Ok, as we are entering a new term of a new government, I thought it might be good to just put up a general reporting of the overall state of our lands. This is just hard data, mostly for historical record.
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Legoland State of the State Report: 2110 BC
Domestic Overview
Capital: Legopolis
Government: Despotism
Land Area: 5200 sq. miles (1st in the world)
Population: 113,000 citizens (4th in the world)
# of Cities: 4
The people of Legoland currently enjoy the position of being the largest empire in the world in terms of sheer land area, though our population lags behind. Our known lands show us to be living isolated on a vast island, which gives us plenty of room for expansion, though may hinder our contacts with other peoples of the world.
We still live under our old despotic ways, as no one has yet thought of any alternatives.
City Reports
Legopolis
Population: 2 (30,000)
-0 unhappy
-2 content
-0 happy
-0 specialists
Culture: 2/turn
Cultural Expansion: 18 turns
Producing: Granary
Production: 5/turn (0 wasted)
Food Harvested: 7/turn
Trade Generated: 7/turn
-0 taxes
-7 science
-0 wasted
Improvements:
-Palace (2 culture)
Luxury Resources: None
Strategic Resources: None
Jackson
Population: 1 (27,000)
-0 unhappy
-1 content
-0 happy
-0 specialists
Culture: 0/turn
Cultural Expansion: nil
Producing: Numidian Merc.
Production: 3/turn (0 wasted)
Food Harvested: 5/turn
Trade Generated: 2/turn
-0 taxes
-2 science
-0 wasted
Improvements:
-none
Luxury Resources: None
Strategic Resources: None
Farmerville
Population: 2 (34,000)
-0 unhappy
-2 content
-0 happy
-0 specialists
Culture: 0/turn
Cultural Expansion: nil
Producing: Worker
Production: 2/turn (1 wasted)
Food Harvested: 8/turn
Trade Generated: 4/turn
-0 taxes
-2 science
-2 wasted
Improvements:
-none
Luxury Resources: None
Strategic Resources: None
Panama
Population: 1 (22,000)
-0 unhappy
-1 content
-0 happy
-0 specialists
Culture: 0/turn
Cultural Expansion: nil
Producing: Granary
Production: 3/turn (1 wasted)
Food Harvested: 4/turn
Trade Generated: 2/turn
-0 taxes
-2 science
Improvements:
-none
Luxury Resources: None
Strategic Resources: None
Economic Overview
Treasury: 69 gold
Income: 15/turn
-15/turn city revenue
Expenses: 15/turn
-13/turn science
-2/turn corruption
Science Levels: 100%
Luxury Levels: 0%
Our four cities are currently undergoing periods of rapid growth, which bodes well for the future. Workable lands and ready food sources insures steady growth for the near future. Currently, our glorious Palace is our only civic structure, but plans in motion will change that in upcoming years.
Science Overview
Known Technologies: 8
-Bronze Working
-Masonry
-Alphabet
-Pottery
-Writing
-The Wheel
-Warrior Code
-Ceremonial Burial
Current Research: Map Making
Thanks to massive funding of our research programs, as well as the gifts of a few wise tribes, our scientific knowledge is growing at a good, solid pace. Our map making endevours, when complete, will allow us to cross the seas that contain us, and hopefully gives us access to new peoples with which to share knowledge with.
Military Overview
Standing Forces: 8 units
-4 Warriors (1/1/1)
-1 Archer (2/1/1)
-3 Num. Merc. (2/3/1)
Elite Units: 1
Veteran Units: 0
Regular Units: 6
Conscripts: 1
Civilian Units: 3 units
-1 Settler
-2 Workers
Max Supportable Units: 16
Current Army Support: 0/turn
Units in Production:
-Num. Merc./Jackson/8 turns
-Num. Merc./Panama/9 turns
-Worker/Farmerville/5 turns
Garrisoned Cities:
-Legopolis
-Jackson
-Farmerville
Non-garrisoned Cities:
-Panama
The military of Legoland, though not overly large, is more than suited for our purposes. Our warriors explore the lands around us, and our fearsome Numidian Mercenaries guard most of our cities. Barbarian raiders are the greatest threat we currently face, but they are easily dealt with.
