Suggestions for 850bc turn:
1) Galleyleo N-NW-W (will leave us right beside the barb galley unfortunately)
2) Alexander S-S-S
3) George SW and then mine (but he should go to the Farmerville Wheat and irrigate after that and then build a road north of the wheat after that perhaps)
4) Gaul N
5) Robbie N and mine
6) Conan to fortify + Settler to found Logville
7) Jason to either move NW-W-N and to start mining the rivered hill OR to mine his current square (the latter is probably preferable)
8) Farmerville settler W-W-W to Forkmouth
9) Troy SE-SE-SE-S then attack the barb horse on the iron hill to the south (not sure if he can do that much though - if not SE-SE-SE-E )
10) Move the new Panama horse (Silver or Trigger?) NW-N to move him closer to Galleyleo in case we do discover reachable land NE of Legos Minor (see below)
11) Switch Panama to temple
12) Keep Farmerville on building the next settler
I guess don't bother fortifying Forkman as we might use him as the escort for the settler next turn.
I suspect that there might be a landmass NE of Legos Minor as I think I see some more sea NW of our galley. Assuming that there is and that we might be able to reach it, we might want to prepare a landing party to investigate it? (especially given our luck with huts so far )
Oh by the way, silly question - but did everyone notice that ND established an embassy with us in 1175bc ? I had not paid much attention on the Espionage screen until now.
1) Galleyleo N-NW-W (will leave us right beside the barb galley unfortunately)
2) Alexander S-S-S
3) George SW and then mine (but he should go to the Farmerville Wheat and irrigate after that and then build a road north of the wheat after that perhaps)
4) Gaul N
5) Robbie N and mine
6) Conan to fortify + Settler to found Logville
7) Jason to either move NW-W-N and to start mining the rivered hill OR to mine his current square (the latter is probably preferable)
8) Farmerville settler W-W-W to Forkmouth
9) Troy SE-SE-SE-S then attack the barb horse on the iron hill to the south (not sure if he can do that much though - if not SE-SE-SE-E )
10) Move the new Panama horse (Silver or Trigger?) NW-N to move him closer to Galleyleo in case we do discover reachable land NE of Legos Minor (see below)
11) Switch Panama to temple
12) Keep Farmerville on building the next settler
I guess don't bother fortifying Forkman as we might use him as the escort for the settler next turn.
I suspect that there might be a landmass NE of Legos Minor as I think I see some more sea NW of our galley. Assuming that there is and that we might be able to reach it, we might want to prepare a landing party to investigate it? (especially given our luck with huts so far )
Oh by the way, silly question - but did everyone notice that ND established an embassy with us in 1175bc ? I had not paid much attention on the Espionage screen until now.
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