The archers rush was an attractive strategy, only because the AI had a totally predictable city defence; a stack of 2 spearmen and 5 archers was able to take any city garrisoned with 2 spearmen, and not totally connected to all other cities. Against a human, you will never be able to predict how many spearmen and archers will be in the city when the assault is launched, and as a consequence this strategy is no longer efficient. The same assault will now demand more units, taking more time to prepare, hampering increasingly the initial expansion, to the point that it can become obsolete with the availability of horses and swords.
But the warrior rush is still valid; 4 standard warriors can take a city garrisoned with 1 standard warrior, before you have had any chance to build more units and to connect your 3 or four cities. The solution will be to start building some additional spearmen when we find another civ relatively close.
This will postpone the serious wars to the horses and swords period, and at this time, the quality of the expansion, and the tactical abilities will apply.
What do you think ?
But the warrior rush is still valid; 4 standard warriors can take a city garrisoned with 1 standard warrior, before you have had any chance to build more units and to connect your 3 or four cities. The solution will be to start building some additional spearmen when we find another civ relatively close.
This will postpone the serious wars to the horses and swords period, and at this time, the quality of the expansion, and the tactical abilities will apply.
What do you think ?
Comment