Only Panama stands undefended, at the moment, but has fair warning of any approaching danger, and shall have its own garrison in the near future.
Infrastructure Overview
Trade Connected Cities: 2
-Legopolis
-Jackson
Known Luxuries:
-5 Dyes
Connected Luxuries: 0
Known Strat. Resources:
-none
Connected Strategic Resources: 0
The trade network of our land is still small, but with the dedication of our hearty workers, Panama shall soon be connected, with Farmerville and the soon-to-be RedBrick following close behind. When next our borders grow, we shall harvest the dyes that our jungle lands produce for the benefit of our people. Unfortunately, they seem to be the only product our lands have to offer, at the moment.
Diplomatic Overview
Contacted Civs: 0
Treaties: 0
Trade Agreements: 0
Sadly, we are alone in the world, as far as we can tell. Perhaps strange and wild peoples lay over the seas, but only the future will tell...
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Vondrack, I know this would probably fall under the duties of the incoming Pres, so I hope you don't mind that I did it myself. Just trying to save you some work!
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Originally posted by ZargonX
Vondrack, I know this would probably fall under the duties of the incoming Pres, so I hope you don't mind that I did it myself. Just trying to save you some work!
Just one small correction: Panama is not undefended, Howard is currently garrisoning it.
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Great work, Zargon, even though I knew all this already, of course"The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
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Updated State of the State Report - 975 bc turn
Well, thought it would be interesting to see what has changed since this original report on Turn 41 as we now await to play Turn 83
Turn 41
Capital: Legopolis
Government: Despotism
Land Area: 5200 sq. miles (1st in the world)
Population: 113,000 citizens (4th in the world)
# of Cities: 4
Turn 82 completed
Capital: same
Government: same
Land Area: 10000 sq. miles (4th in the world)
Population: 638,000 citizens (2nd in the world)
# of Cities: 8 (9th and 10th soon to follow)
Well we have lost our standing in land area but have surged in our population standing. Our Land area and number of cities have doubled and our population has increased nearly sixfold.
City Reports
Legopolis
Population: 2 (30,000) - now 4 (113,000)
Culture: 2/turn - still the same
Cultural Expansion: 18 turns - LoL 429 turns
Producing: Granary - now merc
Production: 5/turn (0 wasted) - now 7/turn (0 wasted)
Food Harvested: 7/turn - now 11/turn
Trade Generated: 7/turn - now 10/turn
Improvements: - added a granary
-Palace (2 culture)
Luxury Resources: None
Strategic Resources: None
Jackson
Population: 1 (27,000) - now 6 (216,000)
Culture: 0/turn
Cultural Expansion: nil
Producing: Numidian Merc. - Palace
Production: 3/turn (0 wasted) - now 13/turn (2 wasted)
Food Harvested: 5/turn - now 13/turn
Trade Generated: 2/turn - now 7/turn (1 wasted)
Improvements: - nothing has changed
-none
Luxury Resources: None
Strategic Resources: None
Farmerville
Population: 2 (34,000) - now 3 (68,000)
Culture: 0/turn
Cultural Expansion: nil
Producing: Worker - now Settler
Production: 2/turn (1 wasted) - now 5 per turn (2 wasted)
Food Harvested: 8/turn - 10/turn
Trade Generated: 4/turn (2 wasted) - now 8/turn (4 wasted)
Improvements:
-none
Luxury Resources: None
Strategic Resources: None
Panama
Population: 1 (22,000) - now 5 (162,000)
Culture: 0/turn
Cultural Expansion: nil
Producing: Granary - now Horseman (never did finish the granary
Production: 3/turn (1 wasted) - now 8/turn (2 wasted)
Food Harvested: 4/turn - now 12/turn
Trade Generated: 2/turn (0 wasted) - now 11/turn (2 wasted)
Improvements:
-none
Luxury Resources: None
Strategic Resources: None
Jackson and Panama have surged in population although Legopolis and Farmerville have both grown despite pumping out large amounts of settlers.
