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  • Discussions on how to best manage the slaves

    Until a great Slave Master makes himself known to me, I will manage the slaves that belong to our civilization. I have started this informal discussion with all of the other land owners and wealthy families in the tribe, as I know that many of you also own slaves and I would like to collect advice on how to best manage them.

    These are my goals:
    Feed the people of Madrid so that our population can quickly grow.
    Increase Madrid's production
    Bring luxuries to the people
    Connect our cities and pave the way for rapid expansion.

    These goals must be prioritized. Which is the most important? I hereby ask for your advice.

    OOC: I also need to know how to take screenshots. If someone could post or PM me about that, please do.

    --Togas
    Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
    Member of the Mercenary Team in the Civ 4 Team Democracy Game.
    Former Consul for the Apolyton C3C Intersite Tournament Team.
    Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.

  • #2
    as mayor of Madrid, i humbly suggest we road and mine atleast 2 tiles, to get a good productive effort out of the city ASAP.

    It will allow for the city to become an early powerhouse.

    After that, I suggest roads for faster settlement
    Resident Filipina Lady Boy Expert.

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    • #3
      I would say connecting cities and luxuries/resources would be the highest priority.

      Comment


      • #4
        As I argued in the other thread, I agree with what Ninot has suggested in this thread: at least 2 mines, otherwise lots of roads.

        After that, use any workers almost exclusively for REX (have them building roads).
        Long-time poster on Apolyton and WePlayCiv
        Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
        7th President of Apolyton in the 1st Civ3 Democracy Game

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        • #5
          As we are not industrious, we need to build more workers. I think that one or two by city is necessary at the beginning; after it depends only of the slaves captured.
          Statistical anomaly.
          The only thing necessary for the triumph of evil is for good men to do nothing.

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          • #6
            Originally posted by DAVOUT
            As we are not industrious, we need to build more workers. I think that one or two by city is necessary at the beginning; after it depends only of the slaves captured.
            1-2 per city is too many in REX mode. Workers should be doing little more than building a few mines near the capital city and then building little other than roads between cities (to expediate REX).

            city walls, temples, granaries, settlers, barracks, and spearmen are the main things to build in REX mode. You turn one city into a worker factory once you can afford to do that w/o slowing down REX.

            Of course, that's against the AI... we might have to tweak this REX strategy to account for the fact that we may want to build more spearmen and city walls than we otherwise would.
            Long-time poster on Apolyton and WePlayCiv
            Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
            7th President of Apolyton in the 1st Civ3 Democracy Game

            Comment


            • #7
              Difficult to forget the AI , he ?

              It takes four turns to road a tile of grassland or desert, and there are many many tiles to road in REX. All cities MUST be connected at the end of the expansion. Anyway that can be calculated.
              Statistical anomaly.
              The only thing necessary for the triumph of evil is for good men to do nothing.

              Comment


              • #8
                It's three turns, actually.

                Comment


                • #9
                  Originally posted by Thrumble
                  I would say connecting cities and luxuries/resources would be the highest priority.
                  We can forget connecting luxuries until we have the resources done, and our cities are getting large enough that they need some more happiness. Which of course shouldn't happen until after REX.

                  Another early game strat that may not work too well against human opponents - the idea of building cities where the lux/resources etc are and filling in the gaps later. Now this always works becasue the people of the region will feel that these new authorities are invaders and any outposts they may settle will inevitably succumb to our superior traditions. BUT, with the human opponents, this will be recognised and I can see enough of a massive campaign by the newcomers to foster enough patriotic feeling in these nuisance cities that these cities remain distinct from our lands, and this may prove problematic, allowing the enemy an outpost potentially right where they can invade - think of the Brits in Gibraltar. We must ensure that Spain does not have another Gibraltar!
                  Consul.

                  Back to the ROOTS of addiction. My first missed poll!

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                  • #10
                    Brilliant MrWhereItsAt. We must forget most of those strategies developped for the AI opponent.
                    Statistical anomaly.
                    The only thing necessary for the triumph of evil is for good men to do nothing.

                    Comment


                    • #11
                      [OOC]
                      Are we playing the first turn before the 1 dec? In this way we could figure exactly what to do with our slaves
                      [/OOC]
                      "Never trust a man who puts your profit before his own profit." - Grand Nagus Zek, Star Trek Deep Space Nine, episode 11
                      "A communist is someone who has read Marx and Lenin. An anticommunist is someone who has understood Marx and Lenin." - Ronald Reagan (1911-2004)

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                      • #12
                        Following the decision of our great leader choosing me as the first Slave Master of our civilization, I would like to open a consultive debate on which is the best way to manage our slaves. Remember that the directives who should guide our public works are:

                        First, Improve the production & growth of Madrid.
                        Second, Create roads towards future city sites.
                        Third, Connect our cities together via roads.
                        Fourth, link up resources and luxuries that are deemed vital to our national interests.


                        Said that, I've been told that there is a new technique that our slaves could perform called "irrigation". So if we are lucky and discover very fertile lands near Madrid I will send our slaves to irragate that lands so our people con quickly grow and expand.

                        After that or if it isn't any extremely fertile land near I will send them to build mines at the hills so we can build better tools.

                        Third in priotity is to build roads to help our explorers boldly go when no spaniard has gone before.
                        "Never trust a man who puts your profit before his own profit." - Grand Nagus Zek, Star Trek Deep Space Nine, episode 11
                        "A communist is someone who has read Marx and Lenin. An anticommunist is someone who has understood Marx and Lenin." - Ronald Reagan (1911-2004)

                        Comment


                        • #13
                          First turn won't be until Dec 1 or perhaps after. The other teams are still fussing around about their civ choices and governments. They're not ready to begin.

                          --Togas
                          Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
                          Member of the Mercenary Team in the Civ 4 Team Democracy Game.
                          Former Consul for the Apolyton C3C Intersite Tournament Team.
                          Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.

                          Comment


                          • #14
                            Originally posted by oliverfa
                            Said that, I've been told that there is a new technique that our slaves could perform called "irrigation". So if we are lucky and discover very fertile lands near Madrid I will send our slaves to irragate that lands so our people con quickly grow and expand.

                            After that or if it isn't any extremely fertile land near I will send them to build mines at the hills so we can build better tools.

                            Third in priotity is to build roads to help our explorers boldly go when no spaniard has gone before.
                            Bonus tiles first. Thank you
                            "The dogmas of the quiet past are inadequate to the stormy present. The occasion is piled high with difficulty, and we must rise with the occasion. As our case is new, so we must think anew and act anew. We must disenthrall ourselves, and then we shall save our country." -- Abraham Lincoln

                            "Generations to come will scarce believe that such a one as this ever, in flesh and blood, walked upon this earth." -- Albert Einstein, in regards to Mohandis Gandhi

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                            • #15
                              Originally posted by oliverfa

                              Said that, I've been told that there is a new technique that our slaves could perform called "irrigation".
                              What is this “irrigation”? Can you explain it for me? Does it work on rocks? What does it do for wheat? It sounds suspiciously like the word we use in my valley back home for when we have to go behind the Tavern because we’ve had too much wine

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