I just ran a sim to see what corruption founding extra cities would bring, and I was very surprised to find myself unable to find any real difference after founding Quantum, Ahhmyfoot, and Tiberium. And I was testing Karina as it will be after poprush and some improvements: six pop working the irrigated cattle, four mined hills, and a mined bonus grass. Karina didn't lose a single shield with all three of these cities founded. Commerce I wasn't watching as closely.
I'll be testing combinations with Invoice and Port Hammer now, though those are much lower on my list regardless of their corruption effects.
Here is the scenario I'm using. Please look it over if you can to make sure I didn't accidentally change something important like the OCN.
Edit: Okay, five more cities seems to be the breaking point... founding Invoice as the fourth city still left everything okay, but the fifth city I founded, Port Hammer, knocked off a shield at Karina and prevented Farmerville from reaching the 6-shield peak in its current cycle.
Given this, I'd say we should found Quantum and Ahhmyfoot ASAP (Tiberium using the Logville settler) + one northern city. I'll now see if building Port Hammer instead of Invoice is still okay.
I'll be testing combinations with Invoice and Port Hammer now, though those are much lower on my list regardless of their corruption effects.
Here is the scenario I'm using. Please look it over if you can to make sure I didn't accidentally change something important like the OCN.
Edit: Okay, five more cities seems to be the breaking point... founding Invoice as the fourth city still left everything okay, but the fifth city I founded, Port Hammer, knocked off a shield at Karina and prevented Farmerville from reaching the 6-shield peak in its current cycle.
Given this, I'd say we should found Quantum and Ahhmyfoot ASAP (Tiberium using the Logville settler) + one northern city. I'll now see if building Port Hammer instead of Invoice is still okay.
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