New cities include: RedBricks (Turn 46), Forkmouth (Turn 67), Karina (Turn 75), Zargonia (Turn 81) and soon to come DyeFields and Logville
Still haven't built much infrastructure - only a granary in the past 40 turns - though this is now about to change.
Economic Overview
Treasury: 69 gold - now 56 gold
Income: 15/turn -
-15/turn city revenue
Expenses: 15/turn
-13/turn science
-2/turn corruption
Science Levels: 100%
Luxury Levels: 0%
The more things change, the more they stay the same - well not really , we are producing a lot more arrows then we did 40 turns ago.
Science Overview
Known Technologies: 8
-Bronze Working
-Masonry
-Alphabet
-Pottery
-Writing
-The Wheel
-Warrior Code
-Ceremonial Burial
Current Research: Map Making
Now add the following since:
Map Making
Mysticism (from hut)
Iron Working
Philosophy (from hut)
Code of Laws (given by GoW)
Literature (given by GoW - though we were halfway to it)
Mathematics (given by GoW)
Horseback Riding (given by GoW)
Polytheism (bought from GoW)
Currency
Construction (from hut)
Monarchy (from hut)
Well , we have researched 3, got 4 from huts , 4 given to us and 1 bought/traded for - an unusual combination to say the least!
Military Overview
Standing Forces: 8 units
-4 Warriors (1/1/1)
-1 Archer (2/1/1)
-3 Num. Merc. (2/3/1)
Elite Units: 1
Veteran Units: 0
Regular Units: 6
Conscripts: 1
Civilian Units: 3 units
-1 Settler
-2 Workers
Max Supportable Units: 16
Current Army Support: 0/turn
Units in Production:
-Num. Merc./Jackson/8 turns
-Num. Merc./Panama/9 turns
-Worker/Farmerville/5 turns
Garrisoned Cities:
-Legopolis
-Jackson
-Farmerville
Non-garrisoned Cities:
-Panama
Standing Forces: 16 units
-4 Warriors (1/1/1) - Angus, Conan, Forkman, Gaul
-1 Archer (2/1/1) - Archibald
-1 Swordsman (3/2/1) - Howard
-1 Horseman - Alexander
-1 Galley - Galleyleo
-8 Num. Merc. (2/3/1) - 6 in garrisons plus one near dyes, 1 blocking an isthmus - MercG, Merciless, Mighty Merc, MarkyMerc, and several unnamed ones
Civilian Units: 9 units
-2 Settler
-7 Workers
Max Supportable Units: 32
Current Army Support: 0/turn
Units in Production:
-Farmerville - Settler
-Karina - Worker
-Zargonia - Worker
Garrisoned Cities:
-Legopolis (1 merc)
-Jackson (2 mercs)
-Farmerville (archer)
-Panama (sword)
-RedBricks (merc)
-Karina (merc)
-Zargonia (merc)
Non-garrisoned Cities:
-Forkmouth (but Forkman is nearby)
Twice as many units for twice as many cities but clearly we need more soon especially with 2 more cities coming soon and 3 times the number of civilian workers including 7 workers (and 2 more workers to come perhaps)
Infrastructure Overview
Trade Connected Cities:
-Legopolis
-Jackson
-Panama
Known Luxuries:
-5 Dyes
Connected Luxuries: 7
Known Strat. Resources:
-Iron (4 of them)
-Horses (3 of them)
Connected Strategic Resources: 2
- Iron near Panama
- Horse near Panama
We are strong in Strat resources, but a little weak in Luxuries (RP has a stronghold on many of those perhaps, and GoW has a lot of wine)
Diplomatic Overview
Contacted Civs: 5 (Lux eliminated)
Treaties: 0 (still working on possibly one)
Trade Agreements: PLENTY !
Situation has changed dramatically with our arrival of the GoW coastline on Turn 68/69 - 14 turns ago - we now have contacted nearly all of the other civs and are frequently making trades with them. We even were fortunate enough to get the map of the Bob continent without having to give up our own!
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Heh, thanks for getting around to this, Sharpe. I'd gotten so distracted with my Defense Analysis, I'd forgotten to ever do another one of these. Tell you what, I promise one for great leap from BC to AD
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