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  • #46
    I dont have the save but regarding the RP workers...

    Can we use them as bait to lure RP out ? (I have used this tactic before in PBEM's & SP)
    Disband them for shields ?

    Regs
    "No Comment"

    Comment


    • #47
      Orders from the Magnificent Office of Consul of War (MOo CoW)

      If we are declaring war on ND to cut the Iron, make sure to move Sir Rendah and Sir Samuel of Houston before doing so.
      On ND's turn they need to offer and ACCEPT a Peace Treaty and Right Of Passage. We will be in the process of sending two Riders to reinforce the south.

      1) Irradicate all numbers from the front of the names of our Noble Riders and navy.

      2) Individual Orders for our Nobility:
      Sir Ennet fortifies.
      Sir Enamel moves E then fortifies.
      Sir Aromus moves NE, N, N, then fortifies.
      Sir UnOrthOdOx "the Chaos Conqueror of Meridia" fortifies.
      Sir Panzer moves N then fortifies.
      Sir Aggor "the Marshall of Salamanca" fortifies.
      Sir Bob attacks the smelly Spanish Spearman to his SW.
      Sir Donegeallio moves SW, SW, then S.
      Sir Ghengis "the Not Involved in a Fight Last Turn" moves SW, SW, then S.
      New Noblility:
      The Hill's Rider is named Sir Rendah and moves SE, S, SW, S, S, E, S, then SE.
      Camp Cod's Rider is named Sir Samuel of Houston and moves SE, SE, S, S, S, SE, S. SW, then S.

      3) Individual Orders for our Armed Peasantry:
      XXIInd Imperial Guard moves NE.

      4) Individual Orders for our Navy:
      Old Ironsides moves S, S, then S.

      Comments
      Suggest the three Roleplay Workers to the east of Salamanca build a road to connect it to our capital (will take 3 turns).

      Suggest Salamanca be renamed "The Alamo."

      Suggest Meridia work its Wheat tile only and the second pop be used as an Entertainer.

      The Five Riders of the Apocolypse:
      Sir Rodimus, Sir Hackalot, Sir Squid, Sir Bob Minor, and Sir Agent of Chaos continue to pick their noses.
      Last edited by GhengisFarbâ„¢; August 18, 2003, 19:38.

      Comment


      • #48
        The orders looks good, but could I suggest that You and Donegeallio, go 1 more sw then south, so that the workers are covered. This is just in case Salamanca Falls. If it did the workers are screwed and we really need that road.
        Aggie
        The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

        Comment


        • #49
          Can we declare war ... (cutting the iron)
          Then declare peace on the same turn ?

          We are therefore not reliant on ND remembering to send us peace ... all they have to do is accept when they open the save.

          Regs
          "No Comment"

          Comment


          • #50
            Originally posted by Aggie
            The orders looks good, but could I suggest that You and Donegeallio, go 1 more sw then south, so that the workers are covered. This is just in case Salamanca Falls. If it did the workers are screwed and we really need that road.
            Aggie
            That's fine, but I don't see Salamanca falling with all the Riders we're fortifing in a Walled City on a Hill.

            Make sure to kill off that Spearman with Sir Bob so Roleplay doesn't glimpse us building the road.

            Comment


            • #51
              I believe we can. and that is currently my plan. does anybody want this to be a turn chat. I a available anytime today.
              Aggie
              The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

              Comment


              • #52
                I am thinking ...

                Is it so bad if we accept GS peace ?
                Was it sent preaccepted ?

                We can play with RP minds ... See ...GS are offering peace !! Your allies are leaving you !!!

                And if GS attack us... they are the ones declaring war, and they get war weariness.
                And if we have to attack them .. who cares... we are already the aggressors.

                So .. accept peace.

                If GS contact us, ignore them.
                After they play their turn .. then we send what our conditions are. They decline, but have to attack us instead.

                Regs
                "No Comment"

                Comment


                • #53
                  ND already rejected it. GS has publicly stated they view any treaty they make us with us as trash.

                  Comment


                  • #54
                    Then at least publically thank GS for their offer of peace, but it is respectfully declined because their history of breaking treaties is not good.

                    ND got pissed at us because it looked like we weren't going to attack GS/RP

                    I suspect the same might happen with RP, if they know GS are putting peace on the table.
                    "No Comment"

                    Comment


                    • #55
                      Looking at save we can finish leo's in 4. I'd really rather not reduce Camp cod's production by making a worker. I'd rather we either impliment the horseman production or just start on rider if we don't do that. I haven't looked at all the tile permutations though
                      uhh... if you use the game tile I suggested it just grows back next turn

                      Make sure to kill off that Spearman with Sir Bob so Roleplay doesn't glimpse us building the road.
                      Why not just cover the workers? Its a spearman on a mountain = 4 defense. We're not guaranteed a win by any stretch of the imagination...
                      Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
                      King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
                      ---------
                      May God Bless.

                      Comment


                      • #56
                        Plans look good Panzer. I checked it. Actually I think we could send that worker and join him in that other city. that would get its pop to 3. But either way is fine. Also the reason for the attack on the spearman is to eliminate a view of our workers building the road. Lets let RP/GS think we have no roads there. Hopefully if the rider fails he will retreat and we'll put him in Salamanca instead. Then we finsih the job with you..
                        Aggie
                        The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

                        Comment


                        • #57
                          Just got a Pm from Nye. seems this was a glitch they've had before. No offer of peace was intended. My reply was "good".
                          Aggie
                          The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

                          Comment


                          • #58
                            Originally posted by Aggie
                            Just got a Pm from Nye. seems this was a glitch they've had before. No offer of peace was intended. My reply was "good".
                            Aggie


                            What they do, is offer peace, and then they can see what resources/luxeries/tech we lack.
                            They just forgot to clear the table at the end.

                            They will be able to see us cutting our iron.

                            Big Deal
                            "No Comment"

                            Comment


                            • #59
                              Turn Report.
                              Moves made as ordered. Rider defeated spearman with 2 hp lose. now 2/4. Did move Hengis/Donegal on the workers instead. road done in 3, unless ghengis's chain gets int he way
                              Also I moved the MI in keifeng so that GS couldn't land to the NW(where we couldn't attack).
                              Rushed spear in Slaamanca(forgot to rename, will do next turn)
                              #'s off units
                              Dyes from Lego
                              Gave wines to lego
                              Declare war on ND, offered peace and ROPand wm. will give wines next turn.
                              Leo's in 4 turns and invention in 1.
                              Aggie
                              The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

                              Comment


                              • #60
                                Originally posted by Hot_Enamel
                                Then at least publically thank GS for their offer of peace, but it is respectfully declined because their history of breaking treaties is not good.

                                ND got pissed at us because it looked like we weren't going to attack GS/RP

                                I suspect the same might happen with RP, if they know GS are putting peace on the table.
                                Good plan I definitely think we should do this. Start a new thread titled GoW regrets to Decline GS's offer of Peace.

                                "After we were informed by our ally, Neu Demogyptica that they had decided to decline Gathering Storm's Peace Offer, we must also decline. We are committed to assisting our Arabian allies for better or worse."

                                This lets Roleplay know that GS offered peace to BOTH of us.

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