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  • #16
    Damnit, after playing the save I noticed the Legoland war threads in the main forum

    I sent email to DeepO asking him what we can do to help in the war and where he needs us to go.

    --Togas
    Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
    Member of the Mercenary Team in the Civ 4 Team Democracy Game.
    Former Consul for the Apolyton C3C Intersite Tournament Team.
    Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.

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    • #17
      Togas,

      I'm sorry. In all the excitement I forgot to send you a message...
      We realised that we couldn't get you in on D-day, sadly enough, you need at least 2 more turns to reach Legoland. It doesn't really matter how you get there for now (the first 2 or 3 turns you can't disturb us), so could you aim for the region near Quanto Mechanico?

      Some advice, though: stay away from the Voxian coast. It wouldn't surprise me if they would take the first chance they got to sink your ships. Also, keep plenty of defenders at home, and don't build anything else but defensive units. I think many teams considers RP the key to GS's lock... in case we are under invasion threat, RP becomes target #1. As long as we can't guarantee you a decent place to stay, you won't need a lot of defenders on Legoland anyway.

      DeepO
      Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
      Member of the Mercenary Team in the Civ 4 Team Democracy Game.
      Former Consul for the Apolyton C3C Intersite Tournament Team.
      Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.

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      • #18
        Hi ! I'm back.

        Togas, let me know if I can help you. I've read the turns thread and I find very exciting that our ships are going to the glory !

        Do you have news from GS or GoW about the war ?
        Hosting and playing the Civ4BtS APT
        Ex-Organizador y jugador de Civ4BtS Progressive Games

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        • #19
          Any war pics from GS?

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          • #20
            No war pics yet. I'll PM them to ask and also PM them about a safe route for our transports.

            I've been reading the war reports and there's a lot of ship to ship fighting and subs out there. Kinda scary for our 5 transports loaded up with lots of goodies.

            --Togas
            Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
            Member of the Mercenary Team in the Civ 4 Team Democracy Game.
            Former Consul for the Apolyton C3C Intersite Tournament Team.
            Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.

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            • #21
              Togas,

              I'm sorry, I've not been keeping you up to date. Let me dig up the reports we have also been sending to GoW. Even if you haven't officially declared war yet, you should be kept up to date to what is happening. Again my apologies that you have to ask this, where I should have thought about it, and done it spontaneously.

              I'm afraid we can't help you with the subs, though. Lego has sunk our last sub last turn... we're just as much in the dark as you are. And for the moment, we can't spend the shields on more subs, even if they are on our wishlist.

              Well... that's not exactly right. We've been sinking a couple of their subs, and have a rough idea on 2 others. but you'll see that in the screenshots I'll send you in a moment. We can't protect you, though: we can't escort your transports in the same tile, and it is of no use to just be near them with a DD.

              Safe sea lanes? The best I can tell you, is that we've cleared the whole inner sea of anything we've spotted (apart from 1 sub). If you go in the direction of Hurricane, you will find our chain there... normally, if you stay to the South of it, you should be pretty safe. But the best bet is that Lego won't be the first to attack you, until they see you as a very imminent danger (due to war weariness). Which will be the turn before you land. Hopefully by that time, Lego will be more interested in our reinforcement chain, than they are in you.

              I don't know if I asked this before or not, but do you have an empty transport accompanying you? It's about the best protection you can get. It would be a bit late to build one know, though

              Oh, I sent you motorized transportation. I know you can't use it without resources, but unfortunately we're short on those ourselves... we only have 1 source of oil, and no rubber. But at least you've got the tech, whenever we see an opening (e.g. by trade with the Bobians), you can start on those nice shiny tanks

              I'll be back in a moment with those screenshots. Please don't hesitate to ask something, it's so hectic at times that I forget a lot of things. Again my apologies for that.

              DeepO
              Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
              Member of the Mercenary Team in the Civ 4 Team Democracy Game.
              Former Consul for the Apolyton C3C Intersite Tournament Team.
              Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.

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              • #22
                Full report from GS of 1250ad
                Situation scetch before movement:


                Battle Report:
                (DD1 is the first, but it was moved before the screenshot was made)

                DD1 attacks Ir Shark . DD 4/4.
                DD2 attacks Ir Southfork. DD 1/4.
                DD3 attacks DD Achilles. DD 2/4.
                Sub1 attacks DD Poseidon . Sub 2/4.
                DD4 attacks DD Argonout. DD 2/4.
                Sub2 attacks Sub U-Q2. Sub 1/4.
                DD5 attacks DD Athena. DD 2/4.
                DD6 attacks Ir Dagger. DD 2/4.
                DD7 attacks Ir Sledgehammer. DD 3/4.
                DD8 attacks Ir Maul. DD destroyed. Ir Maul 3/4.
                DD9 attacks Ir Maul(3/4). DD promotes to elite 4/5.
                DD10 attacks Ir Iron. DD 3/4.

