The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
As you can see from the chronicle entry (just updated it, as I have finished playing the turn), we have been able to remove the GS spy (yes, they did have one with us), while keeping ours!
I am going to take the pictures for the chronicle, go through everything one more time and then send the save on.
Last edited by vondrack; November 13, 2004, 07:32.
201) Heart of Iron (approx. SE of Tiberium) moved W-W-W-W-W
Putting the map together, I realized I do not like those two GS DDs (3/4 & 4/5) in the far South - what the hell they are doing there? So far from where the battles rage... there are 2 GS transports we cannot see, so we can't completely rule out yet one more small force trying to sneak under and attack our undefended cities on the South Coast. There is no way now to check for sure, since I have already moved the transports around Tipperary, but I have at least moved Heart of Iron so that she would be able to check next turn.
Come to think of it, I will move at least one vet infantry into Tipperary. It would not be enough to stop 8 marines, but with GS possibly blinded, they might choose to stay out at sea...
202) 1st infantry moved from Forkmouth to Tipperary and fortified
Originally posted by vondrack FLASH: GS Spy exposed, ours safe
YESSSS!!!
"The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
Radek, did you finish playing the turn?
I think we should build baracks in Oasis first, and tanks only after that.
"The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
Originally posted by vondrack
GS has 2 fleets of 11 transports each. That's 2*(8*11)=176 units. Their rooster shows 5 settlers, 3 explorers, 47 marines, 40 infantry, and 68 tanks... that's 163 units. I'm not exactly thrilled to admit there would be space enough for those 18 mech. infantries, too... actually, it seems almost certain they are part of the invasion forces.
Playing the turn, I have realized I was wrong about the transport numbers of GS. SGSF had 11 transports one turn before, when the fleet was together. But it has split this turn and we sank 3 of its transports. That leaves NGSF with 11 transports and SGSF with 8 transports. That's 19 transports with 8 units each - 152 units. No room for all they can throw at us. Who knows, maybe the MIs are still home...
I guess we shall see this coming turn...
BTW... as GS' rooster shows 22 transports, there are 11 in NGSF, 8 in SGSF, and one with that carrier half-way between us and Stormia, there are still two more transports somewhere. That's why I felt uneasy about leaving the area around Tipperary completely unchecked.
My fault I realized that too late to use one of our transports to make sure the Orange Perimeter was safe around Tipperary...
Originally posted by Tiberius
Radek, did you finish playing the turn?
I think we should build baracks in Oasis first, and tanks only after that.
Yes, sorry, it's already sent.
But at least for this one turn, I believe building a 3/3 tank is better than building barracks. Tanks should be easy to promote, considering how much artillery we have - there should eventually be lots of badly wounded enemy units.
And a 3/3 tank is still a worthy defender in, say, Jackson... we are desperately short of units. Any units...
I have also started a 3/3 tank in Legopolis - another bomber will do us little good in 1265AD, while a tank will be able to attack or defend, as needed.
I would be nervous if half of our tanks were regulars, but we only have a couple of them. I believe we have got two ATM, with two more being built...
But at least for this one turn, I believe building a 3/3 tank is better than building barracks.
... we are desperately short of units. Any units...
Yeah, I suppose you're right.
Btw, did you see how many bombers GoW has? 19! This will be our greatest problem in the east. Well, this and the tanks.
Not building bombers was probably GS' biggest mistake. We wouldn't have been able to use our BBs with so much success if they protected their fleet with bombers.
"The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
Originally posted by Tiberius
Btw, did you see how many bombers GoW has? 19! This will be our greatest problem in the east. Well, this and the tanks.
Yes, the East is not looking good... if we hold our ground in the next two turns, we will have to start cranking out fighters like mad to shoot those bombers down...
Originally posted by Tiberius
Not building bombers was probably GS' biggest mistake. We wouldn't have been able to use our BBs with so much success if they protected their fleet with bombers.
Agreed completely. Actually, the composition of GS invasion forces and their military in general seems quite poor to me. They have a ****load of tanks and marines, but completely fail to properly back it up with navy and airforce... it's funny, but I believe we have much better chances to fend off GS than GoW...
Playing a bit with the mfg figures, I realized that someone else has also mobilized their economy. Now, since at the beginning of the war GoW was the biggest world producer (based on MZ's comment from the public fora) and they kept aprox. the same production level during the latest turns, I must say that it was probably GS who mobilized.
The figures:
Code:
Lego
GoW
GS
ND
1250
1144->1587
1257
1037
945
1255
1661
1286
1042
905
1260
1606
1282
1512
877
I'm not sure whether it's good or not that GS mobilized. It's bad, because they obviously can produce more units. Nevertheless, it is also good, because they must have realized that beating us won't be an easy task, despite their huge army. If mobilized as they are they won't be able to apply us a lethal blow, they might be willing to negotiate. But not yet
We have to pray that GoW won't mobilize as well
Idea: we may want to share with ND GoW's production power. They produce with almost 50% more than ND.
"The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
Originally posted by Tiberius
Playing a bit with the mfg figures, I realized that someone else has also mobilized their economy. Now, since at the beginning of the war GoW was the biggest world producer (based on MZ's comment from the public fora) and they kept aprox. the same production level during the latest turns, I must say that it was probably GS who mobilized.
The figures:
Code:
Lego
GoW
GS
ND
1250
1144->1587
1257
1037
945
1255
1661
1286
1042
905
1260
1606
1282
1512
877
I'm not sure whether it's good or not that GS mobilized. It's bad, because they obviously can produce more units. Nevertheless, it is also good, because they must have realized that beating us won't be an easy task, despite their huge army. If mobilized as they are they won't be able to apply us a lethal blow, they might be willing to negotiate. But not yet
We have to pray that GoW won't mobilize as well
I may be missing something, but IMHO these numbers (or, rather, the explanation you give above) do not fit with what is in fact possible...
I have just counted the number of land tiles within the GS territory: it is 164 (plus minus some, I did it quick). Now, let's assume they have factories everywhere (which is hardly the case). They've got Hoover, so that's hydro everywhere. Every tile would actually be giving twice its raw shield output.
Now, assuming it would be GS at 1500+spt... 1500/2=750spt raw shield output (before factoring factories and hydros in). 750 shields divided 164 tiles = 4.57 shields per tile.
Huh?
How could they generate an average of 4.57 shields per tile?? That would be equal to having mined hills almost everywhere... which is obviously a nonsense.
I do not see how GS could be doing 1500+spt.
But if it is not GS, then it must be GoW! GoW mobilized!
And if it's GoW doing 1500+spt, then logically GS should be the team doing 1280+spt. 1280/2=640. 640/164=3.9 shields per tile.
Huh?
An average of 3.9 shields per tile? Without mobilization, that would again be equal to having mined hills everywhere... which is obviously a nonsense.
But then... if it really is GS doing 1280+spt... GS must have mobilized as well!
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