Plans for 1475BC
1. Check the science slider ! We should be able to get IW in 2 turns even researching on 90 or even 80%
2. I'd let Angus to rest one more turn (I suppose he's not fully healed)
3. Galleyleo: NE-NE-NW (to see more sea) or NE-N-NW
4. Jimbo to mine (the desert south from Farmerville)
5. MarkyMerc to attack the camp (or S now and attack the camp next turn)
6. MercG to attack the camp
7. Gaul: NE
8. Jason NE then road and mine (for Jackson) or S-SE to road the dye (it is now within our borders)
Edit: If we want to check Zargon's spot, then E-SE-S for Galleyleo; (even though I can't see anything there, even after zooming in closely in Photoshop).
I'm so happy that we have a galley! It is so exciting. We have finally something to do!
1. Check the science slider ! We should be able to get IW in 2 turns even researching on 90 or even 80%
2. I'd let Angus to rest one more turn (I suppose he's not fully healed)
3. Galleyleo: NE-NE-NW (to see more sea) or NE-N-NW
4. Jimbo to mine (the desert south from Farmerville)
5. MarkyMerc to attack the camp (or S now and attack the camp next turn)
6. MercG to attack the camp
7. Gaul: NE
8. Jason NE then road and mine (for Jackson) or S-SE to road the dye (it is now within our borders)
Edit: If we want to check Zargon's spot, then E-SE-S for Galleyleo; (even though I can't see anything there, even after zooming in closely in Photoshop).
I'm so happy that we have a galley! It is so exciting. We have finally something to do!
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