                Total: 12 attacks, 11 won, 1 lost, 1 promotion.
                We lost 1 DD.
                Lego lost 6 Ir, 1 Sub, 4 DD.

                plan
                We basically have 3 fleet.
                - Northern fleet leaves from Hurricane, and sails to the fork on Forkmouth, Sandonorico and Quanto Mechanico. Needs to sail close to Lego stack of BB.
                - Southern fleet leaves from Sufa, sails to fork on Quanto Mechanico and Abilene.
                - Deep Southern fleet is an empty fleet, and sails to fork on Abilene and Tiperrary. Only consists of 3 TR and a few defenders, but will be within chaining range of the S fleet. It could bring 24 M to Lego's shore, so they can't leave Tiperrary undefended.

                We will try to chain extra troops to the transports during the next few turns. As we will not know which chains will succeed (there are Lego subs around), precise troop composition is uncertain. In total, our invasion force exists of
                > 56 M
                > 50 T
                > 20 I
                9 S
                3 E
                no artillery
                a minimum of bombers

                Further, RP is going to join us. However, we were late in planning it, and as a result, they will be a few turns behind us, they won't be present on D-day.

                We will provide Lego troop numbers for as long as possible, but they might expose our spy. As far as we can see, Lego is the only other civ with a CIA built.

                Legoland Forces:
                - 2 settler
                - 15 worker
                - 8 horsemen
                - 41 Cavalry (-10! Lego is using them to seed ships or tank builds, no doubt about that)
                - 89 infantry (+4 built)
                - 62 artillery (+1 built)
                - 7 ironclad (-9 lost in battle)
                - 15 transport
                - 10 subs (+3 built, -1 battle)
                - 5 DD (+1 built, -4 battle)
                - 9 BB
                - 2 bomber
                Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
                Member of the Mercenary Team in the Civ 4 Team Democracy Game.
                Former Consul for the Apolyton C3C Intersite Tournament Team.
                Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.

                Comment


                • #23
                  1255ad:


                  - The darkest red are the killing zones of last turn.
                  - Transparant red are the possible places where the attackers can be
                  - In black, there are 2 identified Lego Subs. One of those we tried to sink, the other we couldn't reach
                  - White arrows give all our moves (one exception: when moving the escorts of the N fleet, I spread out to have more chance of encountering a sub. I didn't draw all the lines because of clutter)
                  - White transparant squares are the tiles in which we can land our fleet in the different turns (we settled on '1 of e' for the N fleet, and the section of S and Deep S fleet).

                  Battle Report
                  fighter bombards sub U-Q1 (3/4). hit. sub 2/4
                  2/4 DD attacks sub U-Q1 (2/4). 2/4 DD sinks. Sub 2/4.
                  1/4 Sub attacks sub U-Q1 (2/4). 1/4 Sub sinks. Lego sub promotes, 3/5.

                  Total: 1 bombardment, and 2 battles. We lost a DD and a Sub.
                  Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
                  Member of the Mercenary Team in the Civ 4 Team Democracy Game.
                  Former Consul for the Apolyton C3C Intersite Tournament Team.
                  Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.

                  Comment


                  • #24
                    Report from Turn 1260ad:
                    LegoForces
                    Units turn241 turn242
                    Setler 2 2
                    Worker 15 17 (+2)
                    Horsemen 8 4 (-4)
                    Cavalry 41 (-10) 25 (-16)
                    Infantry 89 (+4 B) 89
                    Artillery62 (+1 B) 62
                    Tanks / 16 (+16)
                    Ironclad 7 (-9 LiB) 7
                    Transport15 15
                    Sub 10 (+3 B, -1 LiB)11 (+1 B)
                    DD 5 (+1 B, -4 LiB)7 (+2 B)
                    BB 9 9
                    Carrier / 1
                    Bomber 2 2


                    Gathering Storm Forces
                    Units turn241 turn242
                    Setler 10 (+.20/turn)(+1 B) 10 (+.20/turn)
                    Worker 24 (+.5/turn) (+1 B, but one used already) 25 (+.5/turn) (+1 B)
                    Rifle 20 20
                    Infantry 57 42 (15 upgraded last turn)
                    Marines 40 (+8.24/turn) (+10 B) 55 (+8.24/turn) (+5 built)
                    Artillery14 14
                    Tanks 70 (+.13/turn) 70 (+.13/turn)
                    MI 1 (+1.16/turn) (+1 B) 16 (+1.16/turn)
                    Galley 2 2
                    Transport15 27 (+1 B)
                    Sub 2 (-1 LiB) 0 (-2 LiB)
                    DD 22 (+1 B) (-3 LiB) 20 (-2 LiB)
                    BB 9 9
                    Carrier 26 (+.5/turn) 27 (+1 B)
                    Explorer 3 (+ .14/turn) 4 (+ .14/turn) (+1 B)
                    Fighter 2 (+0/turn) 2 (+0/turn)


