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Roleplay $Mini, anybody?

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  • Roleplay $Mini, anybody?

    Introduction
    Yeah, yeah, yeah. I know. "We can't win!!!11" So we're not coming in first, we're still required to play and send the save every time it comes around. We might as well make it fun right? I'll try to contact all the old fogies that rarely come here any more.

    How it Works
    Basically, just like the $Mini and now the Feudal DG. You buy tiles and they accumulate foods and more.

    Tile Codes
    Tiles will be named by this system:
    LETTER OF CITY - WORKFORCE NUMBER
    For example:
    A9

    City Letters:
    A Monterrey
    B El Paso
    C San Antonio
    D San Diego
    E Santa Barbara

    In the event two cities share a tile within their borders, precedence is given to the city that has a lower letter (A being the lowest and E the highest).

    Purchasing Land
    Land will be auctioned off at a date that will be set later. You may purchase one tile on money borrowed from the Guv'ment, and after it is paid off you may purchase more tiles (no more debt buying allowed, though.)

    Production
    Each tile produces as much food, shields, gold per turn as it does in the game.

    Wasn't that easy?

    The slightly harder part is that it costs $2 to produce food, $3 to produce shields, and $4 to produce gold.

    Consumption
    Tiles' production are, obviously, consumed by cities. City managers (or mrmitchell) will be appointed to control purchase of the production by the cities.

    Although goods produced anywhere can be transported to any city, as they travel "one turn" for a slow unit (three tiles, in other words), their cost goes up by $1 for the city. The $1 is lost forever (unless someone comes up with a better suggestion of what to do for it.)

    Cities consume:
    Food Their population * 2
    Shields From 1 to the number being consumed in game
    Gold From 1 to the number being consumed in game

    Transactions
    ...can be initiated between players, other players, and cities. A given good can move once per turn.

    Basic Price
    On the first turn, the prices are:
    Food $3
    Shields $4
    Gold $5
    (per unit.)

    However, after that, players may sell for as much as they want, and cities may buy for as much as they want.

    The Goal
    To be the richest jackass when the real Game ends!

    Comments, Suggestions, and Questions are ENCOURAGED
    meet the new boss, same as the old boss

  • #2
    My personal suggestion would be the same one I made for setting up our $mini-game for the Morgan Industries faction in the ACDG:

    The mini-game should allow players to take advantage of situations in the real game and trade, purchase, etc. as if they were capitalists in that empire. HOWEVER, the mini-game should not have a direct impact on the play of the real game.

    The reasoning here is less solid, but remains in existence: it is still vitally important that we run our empire at the maximum of all available efficiency so that we can play as much of a role in this game (primarily through finances, but soon enough through production) as we can.

    So what I would suggest is that for a mini-game, you establish a system for people owning tiles or whatever you want, but that it not impact the real game itself.

    The mini-game system I worked up for the Morgan Industries faction won't work here since we won't be treating each of the cities as subsidiary corporations in which we can buy stock (this isn't Morgan Industries ). However, we could establish a difference between corporations, whose job it would be to buy and manage tiles, and individual capitalists (players), who can invest in corporations by buying their stock, sell their stock, and be chosen by other stockholders to manage that corporation's finances.
    Long-time poster on Apolyton and WePlayCiv
    Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
    7th President of Apolyton in the 1st Civ3 Democracy Game

    Comment


    • #3
      That sounds like a good proposal as well.

      I suggest we draw up a ballot and poll it between me, Arnelos, Togas, God King if he's here, and then the bum that won't leave Monterrey.
      meet the new boss, same as the old boss

      Comment


      • #4
        Yeah, might as well work. Just keep it simple and we can see that it works
        Señor Nuclearis Winterius the III,
        Diplomat with the Voxians, and also
        Señor Pablo Winterius, missionary Bishop and Archbishop of the Roleplay team

        Comment


        • #5
          About Consumption.
          I said Cities don't have to purchase their full implement of production and gold consumption, but they go into a Shortage, and become willing to pay more for the shields or gold. At the end of the game, market prices will be used to cash out all players' inventories of Gold and Shields and Food.

          Cities only have to consume as much food as they are eating, however. Nonetheless, if they can't buy all of it, they still get a shortage. (But a city MUST purchase as much food as it can except past shortages )

          Excess food, shields, and gold purchased will be kept in the City for use to cover a future shortage (or would y'all rather have City Managers be the greedy Capitalists of the game as well? )

          EDIT:
          Purchasing Tiles
          Just to make it clearer, here is the current proposal for purchasing tiles (so long as we don't use Arnelos's suggestion, although I figure Corporations will work the same way, right?):

          -Turn 1 of $Mini. Tiles are auctioned off. Each player may bid on 1 tile (I may modify this later if we get more or less turnout ).
          -The highest bidder for each tile gets his tile.
          -The bids were made using BORROWED MONEY from the government. The players must now sell their production until they can pay off their debts (or they can just keep the debt and remain limited to one tile. )
          -Once all players' debts are paid off, a second Auction is held. More than one tile may be bid on, and Players may borrow money from the government to bid on one tile, but not more than one. They may use their existing treasuries to bid on more tiles.
          -As players' debts are paid off, Auctions are held every 10 turns until no more tiles remain.

