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590bc (98): Orders, Results, Discussion

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  • 590bc (98): Orders, Results, Discussion

    post away
    Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
    Member of the Mercenary Team in the Civ 4 Team Democracy Game.
    Former Consul for the Apolyton C3C Intersite Tournament Team.
    Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.

  • #2
    ==============================
    590BC Military orders :
    ---------------------------------------
    Scouts and Patrols:

    Bulgar Warriors - NW
    Watch Rider - Remain Fortified
    Jungle Patrol - E
    Feocalvos - NW (Attack barbarian if still there)
    Guardia Observatoria - W
    ---------------------------------------
    Operation Engineering Payment:

    First Rider - NE, E
    Watch Rider 2 - SE, S
    Madrid Expedition - E
    ---------------------------------------
    ==============================
    Last edited by Hot Mustard; April 29, 2003, 12:26.

    Comment


    • #3
      Announcement

      The Department of Public Works proudly announces the grand opening of a mine at Toledo. Tile workers are encouraged to exploit these shields for the good of Espania.
      -------------------------------------------------
      590 bc public works


      Afornunadero, Winter's surf, Rube_Maser
      mine Vigo 5
      (turns 4,5,6 of 6)

      History Guy,Arneleus
      road Toledo 15
      (turns 1,2 of 6)

      Astrologix, Visigoth, Dejon
      continue mine Leon 14
      (turns 12,13,14 of 18)

      King's surf roads
      (turn 3 of 6)

      new Madrid worker
      (give him a name)
      moves nw and mines Madrid 8
      (turn 1 of 12)


      -------------------------------

      590 western region intercity wf plan

      Vigo, 2,5,8 (-2 food +1 shield gross and net for Vigo)
      Santiago 3,6 (looses a wasted shield so even)
      Leon 1,3 (+ 2 shield gross +1 shield net and still grows!)



      590 BC Dukedom of Leon

      wf see intercity plan above
      1 mined grass
      3 mined grass
      if intercity plan is not accepted, Leon remains 4,5 and wastes 4 food

      In any event, this is just for one turn

      food +2
      box
      19,20 of 20
      growing next turn

      shield 3 gross yielding 2

      producing
      worker shield 4,5 of 10
      queue empty

      Manuel de Leon
      I used to be a builder. That was before I played Civ III

      Comment


      • #4
        Pamplona: grows to size 5 this turn, please add the new WF as usual:
        Code:
            #2, shielded grassland
            #7, cattle bonus
            #8, cattle bonus
            #19, shielded grassland
            [B]#20, grassland - new[/B]
        Also, please re-confirm that the city is not about to go into civil disorder. I don't have screenshots to look at, and I'm only so sure that the city's 1 garrison will keep it out of civil unrest at size 5. Should with the new luxury, but please look anyway. Thanks.
        "The dogmas of the quiet past are inadequate to the stormy present. The occasion is piled high with difficulty, and we must rise with the occasion. As our case is new, so we must think anew and act anew. We must disenthrall ourselves, and then we shall save our country." -- Abraham Lincoln

        "Generations to come will scarce believe that such a one as this ever, in flesh and blood, walked upon this earth." -- Albert Einstein, in regards to Mohandis Gandhi

        Comment


        • #5
          with two luxuries, Pamlona won't go into civil disorder even if an unhappy citizend appears, because there would still be more happy citizens than unhappy ones.
          "Never trust a man who puts your profit before his own profit." - Grand Nagus Zek, Star Trek Deep Space Nine, episode 11
          "A communist is someone who has read Marx and Lenin. An anticommunist is someone who has understood Marx and Lenin." - Ronald Reagan (1911-2004)

          Comment


          • #6
            Barcelona : no changes


            I am a bit worried with the size of Barcelona : 5 pop (grow to 6 pop in 9 turns). In case of jumping the palace within the next turns, Pamplona should be 6 or 7, and the current settler production should be changed to another thing.

