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Turn 98, 610BC

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  • Save's on its way.

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    • I moved one of our galleys 8-8-8-8. The Voxian galley is at 2-3-3 from their colony, and has very likely picked up yet another pair of immortals, so we may be about to have our hands full around Hurricane. Fortunately, if all goes well, only the northernmost mountain is in range for them to reach it before we sink their galley.

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      • NYE ows us all 5 $ btw... no new embassy
        Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
        Then why call him God? - Epicurus

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        • Still weak to Vox
          -
          GoW is in Republic (when did there anachy start???? )
          Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
          Then why call him God? - Epicurus

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          • While your checking, please check who has Feud already: this should be only GoW (you can offer it to the others). And check the resource situation of Vox.

            DeepO

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            • Originally posted by DeepO
              While your checking, please check who has Feud already: this should be only GoW (you can offer it to the others). And check the resource situation of Vox.

              DeepO
              GoW is the only other Civ with Feudalism.

              I don't know what you mean by "check the resource situation of Vox". Care to elaborate?
              If I'm posting here then Counterglow must be down.

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              • Please see if you can offer them iron and horses. You should see "iron(0)" greyed out if they don't have any (like they had last turn). It's easy to forget these kind of regular checks in the heat of battle, but it might mean something...

                Feud: good... next turn we need to check again, to see if they keep to their word.

                DeepO

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                • Ok, here is my take on the matter:

                  Step 1: Arashi 6

                  - bombard arashi 6.

                  - attack arashi 6 with regular med. inf in arashi (both). Both have good odds of winning, and then stay in the city, unexposed.

                  - attack arashi 6 with vet WC that is on arashi 6, 6
                  .
                  - if the WC attack was a success, there is 1 unit left (the 2/3 reg immortal, I imagine). Hit it with a WC, so we can pull the WC back to saftey. If not, we might want to hit Arashi 6 with the vet sword in arashi and then finish the last unit with a WC.

                  The keys are: wipe out the units on Arashi 6. Do not leave our units exposed to counterattack.

                  Step 2: GoW horsies.

                  As I understand it, we will have a catapult with which to bombard them. Good, we use it - but not right away. I would lead the attack with one of our regular swords from Arashi. Either he wins, or the elite horsie retreats. Either is fine for now. THEN bombard the vet. Then hit with a WC. We cannot afford casualties. I have watched MANY, MANY veteran horsemen (or WCs) die to defending horsemen on hills. It's 2 versus 1.5.

                  Step 3: IF things have gone well, and we have enough offense left, we can consider whether or not to hit the units by Monsoon. I think we would need to discuss this in light of the outcomes of Steps 1 & 2, though. I suspect we will not have the firepower to save Monsoon, so we will have to abandon it.

                  Step 4: moving pikemen. The pikeman by EotS should move to Arashi 2. Pikeman IN EotS should move 7, 7, 4.

                  *Now this is what concerns me most. When is the road 1, 1 from Arashi due to be completed? Because if Vox takes their main stack and moves 1 onto the hill, without that road, we cannot protect Tempest with pikes from Arashi.

                  We need more attack units! If, by the way, we have any gold left over and any swordsmen in arashi we didn't use, we should upgrade to med inf.

                  -Arrian
                  grog want tank...Grog Want Tank... GROG WANT TANK!

                  The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                  • Ohhhh man did this work out sweet for us! If not for the GoW horsemen landing, we could wreck them but good this turn....as it is, we'll have to pick and choose, but I must say....I'm jazzed about the way it worked out!

                    A lot has been said in relative disappointment that they did not attack Arashi, and it's true, had they attacked there, this war would already be over, cos they'd have been attacking where we were strongest.

                    No matter.....the fact that they have split themselves up into manageable bits for us works almost as well! We have 3 to 6 times their mobility (thanks to our roads), and can concentrate our forces on their smaller elements. That's doom, no matter how you look at it.

                    It looks like the discussion has already come and gone regarding rushing, and I'm in total agreement with what's been decided....two cats look mighty fine to me!

                    With regards to this turn's festivities, here's what I'd like to see us be able to accomplish:

                    * Two dead GoW horsies

                    *One dead stack of Immortals on the flats of Arashi 6.

                    We should be able to accomplish both with minimal exposure (in fact, our WC's can attack Arashi 6 from the city, and still be under the protection of the Pikes guarding the city....well, 'cept for the last one, who winds up being exposed on the flats.

                    This stuff amounts to free kills for us, or very nearly so.....by not attacking, they have surrendered the initiative to us, and they have committed themselves to giving us more time to build up, since after this turn, they will not be in a position to launch a substantive attack for at least two more turns. I like it!

                    -=Vel=-
                    The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

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                    • We have 3 to 6 times their mobility (thanks to our roads)
                      One thing that concerns me is that this isn't exactly accurate, because of the river. But there isn't anything that can be done about that.

                      -Arrian
                      grog want tank...Grog Want Tank... GROG WANT TANK!

                      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                      • True 'nuff....there are places where we have to slow down, but for the most part, we can simply take our "last move" over the river, and we'd stop anyway.....true, we should build it into our thinking....definitely don't wanna forget it, but....they're stuck at moving one tile a turn no matter what....and we can run rings around that!

                        -=Vel=-
                        The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

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                        • Vel, have a look at my plan & then go back and check out Theseus' plan. They differ. I'm curious as to your thoughts.

                          -Arrian
                          grog want tank...Grog Want Tank... GROG WANT TANK!

                          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                          • Well, the key operational difference seems to be the notion of going for the Immortals near Monsoon. I agree that they are a tempting target, but I regard those Immortals (and the stack behind them) as a casual threat. They are badly positioned for a near-term strike at our heartland.

                            True, we should deal with them before they get to the ridge line of hills, but we've got time yet to do that.

                            My inclination would be to just let them have Monsoon (which, as I understand it, will destroy the city, denying them a base), and smack the crap out of the forces nearer our core.

                            The problem I see with striking at the forces near Monsoon is that we can more easily concentrate our forces on the group near Sandstorm, which leaves us max flexibility to deal with the rest. If we attack the guys on the flats near Monsoon, then we should commit to also destroying the forces behind them (still on the mountains)....but this would leave our forces ill-positioned to defend the core.

                            By the time the Voxian "Monsoon Regiment" gets into the thick of the fight, they should be just about the only force we have left to deal with, cos we can plink the others out of existence before they can become a threat.

                            -=Vel=-
                            The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

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                            • Either he wins, or the elite horsie retreats.
                              If I'm looking at it correctly, the horse will retreat to Monsoon 1.
                              We can't take him there unless we can 'move' those immortals M6 too.
                              Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                              Then why call him God? - Epicurus

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                              • Please see if you can offer them iron and horses
                                Nope, not reconnectd again.
                                Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                                Then why call him God? - Epicurus

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