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  • #31

    Green is roads for Phase 1 with the first settler building a city ON ITS ONLY TURN OF EXISTENCE.

    It moves two squares and builds Camp Wino.
    (southern one is Camp Hunchback, and the northern one is Camp Herring)

    Phase 1 also connects the wine.

    Phase 2 is the pink roads and sees the building of Camp Hunchback, then Camp Herring.

    By then we will have many warriors that will have scouted our surrounding area and we can start placing our major cities.

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    • #32
      Hmmm... sounds like you have done this before....



      I am a little concerned about how long it will take to build the road to the north. I think we should build it next (after the mine and road where the worker is now).

      Have the worker build mine, then road. Then send him to tile 1 to road before sending him to tile 17 (the rivered game forest). If we send him to the forest first, the road there will not be built be the time we have completed our first Glorious Warrior.

      I guess in short (ok, not really short), I want to make sure the road to the next city site is built before the settler is built in order to expidite his travels.

      One other question: What do we do if we get a settler from the goodie hut?
      Do we continue to build our Forts or do we go for our second permenate settlement?

      Damn... somebody slap me! My builder is showing again!
      Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
      '92 & '96 Perot, '00 & '04 Bush, '08 & '12 Obama, '16 Clinton, '20 Biden, '24 Harris

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      • #33
        Congrats to our Glorious (and lucky) Emperor GhengisFarb!
        RIAA sucks
        The Optimistas
        I'm a political cartoonist

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        • #34
          Why should we waste time building a road on the city site? It only gives us one less turn for the settler to move, and building a road on a hill takes a while.
          Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
          King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
          ---------
          May God Bless.

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          • #35


            Doh!

            The only way to have our first settler around for one turn would be to road both those hills to the city site. That is what you were intending, wasn't it?
            Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
            '92 & '96 Perot, '00 & '04 Bush, '08 & '12 Obama, '16 Clinton, '20 Biden, '24 Harris

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            • #36
              i agree with panzer on building the road, it'll only slow our city down one turn while it will free our worker up for many turns...also so there are so many hills around us, and since we are already researching bronze working, we might as well pick up ironworking second instead of the wheel, simply because iron might be close by, and otherwise going for bronze working first is pointless, since we don't really need spearmen as long as we stay agressive

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              • #37
                Originally posted by donegeal
                One other question: What do we do if we get a settler from the goodie hut?
                Do we continue to build our Forts or do we go for our second permenate settlement?
                I would say build a permenant settlement.

                Yes, roading the hill will only save one turn, but remember we are playing against human opponents who have the same settings as us (not AI with faster build times).

                Each one turn saved will add on to the one turns saved later. I really want to meet the other civs with quite a few more cities than them. I know its being kinda cheesy but Iwould like to have as many edges over the competition as possible.

                However if the majority want to wait the extra turn I will abide by their decision. Maybe the first camp should be the one north as we could road a grassland to get the settler there.

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                • #38
                  Yes, roading the hill will only save one turn, but remember we are playing against human opponents who have the same settings as us (not AI with faster build times).

                  Each one turn saved will add on to the one turns saved later. I really want to meet the other civs with quite a few more cities than them. I know its being kinda cheesy but Iwould like to have as many edges over the competition as possible.
                  while i agree with you on this, i don't think we should mindlessly build cities also as far as the extra road goes, would we even have time to build it before we produce our settler? plus although we may lose one turn of a cities production, we gain numerous turns for our worker

                  here is a few questions i have i don't have access to a copy of civ3 at the moment:

                  right now our build order is a warrior and a settler right? could someone figure out when exactly we will hit 3 pop and 4 pop and how many shields we will produce at those intervals

                  where are we going to place citizens 2-4?

                  where should we send our worker to explore?

                  also which civs are we facing...maybe we need like an opponent analysis thread possibly

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                  • #39
                    Originally posted by korn469
                    here is a few questions i have i don't have access to a copy of civ3 at the moment:

                    right now our build order is a warrior and a settler right? could someone figure out when exactly we will hit 3 pop and 4 pop and how many shields we will produce at those intervals
                    Queu is to build warriors until the city can complete a settler at size 3. Should get 2-3 warriors before then.

                    Originally posted by korn469
                    where are we going to place citizens 2-4?
                    1 uses the grassland the worker is improving. 2 would probably use the wine or shielded grassland next to the river. 3 would use the game next to the river. There is no 4 the city isn't going to get that big.

                    Originally posted by korn469
                    where should we send our worker to explore?
                    Workers don't exlore, they work. Hence the name worker.

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                    • #40
                      Workers don't exlore, they work. Hence the name worker
                      sorry that was a typo, i was in a hurry, i meant warrior, not worker

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                      • #41
                        right now i'm having computer problems right now, so could you please give me the stats on the proposed three squares we are going to work, the base square, and how much food and shields we currently have in our boxes?

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                        • #42
                          Are we going to set a city aside to work on a Wonder only? Typically, you have to in order to beat the AI to a Wonder but we're playing against other humans only. So might it be possible for us to get two early Wonders, and if so which ones?

                          I would go for:
                          Pyramids- Saves us the construction and maintenance on Granaries and NEVER expires.

                          Great Library, Saves us having to research tech for a while.

                          Lighthouse, gives us +1 sea movement and the ability to safely travel sea tiles but am unsure how important this will be right now.

                          Colossus, extra trade, do we need this at all?
                          Proud member of the Hawk Party.

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                          • #43
                            Go for great library first. We could use more money, not having to wory about techs so much. Personally, I don't build granaries, so I don't know of their usefullness. Lighthouse, no. We don't need it. Colossus: I personally use it alot, but it is probably craved by some of the other teams.
                            Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
                            King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
                            ---------
                            May God Bless.

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                            • #44
                              i think we shouldn't really invest in wonders that much and instead build our armies up as much as possible, and only build a wonder if we think that we can build it without sacrificing our military

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                              • #45
                                I agree with korn, but I make an exception in the case of Pyramids. It's a must, never expires and allows an expressive growth. Then we can have settler factories, we will need this.
                                Later, Sun Tzu and Leonardo.
                                Note: I like the Great library, but we have to meet the other civs in a relatively small time, before we get education, or the GL will be useless. Hmmm... What size of world are we playing on?
                                RIAA sucks
                                The Optimistas
                                I'm a political cartoonist

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