TEG could enter the hut in 7 turns.
                  Statistical anomaly.
                  The only thing necessary for the triumph of evil is for good men to do nothing.

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                  • #10
                    Then we might send TEG to pop it and build spearmen in the meantime in Pamplona. Good idea DAVOUT!

                    Aidun Cian
                    "Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise can not see all ends." - J.R.R. Tolkien, The Fellowship of the Ring.
                    Term 9 and 10 Domestic Minister of the C3DG I., Term 8 Regional Governor of Old Persia in the C3DG and proud citizen of Apolyton. Royal Ambassador to Legoland in the C3 PTW DG, Foreign Affairs Minister and King of the United Kingdom in the MZO C3CDG and leader of the Monarchist Imperialist team. Moody Sir Aidun (The Impatient) of the Holy Templar Order in the C4BtSDG

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                    • #11
                      Originally posted by DAVOUT
                      TEG could enter the hut in 7 turns.
                      But TEG is assigned to making contact with GoW. How soon could the Magyar Warriors get there?

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                      • #12
                        8 turns
                        Statistical anomaly.
                        The only thing necessary for the triumph of evil is for good men to do nothing.

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                        • #13
                          The Magyar Warriors can be on the goodyhut square in 8 turns. They'r even exploring a little piece of the unknown terrain west of Pamplona.
                          The Magyar Warriors can be at the current location of TEG in 14 turns.
                          It seems better to let the Magyar Warriors pop the hut and let TEG explore for ND scouts.

                          Aidun Cian
                          "Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise can not see all ends." - J.R.R. Tolkien, The Fellowship of the Ring.
                          Term 9 and 10 Domestic Minister of the C3DG I., Term 8 Regional Governor of Old Persia in the C3DG and proud citizen of Apolyton. Royal Ambassador to Legoland in the C3 PTW DG, Foreign Affairs Minister and King of the United Kingdom in the MZO C3CDG and leader of the Monarchist Imperialist team. Moody Sir Aidun (The Impatient) of the Holy Templar Order in the C4BtSDG

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                          • #14
                            • Build the warrior.
                              Use it to pop the hut.
                              Keep it nearby to defend our two cities until we get some spears.
                              Then use it to scout, but only around the two cities.
                              Once the next settler is ready, use it to guard it to position.
                              This little bad boy is usefull now, and upgradable to a very usefull sword then flail.


                            Also, has anybody thought about our first war. We should prepare for it by building many warriors. Many many warriors, and saving our cash. Then, at the appropriate time, we connect to some iron and upgrade - presto whamo, instant army. Cost is 40gp each upgrade, so it isn't cheap, but it is very, very effective.
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                            • #15
                              Sound like a plan, GK.

                              As for the Warrior on Pamplona, have him built, pop the hut and then send him off to have him finish exploring the reast of the valley of the Cows.

                              ND's scouts will likely get down here soon, and we need to have the rest of our Area explored soon, or we will likely not get any other huts.

                              E_T
                              Come and see me at WePlayCiv
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                              Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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