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What to do in Imperial City when I'm gone

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  • What to do in Imperial City when I'm gone

    Real Easy...


    City Builds

    We have 8 1-turn-unit cities. Of these, 5 produce 100 shields per turn and thus should be dedicated to 100 shield units (Tanks/Bombers) which are Imperial City, The Hill, Skulgaria, Yellowknife, and Irongard. The other three cities are Killdaria (90s), Trafalgar (96s), and Macao (80s). Trafalgar as of late has been devoted to naval units, and I want it to start on a Carrier after the current Transport is built. Killdaria should do Infantry and Macao also.

    The rest of the Cities should do pretty much the same as they are doing (Dreadnaughtica is a destroyer factory since it is situated right in the middle). Port Isolation should keep doing Subs for pickets in the east and all the other cities doing Tanks or Infantry should start Infantry when their current build is done.

    We will likely suffer some tank casualties this turn taking Jackson so another turn of mostly tanks should compensate losses. After Jackson is taken, however, I strongly suggest we switch to mostly Infantry even in the 100-shield cities until we have about 40 Infs. Then we should get Computers from GS and upgrade them to Mech Inf.

    Most of the crappy cities are doing Explorers. These are used for rush-disbanding. For example, 2 Explorers disbanded in Macao allow it to build a 90-shield unit, and 1 in Trafalgar gets it up to 100. Therefore 3 Explorers per turn should be built.

    The Camp Cities and Ningpo should do either Explorers, Workers or Settlers.

    All other cities which produce in the 40+ shield range should do Infantry.


    Military

    TAKE JACKSON!!!

    Bomb it like maad this turn, with all the artillery in Port Sacrifice and with all our bombers on our carriers off-shore. Then chain as many tanks as possible from our homeland (there are 8 right now plus 7 new builds IIRC). There are 2 chainable-transports. You might want to chain a settler or a worker also.

    Once Jackson is taken... STARVE IT! And garrison as much of the army as possible until Lego is completely wiped out so that it doesn't flip. We WILL need Jackson for any operations against GS since it has Magellan's and with it, ND can attack a GS city directly.

    Also, one more thing, once Lego is done for, SEND THE FLEET EAST (via the northern route). That means our 4 carriers, and as many destroyers and transports as possible. I'd see no reason to keep, as a maximum, 4-6 destroyers, 2 carriers and about 4 transports in the west. I still want 2 new carriers (one from Trafalgar and one from DeepDark Dungeon) which will be the IWS UnOrthOdOx and IWS Donegeal.


    Diplomacy

    With ND

    ND needs to send us 150g per turn for tech research. We also send each other our screenshots and on occasion, turn reports. Screenshots should suffice these days. Their mails are:

    Zerialienguru (turn-player) : ISDG AT gmx DOT de

    Bischop (ambassador): popprouven AT gmx DOT de


    With GS

    We are currently PMing or mailing our military moves in Lego and discuss pretty much everything regarding the war. Our ambassador is Cort Haus. His e-mail is ashley AT dreher DOT wanadoo DOT co DOT uk but PM is better.

    Some issues on the agenda:

    Lego Split - If they mention it, call for an east-west split with each side then deciding what to do with their zone of occupation (regarding on giving another civ a share... if they want RP in Lego, we want ND too).

    Techs - I gave them a 500g advance on Computers last turn. Send them another 500g this turn. But DON'T ask for Computers yet. We need to get Infantries built and then upgrade them since Mech Infs cost 110s and building them from scratch will be a huge waste.

    Vox - Try and monopolize all diplomacy with Vox. Why? Because I'm trying to seduce them into going for a diplo victory with us. But be wary, Vox has a battleship up north though they'd be utter idiots if they attacked us.


    Also, I know you quite well UnO, do not be hostile to any other team. Remember, we're the kinder, gentler GoW who stabs you in the back with a smile.

    Finally, send the turn to Roleplay at tom_ogas AT yahoo DOT com.

    Good luck and see you all in a while

    -MZ
    A true ally stabs you in the front.

    Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

  • #2
    Jackson does not exist.

    Lego must have abandoned it.

    They have no cities, but are in the game. Must have a settler somewhere.

    They could be trying to maintain a war, thus WW, or more likely maintain a vote in the UN. This could put a damper on your plans there, I could see ZX voting for GS easily enough. The whole abandoning seems to point to some coersion between them.

    I cannot chat, unfortunately, irc seems to be crashing my comp for some reason right now, I will PM Roth. If someone else could chat, though, that would be great.

    There are 10 inf, 2 tank, 1 destroyer, and 1 battleship that will be removed this turn. There's also 2 Ironclad out of range.
    One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
    You're wierd. - Krill

    An UnOrthOdOx Hobby

    Comment


    • #3
      Turn done.

      10 infantry destroyed, no losses to report.
      2 tanks destroyed...BY RIDERS (leader farming) no losses to report.