                    B means built, LiB means Lost in Battle

                    N fleet now consists of:
                    - 55 M
                    - 4 MI
                    - 34 T
                    - 1 E
                    - 6 S
                    - 4 I
                    for a total of 13 TR, or 104 places on board.

                    Next turn, 6M will complete, which will be our backup forces. We could build 8 (I think), in which case I've got to change that during build phase. But right now, I favour MI more than M, seeing as our rubber is going to deplete next turn.

                    Our N fleet is protected by 7 4/4 DD, and 1 2/4 DD.

                    S fleet:
                    - 36 T
                    - 2 E
                    - 4 S
                    - 18 I
                    - 4 W
                    (8 TR, or 64 places)

                    S escort: 3 4/4 DD, 2 3/4 DD (and carrier)

                    Deep S fleet: 3 empty TR, with 1 3/4 DD.


                    Final movement

                    Battlereport
                    - fighter bombards 3/4 DD at Abilene 44111 (sorry, forgot to record its name). Misses.
                    - DD attacks 3/5 sub U-Q1(?). DD 3/4.
                    - DD attacks 3/4 DD at Abilene 44111. DD 3/4.

                    Total: 1 bombardment, 2 attacks. Lego lost a Sub and a DD.
                    Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
                    Member of the Mercenary Team in the Civ 4 Team Democracy Game.
                    Former Consul for the Apolyton C3C Intersite Tournament Team.
                    Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.

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                    • #25
                      Impressive war reports. Very exciting!

                      The additional transport is a good idea, but I assume we do not have time?

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                      • #26
                        Excelents reports ! Do GS know how many defenders are on the Legoland's coastal tiles ? I'm affraid that those naval battles will alarm Lego and they'll strongly defend their coasts and cities.....

                        Do we have news from the GoW attack ?
                        Hosting and playing the Civ4BtS APT
                        Ex-Organizador y jugador de Civ4BtS Progressive Games

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                        • #27
                          This is great! I'm going to have to pay much closer attention to this forum again.
                          Long-time poster on Apolyton and WePlayCiv
                          Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                          7th President of Apolyton in the 1st Civ3 Democracy Game

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                          • #28
                            Looks like our home area needs to concentrate on replacing the unit wall ASAP.
                            Long-time poster on Apolyton and WePlayCiv
                            Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                            7th President of Apolyton in the 1st Civ3 Democracy Game

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                            • #29
                              More unit names...

                              Neutrality
                              We're Neutral, Really!
                              Most Favored Nation Status
                              Non-Intervention Squad
                              Red Cross Observers
                              Weapons Inspectors
                              Doctors Without Borders
                              Amnesty International
                              Swiss Neutrality Brigade
                              Harmless Peaceniks
                              Humanitarian Aid Package
                              Save The Children
                              Human Rights Watch
                              High Commissioner for Human Rights
                              High Commissioner for Refugees
                              Committee for the Prevention of Torture
                              Reconstruction Assistance
                              Development Programme

                              ---------------------------------------

                              As for bold faced (not serious) propaganda, I have an idea...

                              Once our transports are spotted, we sell them as "Red Cross Humanitarian Aid", headed to Legoland to provide needed humanitarian assistance to the refugees of the conflict and to protest the human rights abuses of the Glory of War. Of course, we're ENTIRELY NEUTRAL! Even if we were to land a military, it wouldn't be to help Legoland's enemies!

                              Once landed, our "humanitarian NGOs" and "neutral forces" will run around providing "humanitarian assistance" to the people of Legoland by removing the rail and road lines that would allow the GoW killers to enter their villages and kill their people. Each tile we cleared of RR's and roads would thus be "saved" from GoW war crimes!

                              Long-time poster on Apolyton and WePlayCiv
                              Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                              7th President of Apolyton in the 1st Civ3 Democracy Game

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                              • #30
                                So the declarations of war are flying... I suppose we'll issue our own once our position becomes obvious, but I think it might be more fun to declare neutrality.
                                Long-time poster on Apolyton and WePlayCiv
                                Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                                7th President of Apolyton in the 1st Civ3 Democracy Game

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