          NOTE: At any point, players may buy, trade, and sell tiles to and from each other, and they may very well get loans from other Players instead of the Government to do it.

          EDIT: I realize all the rules may seem like a lot.

          Don't get overwhelmed by the rules! The game is far easier in practice than in writing
          Last edited by mrmitchell; June 22, 2004, 15:45.
          meet the new boss, same as the old boss

          Comment


          • #6
            I've sent Mitchell a few other ideas of which he can decide which to implement and which not. They are a bit Colonists of Catan-ish (do you know that board game?)

            Aidun
            "Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise can not see all ends." - J.R.R. Tolkien, The Fellowship of the Ring.
            Term 9 and 10 Domestic Minister of the C3DG I., Term 8 Regional Governor of Old Persia in the C3DG and proud citizen of Apolyton. Royal Ambassador to Legoland in the C3 PTW DG, Foreign Affairs Minister and King of the United Kingdom in the MZO C3CDG and leader of the Monarchist Imperialist team. Moody Sir Aidun (The Impatient) of the Holy Templar Order in the C4BtSDG

            Comment


            • #7
              They are a bit Colonists of Catan-ish (do you know that board game?)
              No

              One of the ideas Aidun discussed in his e-mail and in the chat was robbery--as goods travel more tiles to get to their destination, there's a chance they will be stolen. It sounds great. We came up with two different methods of robbery prevention:

              -Based on the City they're in: cities with nothing have a 15% chance, Courthouse = 10% chance, Police Station = 5% chance.

              The disadvantage of this proposal is that the player has no way of controlling their chances.

              -Use a Midieval map for this $Mini, and allow 'Castles' to be built on tiles, which significantly reduce the risk of robbery for goods ending their turns on those tiles.

              The disadvantage of this proposal is that it diverts attention away from the "Roleplay World", which is what I was kind of hoping to do in the first place--drum up attention among old members to our current Empire in the current game.

              So what to do? Robbery was a great idea, as well as robbery prevention. Then I realized "prevention" could be solved with an existing facet of the game: bribery. Players could bribe the City Manager to have his police keep a closer eye on their own shipments, lowering the risk for himself and raising it for everyone else (the cops can only keep closer eyes on so many shipments.)

              Is this plan suitable?
              meet the new boss, same as the old boss

              Comment


              • #8
                Signup
                Initial Signup will be open until Jun 30 or the rules are finalized--whichever happens last.

                Members in bold are confirmed. Underlined are ones I'm guessing yes. No formatting means they haven't even posted here but post in the RP forum regularly enough to be possible.

                mrmitchell
                Arnelos
                Aidun
                Nuclear Winter

                Togas
                meet the new boss, same as the old boss

                Comment


                • #9
                  I've played the Settlers of Catan. Cool game, including the expansions, but I don't like the robbery idea for this.
                  Long-time poster on Apolyton and WePlayCiv
                  Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                  7th President of Apolyton in the 1st Civ3 Democracy Game

                  Comment


                  • #10
                    I've played the Settlers of Catan. Cool game, including the expansions, but I don't like the robbery idea for this.
                    Why not? **it happens.
                    meet the new boss, same as the old boss

                    Comment


                    • #11
                      I'll play, but this does seem a bit too complicated. I could never get into the demogame's feudal rules. I'd prefer something simple and Catan-esque

                      --Togas
                      Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
                      Member of the Mercenary Team in the Civ 4 Team Democracy Game.
                      Former Consul for the Apolyton C3C Intersite Tournament Team.
                      Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.

                      Comment


                      • #12
                        Great, are you guys gonna make me learn Catan?

                        Trust me. It's easier than it looks.
                        meet the new boss, same as the old boss

                        Comment


                        • #13
                          Since everyone seems to be in agreement

                          The auction will start on June 30 and end on July 2

                          probably at noon CST (1800GMT) both days
                          meet the new boss, same as the old boss

                          Comment


                          • #14
                            Hey guy, won´t this get overshadowed (or overshadow) the feudal/civil war PBEM?
                            Señor Nuclearis Winterius the III,
                            Diplomat with the Voxians, and also
                            Señor Pablo Winterius, missionary Bishop and Archbishop of the Roleplay team

                            Comment


                            • #15
                              What, y'all can't run both at once?
                              meet the new boss, same as the old boss

                              Comment

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