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I did a recon at the very begining of the turn(he can return to Alamo). I saw a large GS force there, 2e of Barcelona. This is the force that was moving south+ now they have many catapults. I am unable to do the screenshot so can someone do that(move the rider) and then take a screenshot and post it so we can all see. Please take a screenshot with the list of units clearly displayed. ONLY do that move, no others.
Aggie
The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
I think I can get CoIA orders up in about 3 hours from now. Sorry they can't come sooner.
Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
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May God Bless.
Well I was later tonight than I hoped to be. I might get CoIA orders up but I might not, depending on when Aggie plays the turn. No guarantees.
If I don't do CoIA orders, Aggie could you post any moves you do with workers or change builds in my cities please?
Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
---------
May God Bless.
They have forgotten that it was actually my idea to rename a settler to "Worker" in order to fool CDG when we were settling next to the iron.
How DARE they try to trick me using my very own tactics !!!
Here is the pic and list of units.
NOTE.
There is an option to look up settler in the civlopedia.
This only comes up if you are looking at a list of units with a settler.
So...they have renamed a settler to "Worker"
I will let you guys figure out the implications...
My guess, (which I figured last turn), was that they wanted us to disband the city so they can build and claim the much need spice luxery.
I count :
8 Pikemen
8 Knights
8 Catapults
1 Medieval Infantry
2 workers
1 Settler named "Worker"
Good call HE. Panzer don't worry about taking too long. We'll hold the save as long as necessary for orders. Actually this fits in better if we do take along time. Heaven knows that GS and RP almost always use the full 24 and sometimes more. Gs i can kinda understand but how long does it take for Togas to just hit the space bar.. I want to take a while to make them think we are crapping bricks at the sight of this army. Hopefully make them think we have nothing and draw them in more. Also Ghengis I apologize for using the rider without your approval, but I figured it was necessary for full orders if we knew the enemy disposition first.
Aggie
The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
2 industrious workers can build a road in 1 turn right ?
They can then move their settler 1 tile, build a city on a hill, rush some walls, and fortify that stack inside it.
Ouch !!
But I think the best city site would be the one we just razed, as it will give 2 luxeries.
1 for RP, and 1 for GS and their supersize cities.
But they cant build a city on that turn. (it takes 3 moves)
So that is where the opportunity will be.
25 units though !!! I dont think we have enough riders/ansars to do the job.
It would be close HE, here's how i figure. If they have 16 units still there this how it could most likley happen.
1. 13 answars attack. The catapults equal it up, so odd of each attack 1:1. Assuming a miss or 2. We have 7 answars left and kill 7 GS. Then we attack with 12 riders.
Same situation so we lose 6 they lose 6. This brings the forces to 3 GS units left and 13 GOW/ND units left. It is possible that we could take them all with some luck, but it is a true gamble. I would lean against such an attack. Also remember we have to cut that F!@$@king road and that reduces our forces again. But of course we have nothing for a counterattack. The good news is that next turn 7 riders head south.
Aggie
The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
Sorry, I haven't been here lately, RL issues, one of the soldier's on our mission's wife lost it when her Grandmother died leaving their 1-4 year old kids on their own on their farm.
Its been real hectic here but should have everything under control and back in swing tonight.
Why don't we take some Riders and pillage two tiles of road either way. It will still take them two turns of movement then. They can't make a solid row of cities.
For example, pillage the road on the desert right adjacent to the stack, then move the Rider back. Then pillage the desert tile right adjacent to that. Should bog em down enough for the Ansars to arrive and mean we get to attack them in open desert with no defensive bonus.
Consul of Internal Affairs, King of Trafalgar, and Lord of all Isolationia Orders
-Trafalgar builds horseman, name him "Sir Regent". Start a Rider.
-Desolate worker Road.
-Drednoughtica and Isolation worker irrigate (will show up right away)
-Trip moves E-E-N.
-Skulgaria worker Mine.
-Republic worker 1 Mine.
-Rename "worker" on mined hill S-SW of Bad Karma "Republic Worker 4" and move NE.
-Republic worker 2 Mine.
-Hill worker mines (from H_E's orders)
-Dungeon worker moves SW-SW and mines (" ")
Other reccommendations:
-switch Imperial city workforce around to make a rider in 2 turns.
Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
---------
May God Bless.
Panzer, I'll also post explictily what I change and do. I'll just keep a word file open and cut and paste. Sorry about not doing this earlier. Generally all I do is make the shields come out evenly as possible. For example at Tralfalgar I make it have 14 in one turn and 16 in another. This way we maximize money also. Also I'm planning to cut iron after this turn again so Imperial city can run at 30 net shields. It is possible to have it produce a rider every 2 turns but that slows down other cities too much and cuts the rate to 1 every 3 turns somewhere. Good news is that Bad Karma now can make a horse every 3 turns instead of every 4(they make 11 sheilds 2 turns and 8 shields 1 turn).
HE is it ok if that worker near the Hill irrigates, we have more than enough production there right now.
Ghengis, can we move a rider or 2 to that mountain that GS could get to(2s of pamploma). I doubt they will but it is wise to deny them it anyway. I dont want to see a 8knight force there. Also remember that rider in the deep south.
Aggie
The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
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