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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Okay, after chatting with some people today I have come to the following conclusion:
That big stack of GS troops is it. That's their entire army minus a few individual units and another group that is somewhere near Pamplona (I am pretty sure this is all foot units, I get the impression that all of their Knights are in that stack). Some RPers were whining that the other GS stack is preventing them from transporting units and more whining about how Barcelona and Toledo are empty now that GS has moved everything to take us out.
We need to get everything we can down here ASAP, if ND and us can take out that stack and capture the catapults the war is over except for Pamplona.
I suspect that other stack is on the mountain pass between pamploma and New Madrid. Though we can't be sure, but that is the logical place. I've been toying with the idea of having ND head around the south route and coming at GS from the south, thus eliminating a retreat. Are all order now complete?
Aggie
The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
Here is the turn report(though as you seein the other thread I've haven't sent it out)
Turn Report:
Accepted Iron
Leo's Completed
Upgrade 7 horse to Riders in "the Hill" for 280 have 55g left
Sent 25g to Lego 30 left, will make 130+ so will have enough to upgrade 4/5 horse next turn
Work Force Changes
Tralfalgar set workers to 1,3,4,5,9,11,19
Bad Karma 2,7,8,12
Camp Cod 1,6,15,16,17,18
Imperial City 1,2,3,5,6,8,9,10,12,16
Camp Concord 3,4,12,14,15,16
Deep Dark Dungeon 2,7,9
The Hill 1,4,6,7,16,17,18
Dreadnaughtica 2,3,5,6,8,15
Ningpo 5,8
Workers
Desolate worker Road.
-Drednoughtica and Isolation worker irrigate (will show up right away)
-Trip moves E-E-N.
-Skulgaria worker join others and finsihed mine, now all three can mine other square next turn.
-Republic worker 1 roads, then will mine(we need the gold more than production).
-Rename "worker" on mined hill S-SW of Bad Karma "Republic Worker 4" and move NE.
-Republic worker 2 Mine.
-Hill worker irrigates
Dungeon worker moves SW-SW and mines (" ")
Spanish Workers Road(completed)
Zen Worker clears forest
Troop movements.
Samual of Houston moves s,s,s. He sees the ND forces are blocking so he returns to the square nw of Lowenmut(safe from attack)
3 other riders also reach this spot
Sir Regent enters alamo
Sir Ennet cuts first rd square then retreats to hill ne,e,e, of merida
Sir Bob cuts next road square and retreats to square s,se of alamo. these movements allow ND a clear shot.
Sir Enamel nw,n,n,(he is on the way to join our forces in the south)
That is all notable movement.
I want to break peace treaty so we can make more horse, but can't so I saved as is. If I am mistaken please correct or explain.
Aggie
The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
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