To win a war game, you have to outproduce the others. Every city we build costs 30 shields plus any garrison and takes 2 pop out of action for a while. When a city produces 8 shields or is size 7 is the most efficient time. Paying a few gold for luxuries and unit costs is worth the cost, eventually we'll conquer and have no unit costs, and archers are good for some things if you're creative. Be open to spending a few bucks to have the equivalent in production, the extra cities will make up for it, and if we're a bit behind in tech, development costs go down, so with more cities we may slingshot the others.
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Don't build alot of cities
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the only thing is each new city (below the optimum cap) immeadiately gives us our population back (base square + worker) not only does each city also increase the total number of units we can support, it also increases the total amount of military units we can use as police, and because the base square doesn't require food upkeep, a size 3 city and a size 1 city will grow faster than a single size 4 city, then when a city grows past size 6 it needs twice the food for each citizen
we must be careful in exactly how many cities we build, neither ignoring them or just building them at the expense of everything else will win us the game
also, i have a question that I asked you before, you said
When a city produces 8 shields or is size 7 is the most efficient time.
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