To win a war game, you have to outproduce the others. Every city we build costs 30 shields plus any garrison and takes 2 pop out of action for a while. When a city produces 8 shields or is size 7 is the most efficient time. Paying a few gold for luxuries and unit costs is worth the cost, eventually we'll conquer and have no unit costs, and archers are good for some things if you're creative. Be open to spending a few bucks to have the equivalent in production, the extra cities will make up for it, and if we're a bit behind in tech, development costs go down, so with more cities we may slingshot the others.

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