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Thermopylae at A9

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  • Randolph: Assuming an attack at Arashi....immediately following the attack, aside from cleanup (hunting down the wounded, if there are any), I'd vote for not doing much of anything overtly. We'll need a couple turns to heal our own forces, and augment them with the latest builds, but once we do that, getting scouts re-established in the mountains is of paramount importance, as is patrolling the flatland corridor northward.

    Between that and keeping the sealanes patrolled, I don't think we ought to do anything extensive till we're ready to bury them.

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    • Actually, Vox's spear would be the logical pillager, since it would be insane for him to attack anyhow. That could help wounded Voxians get away, but attacking into mountains with WCs isn't exactly my favorite thing in the entire world in any case.

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      • Originally posted by notyoueither


        What about covering with a worker, til a Pike from EotS, or the fleet, can get there?
        That costs us an extra turn where we can't produce 30-shield units.

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        • OK. How about the 4th sword? better on the Iron, than in Hurricane, yes?
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          • Thanks, I hadn't seen your post yet and I was probing for our current genneral strategy for the Arashi area (I did read Aeson's statistical post)

            My idea was based on the hope that they wouldn't attack next turn, but would more the units A88 to A89 before attacking A9.

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            • wow this is hard to keep up with.

              So basically, we move everything into Arashi and wait for an attack?

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              • I was thinking three swords on Sandstorm 6 and one plus the pike Hurricane finishes next turn on Hurricane 8. We'll need a third unit of some sort on Sandstorm 6 when Vox is in a position to attack it in case they get lucky at roughly even odds in each battle. By the way, note that a WC on the iron would still be in a position to attack if Vox crosses to the east side of the river; we'd only be taking a WC away from our attacks if Vox comes down off the mountains on the west side.

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                • Originally posted by Randolph

                  So basically, we move everything into Arashi and wait for an attack?
                  Except for the sword 6 from Arashi, which helps in the Hurricane area.

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                  • Do we want to go ahead and play the rest of the turn? I've put about as much time into this as I can afford to for today.

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                      • Have we decided to recall our northern WC for the time being?

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                        • Sounds good. I would certainly love to see more pikes in the area before a showdown, but I suppose we're better off bracing for an Arashi assault in 2 turns than taking risks to delay them.

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                          • That is the currently favoured thinking. We have 5 Pikes instead of 3. Fortified on hill behind walls vs not fortified on mountain. They do not know how much is there before they begin. They commit as much as they want to the meat grinder and hopefully only uncover Vet Pikes.

                            Of course, what hasn't been calculated is the factor that they get to judge results before deciding to continue or stop. That makes the chances of them decisively defeating us higher relative to the reverse being the case for either Arashi 9 or Arashi, because the chance of them stopping after the 4th or 5th or 6th Immortal proving mortal is very high.
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                            • New thought on protecting the iron: We'll still use a WC this turn, but I've been planning to bring in another worker to add to Hurricane as soon as we have a mine ready, and he can take over next turn.

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                              • Originally posted by nbarclay
                                Have we decided to recall our northern WC for the time being?
                                I would.

                                Originally posted by nbarclay
                                New thought on protecting the iron: We'll still use a WC this turn, but I've been planning to bring in another worker to add to Hurricane as soon as we have a mine ready, and he can take over next turn.
                                Cool. And after that, our fleet secures it, most likely. Have to keep something within range and free in case of loosing both Gallies though.
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