Real Easy...
City Builds
We have 8 1-turn-unit cities. Of these, 5 produce 100 shields per turn and thus should be dedicated to 100 shield units (Tanks/Bombers) which are Imperial City, The Hill, Skulgaria, Yellowknife, and Irongard. The other three cities are Killdaria (90s), Trafalgar (96s), and Macao (80s). Trafalgar as of late has been devoted to naval units, and I want it to start on a Carrier after the current Transport is built. Killdaria should do Infantry and Macao also.
The rest of the Cities should do pretty much the same as they are doing (Dreadnaughtica is a destroyer factory since it is situated right in the middle). Port Isolation should keep doing Subs for pickets in the east and all the other cities doing Tanks or Infantry should start Infantry when their current build is done.
We will likely suffer some tank casualties this turn taking Jackson so another turn of mostly tanks should compensate losses. After Jackson is taken, however, I strongly suggest we switch to mostly Infantry even in the 100-shield cities until we have about 40 Infs. Then we should get Computers from GS and upgrade them to Mech Inf.
Most of the crappy cities are doing Explorers. These are used for rush-disbanding. For example, 2 Explorers disbanded in Macao allow it to build a 90-shield unit, and 1 in Trafalgar gets it up to 100. Therefore 3 Explorers per turn should be built.
The Camp Cities and Ningpo should do either Explorers, Workers or Settlers.
All other cities which produce in the 40+ shield range should do Infantry.
Military
TAKE JACKSON!!!
Bomb it like maad this turn, with all the artillery in Port Sacrifice and with all our bombers on our carriers off-shore. Then chain as many tanks as possible from our homeland (there are 8 right now plus 7 new builds IIRC). There are 2 chainable-transports. You might want to chain a settler or a worker also.
Once Jackson is taken... STARVE IT! And garrison as much of the army as possible until Lego is completely wiped out so that it doesn't flip. We WILL need Jackson for any operations against GS since it has Magellan's and with it, ND can attack a GS city directly.
Also, one more thing, once Lego is done for, SEND THE FLEET EAST (via the northern route). That means our 4 carriers, and as many destroyers and transports as possible. I'd see no reason to keep, as a maximum, 4-6 destroyers, 2 carriers and about 4 transports in the west. I still want 2 new carriers (one from Trafalgar and one from DeepDark Dungeon) which will be the IWS UnOrthOdOx and IWS Donegeal.
Diplomacy
With ND
ND needs to send us 150g per turn for tech research. We also send each other our screenshots and on occasion, turn reports. Screenshots should suffice these days. Their mails are:
Zerialienguru (turn-player) : ISDG AT gmx DOT de
Bischop (ambassador): popprouven AT gmx DOT de
With GS
We are currently PMing or mailing our military moves in Lego and discuss pretty much everything regarding the war. Our ambassador is Cort Haus. His e-mail is ashley AT dreher DOT wanadoo DOT co DOT uk but PM is better.
Some issues on the agenda:
Lego Split - If they mention it, call for an east-west split with each side then deciding what to do with their zone of occupation (regarding on giving another civ a share... if they want RP in Lego, we want ND too).
Techs - I gave them a 500g advance on Computers last turn. Send them another 500g this turn. But DON'T ask for Computers yet. We need to get Infantries built and then upgrade them since Mech Infs cost 110s and building them from scratch will be a huge waste.
Vox - Try and monopolize all diplomacy with Vox. Why? Because I'm trying to seduce them into going for a diplo victory with us. But be wary, Vox has a battleship up north though they'd be utter idiots if they attacked us.
Also, I know you quite well UnO, do not be hostile to any other team. Remember, we're the kinder, gentler GoW who stabs you in the back with a smile.
Finally, send the turn to Roleplay at tom_ogas AT yahoo DOT com.
Good luck and see you all in a while
-MZ
City Builds
We have 8 1-turn-unit cities. Of these, 5 produce 100 shields per turn and thus should be dedicated to 100 shield units (Tanks/Bombers) which are Imperial City, The Hill, Skulgaria, Yellowknife, and Irongard. The other three cities are Killdaria (90s), Trafalgar (96s), and Macao (80s). Trafalgar as of late has been devoted to naval units, and I want it to start on a Carrier after the current Transport is built. Killdaria should do Infantry and Macao also.
The rest of the Cities should do pretty much the same as they are doing (Dreadnaughtica is a destroyer factory since it is situated right in the middle). Port Isolation should keep doing Subs for pickets in the east and all the other cities doing Tanks or Infantry should start Infantry when their current build is done.
We will likely suffer some tank casualties this turn taking Jackson so another turn of mostly tanks should compensate losses. After Jackson is taken, however, I strongly suggest we switch to mostly Infantry even in the 100-shield cities until we have about 40 Infs. Then we should get Computers from GS and upgrade them to Mech Inf.
Most of the crappy cities are doing Explorers. These are used for rush-disbanding. For example, 2 Explorers disbanded in Macao allow it to build a 90-shield unit, and 1 in Trafalgar gets it up to 100. Therefore 3 Explorers per turn should be built.
The Camp Cities and Ningpo should do either Explorers, Workers or Settlers.
All other cities which produce in the 40+ shield range should do Infantry.
Military
TAKE JACKSON!!!
Bomb it like maad this turn, with all the artillery in Port Sacrifice and with all our bombers on our carriers off-shore. Then chain as many tanks as possible from our homeland (there are 8 right now plus 7 new builds IIRC). There are 2 chainable-transports. You might want to chain a settler or a worker also.
Once Jackson is taken... STARVE IT! And garrison as much of the army as possible until Lego is completely wiped out so that it doesn't flip. We WILL need Jackson for any operations against GS since it has Magellan's and with it, ND can attack a GS city directly.
Also, one more thing, once Lego is done for, SEND THE FLEET EAST (via the northern route). That means our 4 carriers, and as many destroyers and transports as possible. I'd see no reason to keep, as a maximum, 4-6 destroyers, 2 carriers and about 4 transports in the west. I still want 2 new carriers (one from Trafalgar and one from DeepDark Dungeon) which will be the IWS UnOrthOdOx and IWS Donegeal.
Diplomacy
With ND
ND needs to send us 150g per turn for tech research. We also send each other our screenshots and on occasion, turn reports. Screenshots should suffice these days. Their mails are:
Zerialienguru (turn-player) : ISDG AT gmx DOT de
Bischop (ambassador): popprouven AT gmx DOT de
With GS
We are currently PMing or mailing our military moves in Lego and discuss pretty much everything regarding the war. Our ambassador is Cort Haus. His e-mail is ashley AT dreher DOT wanadoo DOT co DOT uk but PM is better.
Some issues on the agenda:
Lego Split - If they mention it, call for an east-west split with each side then deciding what to do with their zone of occupation (regarding on giving another civ a share... if they want RP in Lego, we want ND too).
Techs - I gave them a 500g advance on Computers last turn. Send them another 500g this turn. But DON'T ask for Computers yet. We need to get Infantries built and then upgrade them since Mech Infs cost 110s and building them from scratch will be a huge waste.
Vox - Try and monopolize all diplomacy with Vox. Why? Because I'm trying to seduce them into going for a diplo victory with us. But be wary, Vox has a battleship up north though they'd be utter idiots if they attacked us.
Also, I know you quite well UnO, do not be hostile to any other team. Remember, we're the kinder, gentler GoW who stabs you in the back with a smile.
Finally, send the turn to Roleplay at tom_ogas AT yahoo DOT com.
Good luck and see you all in a while
-MZ
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