Opening sequence including the F1 trick phase posted in the Chronicle entry. The only thing I did was I rushed a vet fighter in Legopolis (120g), as it seemed to be the only meaningful thing to do.
Here is the Western Theater situation:
The marine stack NW-NW of Quanto Mechanico is just 8 full-health vet (4/4) marines. IMHO, it can be safely ignored, as there is no way it could attack anything valuable next turn.
The stack of doom N-NW of Abilene is the core of GS invasion army:
Someone check it, please, but I have counted the following numbers:
4 workers
1 settler
2 explorers
12 mechanized infantries
22 infantries
57 tanks
8 marines
==================
106 units total
I believe the best we can do is to cut all roads around this stack (to prevent extreme combat settling) and stuff as many defenders into Abilene as possible.
Note, please, that GS did a smart thing - they left most of their marines aboard (must be the fleet led by the carrier, W-W-SW of Abilene), threatening directly or indirectly Q.M., Abilene, and Tipperary. Our healthy ships are too far to attack them (that's why they kept attacking with their DDs until our ships were down to 1/x this turn).
They could use these marines to take e.g. Tipperary and use a transport chain to move some of their landed tanks to somewhere else. We have to keep that in mind - possibly either heavily defending Tipperary or even disbanding it.
There are things to do here, but I believe that we should first take care of the situation in the East (to follow in a separate post).
Here is the Western Theater situation:
The marine stack NW-NW of Quanto Mechanico is just 8 full-health vet (4/4) marines. IMHO, it can be safely ignored, as there is no way it could attack anything valuable next turn.
The stack of doom N-NW of Abilene is the core of GS invasion army:
Someone check it, please, but I have counted the following numbers:
4 workers
1 settler
2 explorers
12 mechanized infantries
22 infantries
57 tanks
8 marines
==================
106 units total
I believe the best we can do is to cut all roads around this stack (to prevent extreme combat settling) and stuff as many defenders into Abilene as possible.
Note, please, that GS did a smart thing - they left most of their marines aboard (must be the fleet led by the carrier, W-W-SW of Abilene), threatening directly or indirectly Q.M., Abilene, and Tipperary. Our healthy ships are too far to attack them (that's why they kept attacking with their DDs until our ships were down to 1/x this turn).
They could use these marines to take e.g. Tipperary and use a transport chain to move some of their landed tanks to somewhere else. We have to keep that in mind - possibly either heavily defending Tipperary or even disbanding it.
There are things to do here, but I believe that we should first take care of the situation in the East (to follow in a separate post).
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