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  • #46
    Plans for 1475BC

    1. Check the science slider ! We should be able to get IW in 2 turns even researching on 90 or even 80%
    2. I'd let Angus to rest one more turn (I suppose he's not fully healed)
    3. Galleyleo: NE-NE-NW (to see more sea) or NE-N-NW
    4. Jimbo to mine (the desert south from Farmerville)
    5. MarkyMerc to attack the camp (or S now and attack the camp next turn)
    6. MercG to attack the camp
    7. Gaul: NE
    8. Jason NE then road and mine (for Jackson) or S-SE to road the dye (it is now within our borders)

    Edit: If we want to check Zargon's spot, then E-SE-S for Galleyleo; (even though I can't see anything there, even after zooming in closely in Photoshop).

    I'm so happy that we have a galley! It is so exciting. We have finally something to do!
    Last edited by Tiberius; February 25, 2003, 19:47.
    "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
    --George Bernard Shaw
    A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
    --Woody Allen

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    • #47
      Damn, when I started writing my post, there were no plans for 1475 and when I came back online, there: 2 plans already! Bah!
      "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
      --George Bernard Shaw
      A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
      --Woody Allen

      Comment


      • #48
        Edit: If we want to check Zargon's spot, then E-SE-S for Galleyleo; (even though I can't see anything there, even after zooming in closely in Photoshop).
        It's really there, I swear! Are you using sn00py's graphics mod? It's the only one I can spot it in because of the coastal ridge.
        I make movies. Come check 'em out.

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        • #49
          My 2 cents for 1475bc turn:

          1) Angus either rest again or S - either doesn't bother me
          2) Galleyleo E - SE - S to uncover more water area
          3) Jimbo to mine
          4) Marky Merc either S or SE to take out the camp
          5) MercG to attack the camp
          6) Gaul E but only after MercG has moved or destroyed the camp
          7) Mighty Merc NE (suggest moving him toward the mystery isle as well so that Galleyleo can easily pick him up to explore the land mass if necessary)
          8) Jason go to the dye - I think we should have the time to road the dye and still mine/road the hill before we get to size 6 (which would happen 14? turns from now)
          9) I would also check the slider each turn

          Oh btw, Vondrack - I dare you to show me how Conan is mining (from your 1500bc suggestion post)

          Comment


          • #50
            quote: Edit: If we want to check Zargon's spot, then E-SE-S for Galleyleo; (even though I can't see anything there, even after zooming in closely in Photoshop).

            It's really there, I swear! Are you using sn00py's graphics mod? It's the only one I can spot it in because of the coastal ridge.
            I just checked the 3250bc Chronicle picture - it is quite visible there - guess we just missed it then and admittedly we only had that spot out of the fog for that single turn.

            So assuming that might be the GoW "Island" - we should drop off a unit on it but by no means send a ship around the island as we could end up contacting GoW by mistake.

            However, if we do that we will need to pick the unit up. Since the plan is to move Galleyleo to the west after investigating the spot, perhaps we should delay the Panama wonder and build a 2nd galley. Admittedly that would delay the wonder there by about 10 turns, but we might need the 2nd galley anyway (and we don't want to risk leaving the unit isolated on the island - we might need it and we don't want to risk the chance of it being contacted by another civ).

            Alternatively we can delay the western route of Galleyleo for a few turns and perhaps look around the east coast for a bit while the unit explores the mystery isle and instead build a galley as our 1st build in Forkmouth.

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            • #51
              If it is an island, how about we put a settler there....
              Si tacuisses, philosophus mansisses

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              • #52
                Originally posted by redstar1
                If it is an island, how about we put a settler there....
                I would rather not do that... even if the island is strategically important, we would be unable to defend it properly - because of all the REXing and wonders under construction, we are and for some time will remain thin on military (and naval)... which is okay for the mainland, where we can move units to where they are needed most, but an island outpost would be just begging for troubles due to difficult supply/reinforcement lines.

                If there is an island, I believe we should be happy to leave it unsettled for now, focusing on our mainland... just keeping in mind we will once get visitors from that direction... perhaps letting Luxes expand over there, creating a buffer between us and GoW/ND - this way, Luxes will at least have something to do, which will make them think less of our land and more of this island (especially because it would be a staging place for their future invasion back onto Bob).

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                • #53
                  Well I'm only making a suggestion to inspire debate If it is an island perhaps we may want to mention that to Lux...
                  Si tacuisses, philosophus mansisses

                  Comment


                  • #54
                    Originally posted by Sharpe
                    My 2 cents for 1475bc turn:

                    1) Angus either rest again or S - either doesn't bother me
                    As mentioned before, I would rather continue exploring, resting only before any attacks.

                    Originally posted by Sharpe
                    7) Mighty Merc NE (suggest moving him toward the mystery isle as well so that Galleyleo can easily pick him up to explore the land mass if necessary)
                    Well, I am really less than sure about moving one of our Mercs onto that island. Keep in mind that we will need two more military units for Jackson and Panama (as MP), plus we need escorts (and later garrisons) for our settlers... I really think we should leave that island for later... I do not think we would miss on learning about its geography, since it is likely to be pretty small, allowing a galley to learn a lot about it from the sea... so even if GoW manage to settle it before us (which I doubt), we would still not be denied geographical knowledge completely...

                    We are already quite stretched on Legos Major, stretching even more to the Mystery Isle sounds like a risk too big and quite unnecessary for me.

                    Also, keep in mind that Jackson shall be done with GLib in 31 turns, which is not that distant future now - once done, Jackson will be able to spit a galley every three turns. 10 turns and we will have the mightiest navy in place there... just about in time to follow the Mystery Isle coastline, perhaps maybe even dropping a settler (built in Jackson) escorted by a Merc there. That I would consider the safe way of handling the Mystery Isle...