      1 destroyer and 1 battleship sunk by shoddy lego engineering. Bricks don't float. No losses to report.

      17 GS tanks destroyed...





      JK.

      Settler ferried to Lego. Will settle next turn when some of them there infantry heal.

      All production switched to Inf.

      500 gold sent to GS, will be PMing momentarily.
      One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
      You're wierd. - Krill

      An UnOrthOdOx Hobby

      Comment


      • #4
        Building Women´s Suffrage should mitigate the WW...

        We have enough luxuries though that WW should not even hit us heavily.
        A true ally stabs you in the front.

        Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

        Comment


        • #5
          btw, next turn, switch all productive cities to Infantry. We should try and get about 50-60 Mech Inf to be "safe".
          A true ally stabs you in the front.

          Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

          Comment


          • #6
            I switched THIS turn.
            One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
            You're wierd. - Krill

            An UnOrthOdOx Hobby

            Comment


            • #7
              Excellent
              A true ally stabs you in the front.

              Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

              Comment


              • #8
                Originally posted by Master Zen
                Building Women´s Suffrage should mitigate the WW...

                We have enough luxuries though that WW should not even hit us heavily.
                Kind of a funny time to say so, but for some reason there's no WW in this game at all...

                Funny, huh?

                Comment


                • #9
                  I keep forgetting that.
                  One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                  You're wierd. - Krill

                  An UnOrthOdOx Hobby

                  Comment


                  • #10
                    Hello GoW,
                    Our Ansars see nothing at your coast.
                    Here are 150 gold and our worldmap for you.

                    We need to discuss our common goal, the victory over GS.
                    If we continue to play without any chat, i'm sure we'll loose this game.
                    It's very important to chat about the following points, i will write it all
                    down so you can discuss them internal.

                    1. We want to attack GS asap. This will be in about 4 turns (1300ad).
                    We will attack with 20 Marines, ~37 Tanks, 14 Cavs, 19 Bombers and 20
                    MechInfs at Monsoon.
                    We will build 11 Tanks next turn (1285ad), 10 Marines the following one
                    (1290ad), and a few more tanks. I think
                    we can't build the MechInfs too, so we upgrade them next turn (0% science
                    this turn = +1075 gold)

                    2. GS lost most of their ships in the war with lego. At the moment, they
                    build new ships.
                    So the number of MechInfs and Tanks on their homeland is constant.
                    Please use the railroads in lego-land and count ALL GS-units you find and
                    tell us the exact number.
                    we must know how powerfull is GS on their homeland.

                    3. When will you able to attack the GS-units on lego-land, is 1300ad
                    possible for you?
                    And of course, can you win the war against GS at lego-land?
                    If i were you, i'd first try to conquer all aris you can find and then
                    strike the other GS targets.

                    4. Can you safe your east-coast against possible counter-attacks of GS or
                    RP?
                    I think GS and RP work closely together in this game.

                    5. List of units, it would be nice if you complement the list with your
                    units (otherwise, we must send a spy to you )

                    1280ad

                    Mil GS:
                    4 Settler
                    20 Worker (-1)
                    3 Explorer (-2)
                    11 Marine (-1)
                    14 Inf
                    56 Tank
                    67 MechInf
                    14 Ari
                    2 Galley
                    11 Transporter
                    2 Carrier
                    2 Submarine
                    11 Destroyer (+5)
                    2 Fighter
                    1 Bomber (+1)

                    Mil Lego (Anarchy):
                    3 Settler
                    41 Inf (-10)
                    8 Tank (-2)
                    10 Ari
                    6 Ironclad
                    7 Transporter
                    1 Carrier
                    5 Submarine
                    5 Destroyer (-1)
                    1 Battleship (-1)

                    Mil ND:
                    2 Settler
                    44 Worker (-1)
                    12 Marine
                    14 Cavalry
                    64 Inf
                    26 Tank (+7)
                    1 MechInfs (+1)
                    1 Frigate
                    13 Transporter
                    5 Destroyer (+1)
                    1 Battleship
                    18 Bomber (+1)
                    4 Ansar

                    Greetings Darekill
                    reply please to: isdg@gmx.de
                    One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                    You're wierd. - Krill

                    An UnOrthOdOx Hobby

                    Comment


                    • #11
                      I'm back

                      I can chat with them any day from now on, we need to do so asap, I'll contact Darekill later on.
                      A true ally stabs you in the front.

                      Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

                      Comment


                      • #12
                        "No Comment"

                        Comment


                        • #13
                          I tried to chat. At the old regular thursday noon time. That's apparantly no longer good for them.

                          Anyway, it's good. I just replied saying I couldn't chat now I'm back at work and we expected you any day.
                          One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                          You're wierd. - Krill

                          An UnOrthOdOx Hobby

                          Comment


                          • #14
                            cool then, thanks a billion for subbing for me these days
                            A true ally stabs you in the front.

                            Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

                            Comment


                            • #15
                              @ Unthortho
                              "No Comment"

                              Comment

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