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Lets blast 'em again. ND captures the cats and blasts them then we capture the cats and blast them again. We are getting more Riders in Alamo this turn? Then we can maybe use the ones from the Alamo...
Just a minute... what units are in that RP stack N of The Alamo?Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
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May God Bless.
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Do we have enough Workers to finish that road west of the Cats?
I have no problem with the double blast of catapults, although on our turn we may want to move them rather than attack with them to get them up to the Alamo.
Still I would rather keep them and upgrade them to Cannons that risk losing them at this point.
ND could move their Defensive stack onto that tile where the Workers are west of the Cats and next turn move to the Hill where the Cats currently are.
If we got two turns of bombarding the GS units and then fortified the Stack they might seriously think twice before attacking it.
If ND does take the Cats and bombards, they need to offer us a Peace Treaty AND Right of Passage and click accept so that we can move our Riders into the Alamo.
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Yeah, what's in the RP stack?
If we can absorb an attack from it, blast em again. ND uses cats, and attacks the stack, we clean up.
I don't think there's enough workers there for a road, GF.
CAN you offer an ROP at the same time as peace?
I thought you had to have peace accepted first...One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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If not, I would prefer to pull the Cats back and let our units heal for a turn. We can make posts supporting the theory that we wiped all our reserves last turn and are holding on by the last thread.
Maybe they'll fall for it and charge into the open so we can massacre them (instead of staying on the hill).
This could support the reason we were real quiet about the combat last turn and only MZ mentioned it.
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An Rop can be offered with peace. It lux/resourse that can't. The workers would take 2 turns to road. Here's an idea, have nd move the workers 1north. We take them and start roading this turn. They only have 3 knights in that stack, so 4 riders would be sufficient to portect them. this gives us a 1turn move from the Alamo to the barclona hills. Do the math, that force is 2 turns from barcelona now(except for knights).
About the RP stack. No matter what we will have 7 riders moving into "the Alamo" this turn and it also now has barracks. It can absrb any attack that can be thrown at it. At most that stack could have 4 offesnive units.
About the Gs stack. My instinct as always is to ATTACK. If we did that here is how it would work out IMHO. Note that GS did not FORTIFY ALL
1)8 catapults shoot, let's say they hit 1/2 the time.
Result 4 pikes are reduced to 3/4 and rest of units are 4/4.
2)Nd attacks with say 5(2 elite) units
a) for the 2 elite the odds are about 50/50 so 1ND dead,1GS dead.
b) the other ND units attack odds are 4/8.5 in each assault. Roughly even. lets say they win 1 and lose two.
After this round Gs has 4 3/4 pikes and 1 weak knight and 1 weakened pike+5 MI.
3) We attack with our 10 riders(but first we get the catpultsand atatck).
a)catapults fire, same as last. The 4 3/4 pikes take the attack and go to 2/4.
b) We attack, 1st 4 defensive units will be MI, in these 4 attacks we will probably win 3 and lose 1.
c)we now have 7 riders vs roughly 5, 2/4 pikes and 1 2/4 knights and 1 1/4 MI.
Now the 2/4 pikes take over for defense again against our next 5and the knight defends the sixth. We win 4 of these 6
d) We now have the following 1 full riders vs 2 1/4 pikes and 2 1/4 MI.
After that attack(assuming we win) the Gs force on the hill are at 1/4 pike and 2 1/4 MI. This force can't counterattack. but neither is it destroyed.
But, there really is no need to attack and here's why. That force on that hill is effectively out of the battle for the barcleona area. We can safetly leave it where it is if we attack barcelona. With ND's defesnive units near there, it ain't going anywhere. We can just save it for target practice later. Isolated and without reinforcements, it is doomed. Our steady resupply of riders will secure alamo as well. Also as GF said if they decided to move into the open we simply kill them there.
either way we win.
AggieThe 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
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Actually your right GF, I just did all the attack stuff above to show why it was right, not becasue I wanted to atatck.
AggieThe 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
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Actualy its 3 MI, not knights. The odds of an elite MI beating a 4/4 rider at Alamo is about 42%. The odds of the /44 Mi is 37%. A 3/3 musket has the same effective defense as the 4/4 riders.
To be honest I believe these moves show that we are horrible underestimated by RP and GS. Also the good news is that there are less units in pamploma, though still too many too attack.
Also note the new jungle road that we just completed. so now we have a straight shot down to this area.
Late edit: I also suggested to ND that they move those catapults onto the road and then we take them and put them at Alamo. We can then shell the force into oblivion.
AggieLast edited by Aggie; September 24, 2003, 13:46.The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
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I do not think they have factored into their estimates the fact that we have a road connecting to our homeland.
And that we can move many units down that road for reinforcements. Hopefully, they will start to **** some really pointy bricks when the Diversionary Force shows up outside Toledo.
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do you guys think they took enough units out of Pamplona for us to attack it? If we did take it, it would mean a huge RP salient gone... btw I'm talking about using the Riders near Lowenmut. Just an idea...Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
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May God Bless.
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