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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Seriously though, I think we are dependent on seeing what moves GS and RP did before we decide on a course of action.
A true ally stabs you in the front.
Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)
not sure if anyone noticed... but I've been gone since wednesday My network interned koncked out. Anyways its back now. If this happens again some time then just follow the 10 turn worker plan; thats what its for.
Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
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May God Bless.
My suggestion for this turn is we do this in steps.
1)catapults move and fire on RP stack
2) We attack using out vets, until
3) the 1st 1/4(and I'm sure we'll see get 1) units we attack with 5/5
4) then finsih off with vet.
5) If we win and have 5+ left we need to debate an atatck on pamploma.
6)If we have less than 5 from alamo left we move sufficent numbers of riders to protect Catapults from counterattack. But I don't want to panic RP by putting too many riders. Though it can be argued that we should put all forces on that wood area to attack pamploma next turn.
All forces can reach that spot 1 e of "Alamo". This is not true for the wooded spot.
Aggie
The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
Military suggestions:
Suggest we use the units in The Alamo to attack the Forest Stack first. If we should lose we don't leave our other Riders surrounded by Roleplay forces.
If we actually get a Leader I would suggest we build an Army. An Army could be a very powerful advantage in the south.
RENAME Bad Karma to Plague City. It still has one turn to finish the Horseman. (Builds Temple next)
Macao builds Settler after the Horseman.
Dreadnoughica builds a Worker after the Horseman then an Aquaduct.
Skulgaria builds a Marketplace after the Horseman.
As planned I launched the attack against the stack.
The 18 forces from Alamo took 5 losses and there was still a 2/5 MI left. I decided to launch one of the riders from near lowenmutt at it. He also did a recon on the way and saw no rp/gs offesnive forces on this side of the mountains. Victory and promotion.
We have 7 more riders than can get to that forest square. I suggest we send them all there for a total of 8 Riders on that Forest. We also have 7 more riders that can get to the other catapults to cover them.
The other option is to sacrifice that one rider that took the catapults and bring the catapults to out 8 catapult stack. We could have up to 15 riders covering it. The only downside is that if we are attacked in the desert we don't have the advanatage of forest defense and the 4 catapults couldn't attack pamploma until the following turn(which is when all the damaged forces would be able too).
what the will of our team?
Aggie
The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
we need a picture of Pamplona!!! Maybe we can ask Vox for one and promise to pay next turn...
A true ally stabs you in the front.
Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)
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