                    Originally posted by Sharpe
                    8) Jason go to the dye - I think we should have the time to road the dye and still mine/road the hill before we get to size 6 (which would happen 14? turns from now)
                    Ah, sorry, guys, I know you must be getting tired of this... but Jason is needed elsewhere - he must finish mining and roading that last hill SW of Jackson first and then immediately go to the Panama area (all part of O2E). We need him to move to Panama ASAP, to help boost the city production in order to pursue The Pyramids. Once he is done there, he will be able to go back and connect the dyes... however, if we get lucky and one of the Panama hills has iron, we might be able to connect the dyes before moving Jason to the Panama area without delaying the wonder completion - I will update my plans immediately after discovering iron (three turns from now) and then post them here.

                    Do not worry about happiness too much - Legopolis is going to hit pop 5 always only for a very short while before completing the Merc+Settler combo... so at that moment, the escort Merc will be there plus we have Merciless there now as well. So Legopolis is okay. Panama will grow to pop 6 on Turn 77 (pop 7 soonafter), which will be after we finish researching Literature - we will be able to use the luxury slider to keep the pop happy then. And Jackson shall never get to pop 7, so sending Merciless there shall take care of the problem for the foreseeable future.

                    Just BTW, my estimate is that we will get Literature on turn 77 at latest (most probably as early as on Turn 75), which is well ahead of the Turn 93 deadline... so we can (and shall) use the luxury slider to keep our pop happy until Jason or a Red Brick worker can get to that Dye and connect it (according to my tables, the dye shall be connected no later than on Turn 92). We have money more than enough thanks to barb camps, so spending some gold on hapiness will certainly not ruin us...

                    Originally posted by Sharpe
                    9) I would also check the slider each turn
                    I have already been investigating this - it will be best to take care of the savings on the very last turn of IW research, since we should be able to set the slider so that we do not lose a single gold.

                    Originally posted by Sharpe
                    Oh btw, Vondrack - I dare you to show me how Conan is mining (from your 1500bc suggestion post)
                    That was a nice one, wasn't it?

                    Comment


                    • #55
                      Originally posted by vondrack

                      As mentioned before, I would rather continue exploring, resting only before any attacks.
                      And I would rather let him heal. What's the rush with the exploration? In a few turns it will we done, anyway.

                      Well, I am really less than sure about moving one of our Mercs onto that island. Keep in mind that we will need two more military units for Jackson and Panama (as MP), plus we need escorts (and later garrisons) for our settlers... I really think we should leave that island for later... I do not think we would miss on learning about its geography, since it is likely to be pretty small, allowing a galley to learn a lot about it from the sea... so even if GoW manage to settle it before us (which I doubt), we would still not be denied geographical knowledge completely...

                      We are already quite stretched on Legos Major, stretching even more to the Mystery Isle sounds like a risk too big and quite unnecessary for me.
                      If there's an island there, we should settle it. Radek is right, not now, but even if we are not done with our own continent, I'd still consider settling it (maybe with a Jackson settler). Actually I'd consider it quite a priority. It is nice to have a base for future operations close to the other continent. In the same time, we don't want to let others to settle close to ours. Defence is not a problem, as no one would attack us in the near future, I think.

                      Ah, sorry, guys, I know you must be getting tired of this... but Jason is needed elsewhere -
                      Ah, Radek, you are getting tireing with your plan
                      Is that really so important to finish that wonder on turn X, not one turn later ?
                      But I agree, we can handle happiness problems with the luxury slider a few turns.
                      Besides, we could build a worker in Legopolis after the settler.

                      I have already been investigating this - it will be best to take care of the savings on the very last turn of IW research, since we should be able to set the slider so that we do not lose a single gold.
                      What is the percentages you could use on the last turn? Because I think we already could move it down to 80%, so in the last turn it should be much lower. Or ... ?
                      "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                      --George Bernard Shaw
                      A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                      --Woody Allen

                      Comment


                      • #56
                        Poor Angus, he's painfully bleading from his heroic victory against the savage barbarians. While our selfish leader cares only for seeing more land. I say let Angus rest.

                        Seriously, let him rest just in case he runs into unforseen trouble. Stay on the conservative side.

                        As far as the island, I would have to side with Radek on this one.
                        It would be a nice outpost in the future and defense is not a concern right now (all this is very true, Tiberius). BUT

                        I do not want to delay the wonder production for another galley. Landing someone there would be a waste of resources. Finally, I fear we would unintentionally meet another civ.

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                        • #57
                          I didn't say I want the island (if indeed there's an island there) settled now. I've said that I'd settle it with a settler from Jackson, and that means after the GL. It is not a priority, but not something we should neglect, neither.
                          "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                          --George Bernard Shaw
                          A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                          --Woody Allen

                          Comment


                          • #58
                            I agree with Tiberius, I don't think its a high priority but i think we should settle it. Or at the very least allow Lux to have a city there while letting us steal a small corner for a Naval base. Assuming there is room of course.....
                            Si tacuisses, philosophus mansisses

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                            • #59
                              Yes, good idea Redstar about splitting the island between us and the Luxes.

                              Anyway, let's wait to see if there's anything there.
                              "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                              --George Bernard Shaw
                              A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                              --Woody Allen

                              Comment


                              • #60
                                Anyway, let's wait to see if there's anything there.
                                Exactly. Debate about whether to settle it or not is moot until we know what's there. That is why I think we should explore it sooner rather than later, to have a full sense of what's around. The island could be a galley-link to the other continent, and if it is, I think we should know that as soon as possible. The western coast can wait a few turns, as far as I see it.
                                I make movies. Come check 'em out.

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