            Please be careful with that
            Hosting and playing the Civ4BtS APT
            Ex-Organizador y jugador de Civ4BtS Progressive Games

            Comment


            • #7
              Madrid Disease Eradication Program

              Worker built (see RC's orders for what he does), set build to worker. Set WF to 4-5, 5 SPT, 2 Surplus Food. Worker complete in 2 turns.

              No WF changes over the build time.

              E_T
              Come and see me at WePlayCiv
              Worship the Comic here!
              Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

              Comment


              • #8
                Valincia (sp) - no change for now, I still have to do a detailed plot of it...

                E_T
                Come and see me at WePlayCiv
                Worship the Comic here!
                Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

                Comment


                • #9
                  Name the workers, Castor and Pollox. They will more than likely be working together for quite a while.

                  E_T
                  Come and see me at WePlayCiv
                  Worship the Comic here!
                  Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

                  Comment


                  • #10
                    No changes for Toledo. The Church is, I believe, heading for four turns.
                    Empire growing,
                    Pleasures flowing,
                    Fortune smiles and so should you.

                    Comment


                    • #11
                      Speaking of the Palace jump, when it happens, the city with the largest pop will be the new palace location. Now Pamplona is the preferred location. Yes, the settler build there will lower the pop, but that city is awash with food. The risk is Barcelona. Here is another size 5 that is making a boat. We should strongly consider placing a worker or 2 in that queue after the current build insure Pamplona is top pop.

                      And we could use the workers for the spice highway project.

                      The second boat from Barcelona is illadvised. It will not be able to contribute to the GS war due to timing.
                      I used to be a builder. That was before I played Civ III

                      Comment


                      • #12
                        I agree with Astrologix. If the other cities have to build settlers/workers to ensure that they are not the ones with the highest population then maybe Pamplona should put some other thing in its queue.
                        "Never trust a man who puts your profit before his own profit." - Grand Nagus Zek, Star Trek Deep Space Nine, episode 11
                        "A communist is someone who has read Marx and Lenin. An anticommunist is someone who has understood Marx and Lenin." - Ronald Reagan (1911-2004)

                        Comment


                        • #13
                          The High Lord of Vigo has come down from his mountain resort to view the construction of a courthouse.

                          -Weeeell, I'd really like to see some more trade going on here...
                          -But Sire, we've been working for months to complete this!
                          -Are you disobeying my orders?
                          Well, anyway, Next time I come here I want a fully armed and operational marketplace, now get to it!
                          Diplogamer formerly known as LzPrst

                          Comment


                          • #14
                            Since we are going to be needing commerce so that we can try to research someting in the future, I suggest that Pamplona change it's build to a Market Place. I'm sure that the Palace would jump there as long as it's a size 6 and Barcelona is a size 5. If they're both the same size(5) then it comes down to which city has the most other cities around it with population of those cities being a factor. This again points to Pamplona over Barcelona since Barcelona is pretty much all alone and Pamplona has a few cities near it. It may even jump to Pamplona if it's a size 4 and Barcelona is a size 5, because of the number of population points that are nearer to Pamplona.

                            To make a long story short as long as Pamplona's population is greater than or equal to Barcelona's, then the Palace will jump to Pamplona.

                            Still, building a marketplace in Pamplona would be a smart move, a Settler could follow it.

                            Comment


                            • #15
                              We could send the new worker's created in Madrid to Barcelona to do some forest chopping; this would add 10 shields to a 30 shield project cutting off two turns to gte the second Galley built. There's also a worker next to barcelona who could be tapped for this job as well. There's two tiles that we could chop, we could even do both.

                              Once we get a map from GoW we can then postulate how long it would be till we could get some units over and then we could ask Vox if that timeline is acceptable. By the sounds of things in the public forums and what Beta has told us, this war could last for quite a while. Maybe they'll be content with us finnishing 2 Galley's and sending over 4 units or maybe they'd prefer that we built 3 and sent all 6 at once. we shall find out soon; but lets have a plan ready for both scenarios.

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