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  • #16
    Originally posted by Calc II
    City that has granary CANT build wonders. They are settler farms. Wonders will cap the city's population in the middle of production, thus wasting surplus food.
    That's why we should build wonders in non-granary cities: cities Four and above. These cities can be placed in such a way to have lots of production and just enough food to grow to size 6.
    Greatest moments in cat:
    __________________
    "Miaooow..!"

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    • #17
      I beg to differ. I think the optimal solution to building a wonder is to settle a city with intent of building a wonder as its second queue. If the immediate surrounding area is fertile and productive, the population will grow steadily as well as wonder will finish in an acceptable speed.

      I dont really have a calculated value, but this seems like a better idea.
      :-p

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      • #18
        How do we differ then?
        Greatest moments in cat:
        __________________
        "Miaooow..!"

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        • #19
          Wait We still havent decided whether pyramid is our first priority or Great Library is.. they cost differently right?
          :-p

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          • #20
            Actually they cost the same (I don't remember the exact value, but they're both a lot). I tend to agree with Calc here. Most of the times when I want to build a wonder (as in I want it at any cost want it) I usually just dedicate a city to it from the beginning.

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            • #21
              Originally posted by Calc II
              I beg to differ. I think the optimal solution to building a wonder is to settle a city with intent of building a wonder as its second queue.
              I agree. What do you think that cities first build should be? Temple? It would help both culture and to achieve WLT*D, if necessary.
              "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
              -me, discussing my banking history.

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              • #22
                You'll need something to keep that city's pop happy.
                Greatest moments in cat:
                __________________
                "Miaooow..!"

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                • #23
                  So just use a warrior.
                  It's cheaper, and it's not like we'll be in the running for a culture victory anyways.

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                  • #24
                    I'm not sure one unit of warriors will keep a size-6 city happy, even with the help of our Spicy stuff.
                    Greatest moments in cat:
                    __________________
                    "Miaooow..!"

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                    • #25
                      Originally posted by Trip
                      So just use a warrior.
                      It's cheaper, and it's not like we'll be in the running for a culture victory anyways.
                      Does the word 'cumulative' mean anything to you?
                      "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
                      -me, discussing my banking history.

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                      • #26
                        No, actually.

                        By the time our REX is over we'll be able to concentrate more on things like temples. UNTIL it's over, we'll want to be continually producing settlers AFAP in order to take the good land that we seem to be surrounded by.

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                        • #27
                          My thoughts...

                          City one: warrior, warrior, settler, warrior, warrior, settler, spearman, settler, temple, settler/wonder

                          Additional cities: attack unit, worker, spearman, settler, attack unit/temple, settler

                          Only after Rex, build granaries to increase usefullness of cities

                          Build improvements as such:
                          temple/barracks, library/barracks, marketplace, granary, courthouse...

                          Keeping cities slim and efficient is best in the beginning.

                          The Pyramids really do take too long...

                          I like the Oracle and the Great Library, personally
                          "If you're not having fun, then you're losing the game."-Copyright Warrior Poet 11/18/2002 "No plan survives first contact with the enemy."-Tsun Tzu -Don't know when B.C.

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                          • #28
                            Originally posted by WarriorPoet
                            My thoughts...

                            City one: warrior, warrior, settler
                            Stop right there and take a look at the excel file I put on our server. After 2 warriors, 9 turns have elapsed (forgetting the one for moving our initial settler). Our first city is then only size 1. It takes 11 more turns to grow to size 3, which is needed to produce a settler.

                            Originally posted by WarriorPoet
                            , warrior, warrior, settler,
                            Again - producing two warriors takes 8 turns (due to the presence of a mine). The city will need another 12 turns to grow to size 3.

                            Originally posted by WarriorPoet
                            spearman, settler,
                            Similar argument. Even stronger, since a spearman only takes 7 turns.

                            Originally posted by WarriorPoet
                            Only after Rex, build granaries to increase usefullness of cities
                            This is where granaries come in. Before the building of all the settlers. The city will grow in 10 turns instead of 20 (from size 1 to size 3).

                            Originally posted by WarriorPoet
                            Keeping cities slim and efficient is best in the beginning.
                            Agreed. That is to say: we should work only grassland, irrigated plains, and maybe forest until we turn to a production economy instead of a growth economy.

                            Originally posted by WarriorPoet
                            The Pyramids really do take too long...
                            Agreed again.

                            Originally posted by WarriorPoet
                            I like the Oracle and the Great Library, personally
                            My favourite: the Great Library.
                            Greatest moments in cat:
                            __________________
                            "Miaooow..!"

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                            • #29
                              The GL...IF we can get it, which is is probably a long shot at best. I personally like the Oracle because it keeps cities cities on rivers growing longer without unhappiness problems.
                              Citizen of the Apolyton team in the ISDG
                              Currently known as Senor Rubris in the PTW DG team

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                              • #30
                                Anyway - back to topic. I strongly favor building granaries, because of the reasons above. If you differ, please post a viable plan to we can discuss it. Please include more detail than just "build units and when our city is size 3, change to settler".
                                Greatest moments in cat:
                                __________________
                                "Miaooow..!"

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