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  • #31
    well either way, this is my arguement. When city is at size 1, what are we gonna build? Granaries out of the option if we're gonna place a wonder there and temple is a waste if immediate surrounding is good enough. (size 6 works 7 tiles outs of 3X3 square). Might as well as go straight to wonder and not risk a population cap. Instead of building units and other improvements that won't help the construction of wonder, starting wonder right away may finish the wonder maybe in 4-5 earlier turns or more.

    If this is a slow growing city, then I see the reason for building a wonder when city has grown somewhat... But then those cities usually need granaries...
    :-p

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    • #32
      Originally posted by Calc II
      well either way, this is my arguement. When city is at size 1, what are we gonna build? Granaries out of the option if we're gonna place a wonder there and temple is a waste if immediate surrounding is good enough.
      I suggest to only build a Granary when we build a couple of settlers in that city. But we'll need a temple to keep the population happy!
      Greatest moments in cat:
      __________________
      "Miaooow..!"

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      • #33
        temple: maybe. like i said the wonder city doesnt have to have a wonder as first queue, though it might be best if we started wonder ASAP (add up even 1-2 shield prioduction since poluation 1 and you will finish faster than rivals if city is planted at same time). If we have luxury we might not have to worry so much about disorder. But temple is a good suggestion for a first queue on wonder city. Warriors, granary, spearmen are not.

        Also, whats with REX pic on our site? Date reads 1700 and all the tiles are grassland. Im guessing the pic was just to show coordinates of planned cities though. Im gonna try to replicate the known surrounding of the map (using an editor to create a standard map with island being our known area) Then I'll test some simulations. It's kinda bending the rules, but I'm not playing ahead Ill try to report results as soon as Im done.
        Last edited by Zero; December 10, 2002, 18:35.
        :-p

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        • #34
          I disagree with the Excel spreadsheet then...I have always played this way without delaying the settler...I get to size 3 in around 20+ turns...

          BFM, these are your decisions in the end...I have already stated my wanton dislike for early granery production.

          As long as you get me a couple good military units so we don't end up giving our beautiful cities away, then I'll be happy

          I want to see Calc's simulation results!!!

          Also, Wonders should start when we have 3 total cities. If we don't have Literature, will we have Mysticism???
          "If you're not having fun, then you're losing the game."-Copyright Warrior Poet 11/18/2002 "No plan survives first contact with the enemy."-Tsun Tzu -Don't know when B.C.

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          • #35
            I noticed that the plan is exceptionally devoid of military considerations...Where are our defenses!!!???

            If I could throw granaries and temples at the enemy, your plan would be astounding!
            "If you're not having fun, then you're losing the game."-Copyright Warrior Poet 11/18/2002 "No plan survives first contact with the enemy."-Tsun Tzu -Don't know when B.C.

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            • #36
              Originally posted by Calc II
              Also, whats with REX pic on our site? Date reads 1700 and all the tiles are grassland. Im guessing the pic was just to show coordinates of planned cities though.
              Yes - the picture is to show where we would be in an 'ideal' situation (but ours could be pretty close). Location and size of cities are made clear.
              Greatest moments in cat:
              __________________
              "Miaooow..!"

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              • #37
                Originally posted by WarriorPoet
                I disagree with the Excel spreadsheet then...I have always played this way without delaying the settler...I get to size 3 in around 20+ turns...

                As long as you get me a couple good military units so we don't end up giving our beautiful cities away, then I'll be happy
                I'm sorry, but I don't think I quite understand you. Are you saying that you can build a settler even quicker than outlined in the spreadsheet? Without bonus resources, I doubt that is possible.

                Yes - growing from 1 to 3 is 20 turns. We can have a settler in 22 turns.

                We'll have a military. I'm strongly in favour of keeping a larger army than our enemies - if only to point them to their military advisor (F3) and let them see for themselves :-). And yes, we take a little risk in the beginning, expanding this fast with one spearman in our capital and only warriors in the other cities, but if we get things going and we don't get attacked in the early stages of the game, we'll have a bigger production and therefore a bigger army than our neighbours. I am in favour of taking this risk, because I think the chances are small that a Democracy team will attack so early, considering the majority in their team they would need. If you see this differently, please feel free to share your view.
                Greatest moments in cat:
                __________________
                "Miaooow..!"

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                • #38
                  Originally posted by WarriorPoet
                  I noticed that the plan is exceptionally devoid of military considerations...Where are our defenses!!!???

                  If I could throw granaries and temples at the enemy, your plan would be astounding!
                  Check this post. I actually made about throwing bricks using our mighty mansonry skill in this thread.

                  :-p

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                  • #39
                    We now have pottery so granaries are now a definite possibility.

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                    • #40
                      New weapons development:

                      "Gattling brick thrower! Bury the enemy under brick and mortar!"
                      "If you're not having fun, then you're losing the game."-Copyright Warrior Poet 11/18/2002 "No plan survives first contact with the enemy."-Tsun Tzu -Don't know when B.C.

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                      • #41
                        What did you do? Spy on Lego to get that one?

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                        • #42
                          Did you hear about the flying Death Star? Apparently, Legoland has found a way to make their wonder, The Great Pyramids fly!!! It's designed to fly towards the enemy encampments and sit on them!!!
                          "If you're not having fun, then you're losing the game."-Copyright Warrior Poet 11/18/2002 "No plan survives first contact with the enemy."-Tsun Tzu -Don't know when B.C.

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                          • #43
                            Not that!

                            We'd better offer them our numerous techs.

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                            • #44
                              Our troups in the west could seriously use an animated Colossus...perhaps Legoland would deal for Ceremonial burial?
                              "If you're not having fun, then you're losing the game."-Copyright Warrior Poet 11/18/2002 "No plan survives first contact with the enemy."-Tsun Tzu -Don't know when B.C.

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                              • #45
                                What techs do they start with?

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